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Pseudo-Haunting News

Ending 2 bugfix

-Fixed a bug that prevented players from unlocking ending 2. The reason? I wrote “cd” instead of “CD” in the code. Programming errors are like politicians, the dumber, the more dangerous.

Minor update

-Changed the trigger warning screen to include mentions of disorienting visual effects
-Fixed a typo on the difficulty selection menu (How did this slip in?)

New game on the same universe

I'll be honest: VERTIGROWL is basically vent art about how working on banking IT feels like. You'll fight obtuse systems, perform repetitive tasks, wonder what the hell are you doing, receive almost no prior info, and then complain with your fellow employees in a private chat room.


To be more specific, in VERTIGROWL you take control of a window cleaning platform that takes a certain number of orders, and then executes them. Planning ahead will be crucial as you ascend through an eldritch spire.


The game’s plot makes use of the “Haunted House” concept established in Pseudo-Haunting, meaning there’s going to be plenty of confusion and weird monsters. Despite sharing concepts, it’s not a sequel and it will be a much shorter and cheaper ride.
https://store.steampowered.com/app/3053770/VERTIGROWL/

Minor update

Added a combat tutorial for chill difficulty since the default one was not appearing due to being tied to the (disabled in chill) random battles.

Quick bugfix

-Fixed a bug that made the "Not a Safe Place" exit door lead nowhere.
-Fixed a series of dumb mistakes that made the final vending machines unable to give the CD collectibles.