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Update 1.2.2 Demo

Bug fixes:
  • Fixed a bug where several texts were not appearing in some translations;
  • Fixed an issue where reinforcement beams were not available in the item selector window for gamepads;
  • A bug has been fixed where ore piles were stuck in the ceiling when a rock hit a player in flight (thanks to user Maximus)


Balance changes:
  • Stones falling during earthquakes have had their damage reduced from 25 to 20.


Other changes:
  • Reinforcement beams are now visible on the minimap;
  • It is now easier to place multiple reinforcement beams while holding the relevant button.

Update 1.2.1

This is a small update, but it brings a couple of cool new features:

1. Added a new item - Reinforcement Beams. Use them to protect your mines from destruction and stones from falling on your mech during an earthquake. However, they will not save you from the earthquake itself! (thanks to the user Marker for the suggestion)

2. You can now buy or use items multiple times by holding down the relevant button.


Bug Fixes:

1. Fixed a bug where the radio did not give you a hint about whether you were close to finding a new radio wave or not.

Update 1.2 Demo & Mac OS support

Great news for Mac users - Mac OS support will be available upon release, and now you can already play the demo on your machines!

Update 1.2 also brings important changes and fixes:

1. Added short version of tutorial - now you can play the beginning of the game without those irritating messages from Prometheus!

2. Reworked New games settings menu - there is beauty in the simplicity... until you want to customize the difficulty!

3. Stonefall during earthquakes has been reworked - now the number of stones falling is more justified, but on average, it's higher than before.

4. Consumable items have been reworked - the maximum amount of extra fuel tanks and repair kits in the inventory has been limited. To expand the limits, you'll need to upgrade the maintenance station. Otherwise, with 100 Extra fuel tanks in the bank the game is too simple, right?

P.S. You can turn those limits off in the New game settings.


Balance changes:

1. The prices of Extra fuel tanks and Repair kit have been doubled, but their effects have also been doubled. This was done mainly to avoid having to press the item button a hundred of times to refuel or repair your mech in the middle and late game. Now, you will only need to press it 50 times. :)

2. The costs of Maintenance station upgrades have been increased to reflect their new effects.


Bug fixes:

1. Fixed a bug where the mech would get stuck in the air after dying due to running out of fuel;

2. Fixed an issue with radio wave selector not working properly;

3. Fixed a bug that caused vault completion trigger to be activated too early;

4. Fixed a bug where the player entered the shop long after pressing the corresponding button.

Hotfix 1.1.1b Demo

Bug fixes:
  • Finally fixed a bug that caused mech upgrades to reset to default after reloading the game (thanks to the users Maximus and SandBag for their help in tracking down the bug)
  • Fixed an issue with elevator ropes being rendered above the elevator itself

Hotfix 1.1.1a Demo

Bug fixes:
  • Fixed a bug with an earthquake ending too early when the player returns to the base (thanks to the user SandBag for noticing);
  • Fixed a bug with the cargo storage being displayed as empty after loading the game, even though the player has ore in storage (thanks to the user SandBag for noticing)