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Ad Fundum News

Hotfix 1.1.1b

Bug fixes:
  • Once again, fixed issues where messages about earning or spending money got stuck or the HUD displayed the incorrect amount of money the player had. I hope these issues are now fixed for good.
  • Fixed an issue where the "Press 'E' to enter..." message sometimes appeared above certain menus;
  • Adjusted the 3D sound effect of lava to make it less loud and prevent "duplication" of sound.

Hotfix 1.1.1a

Today's update includes one important bug fix:
  • Fixed an issue where returning to the main menu after running out of fuel could cause a black screen.

Update 1.1.1

[h3]Hey dieselminers! [/h3]
Update 1.1.1 took longer than I anticipated, but it's finally here. It includes a lot of changes (mostly to the interface), bug fixes and adds the Claustrophobia safe mode.

[h3]Claustrophobia safe mode[/h3]
The Claustrophobia Safe Mode is designed for people who experience fear or discomfort due to limited visibility. This mode makes the dark space around the screen almost invisible. Additionally, it changes how darkness at level 4 works, so your visibility range is no longer limited by the surrounding darkness. However, to see ores and mines, you still need to use a direct scanner (“flashlight”).



[h3]User Interface Improvements[/h3]
Added tooltips that display the name of items in the inventory menu. To view the tooltip, select an item or hover your mouse over it.



Fuel scale has been expanded. Now it will display how much light energy you are getting when you have a Light energy converter installed, and how many seeds are draining fuel from your mech. Relevant indicators will appear in the HUD when you install a light energy converter or get hit by a seed from a chemotrophic plant.



Added indicators for the availability of Automated emergency repair system, Automated refueller, and Automated thermal stabilizer in the inventory. These indicators will appear on the screen after you upgrade the Shop to the level where these items become available. These indicators will glow green if you have at least one of the relevant items in your inventory.



Added an indicator to the altimeter to show exactly at what depth you are currently located;
The terrain depth monitor now shows the depth at which you will hit the ground, even if it's red line is outside the altimeter's range.



[h3]Bug fixes[/h3]
  • Fixed an issue where messages about earning or spending money get stuck. Also fixed an issue where the current player's money was displayed incorrectly after buying something;
  • Fixed a bug where air flow around the falling mech stayed red even after the mech's speed had been decreased to a safe level. Now, the air flow only appears red when the fall damage at the current falling speed is fatal;
  • Fixed issues where S-tier upgrades couldn't sometimes be selected with a gamepad. Also fixed a bug that allowed S-tier upgrades to be bought with only 2 out of 3 required blueprints.
  • Navigation with a gamepad in the inventory menu now works correctly;
  • Fixed a problem where the cost of going to the surface using elevator platform sometimes would be shown with an incorrect discount;
  • Fixed an issue with ore and grass tiles on the first level not displaying correctly after returning to the surface with an evacuation beacon;
  • Fixed an issue with the Earthquake Precognition System displaying wrong time left until an earthquake after using explosives or a Seismic Charge;
  • Finally, all issues with simultaneous use of several items have been fixed. The system for their use has been reworked so you can now use several items simultaneously and there is no risk of using the wrong item or using one of them endlessly. WARNING: If you have assigned items to different buttons in the controls menu (e.g., "F" for the first item instead of "1"), those changes will be reset to the defaults.
  • An issue with mines on level 4 occasionally disappearing has also been fixed, although I was unable to reproduce this bug, so I am not entirely sure whether the changes really fixed it. Mines on old maps where the bug occurred won't appear again, unfortunately (or fortunately, for some players).


[h3]Other changes[/h3]
  • Backup saves will now automatically appear under the save slot when the game in this slot is completed;
  • The effect of explosives on the time until the next earthquake has been reduced by 50%;
  • Added an option to quit the game without saving. To do so, you will need to toggle this option when quitting the game;
  • The graphics of Propeller 6 have been “cleaned”;
  • Increased the amount of fuel obtained from each glowing plant using the Light energy converter by 25%.

Soundtrack release

[h2]Hey dieselminers![/h2]

I am happy to announce that the Ad Fundum soundtrack is now available on Steam!

Dive into the immersive world of Ad Fundum with 17 expertly crafted tracks by Creon. Each piece captures the essence of the game, bringing you the memories of your epic journey through the game!


https://store.steampowered.com/app/2678420/Ad_Fundum_Soundtrack/




For a taste of the music, check out "Permafrost", a track specifically designed for chilling, which is now available on YouTube!
[previewyoutube][/previewyoutube]

Demo update

The demo has been updated to keep up with the latest version of the main game. You can now play the demo on the Steam Deck!

I will continue to update the demo regularly to ensure that it reflects the current state of the game. However, these updates will be less frequent than those for the main game, and they will not be announced unless there is a significant change in the demo.