1. Steps of Debauchery
  2. News

Steps of Debauchery News

Bugfix release #2

* Fix instances where Sharon's house was not visible on map.
* Fix where auto-read was not working after loading a save,
* Fix end of content screen appearing in wrong places.

Minor update

* Fixed instances where save name containing {} would crash the game
* Fixed a crash in Hungarian language

Steps of Debauchery - Episode 4.0 is live!

The fresh new episode 4.0 is now available and within your reach!

As always, I want to thank you all for your support. Have fun and don't forget to share your feedback!

I also invite you to leave the review on Steam.

If you are curious about the changes that have been made, you can find them all in the link below.

Episode 4.0 - Change Log 


As I mentioned in the change log – in just over a week, you can expect a small external update. This will include a Polish translation for the game as well as trading cards, which will also feature backgrounds, emoticons, and other similar items.

Thanks again for your trust and support! Please leave a review on Steam and share your feedback under this post. And happy holidays!





Episode 4.0 - Change Log

Hello everyone!

Just a few days left until the release of Episode 4.0, so it’s time to share the changelog – here’s what’s new and what you can expect.

It’s been 2 months since our last update, and during that time, we’ve created:



  • Nearly 2,500 new renders
  • A ton of new animations


Not to brag, but getting this much done in just over two months (since Episode 3.2 update on October 7th) is a fantastic achievement in my opinion. This was only possible thanks to your support, which allowed me to take unpaid leave from my firefighting job. Starting in January, things will go back to normal, but I’ll keep working hard to bring you as much content as possible, as quickly as I can.

Before we move on, I want to address one thing. Someone suggested that going back to work will slow down the game’s development, making it impossible to deliver the full game by 2026. Here’s the truth: my unpaid leave was an extra boost that sped up development. This wasn’t part of the original plan because I didn’t expect such incredible financial support. So, while January will mean a return to the regular pace, we’re still on track – we’re not slowing down.



Now, about the update itself:

  • It includes more animations than the last few updates combined, and they’re quite complex. These aren’t 1-second loops – every animation is made of 200-300 frames, lasting 6-10 seconds, with sounds recorded by real people.
  • This update is over twice the size of the previous one. However, it’s not twice as long – it’s more content-rich, giving you more choices and options. It will also tie together many of your earlier decisions.

What else is new?


  • New achievements
  • Lots of custom wallpapers created for our supporters




We’ve also added and improved tons of smaller things that I might have forgotten to mention (probably because they weren’t as big). If I remember anything, I’ll let you know – or maybe I’ll keep it as a surprise. 😏

We’ve translated the game into Polish, which will be available later on (around December 23-24), because we have to polish (hehe) the language a little. Along the new language we will release another cool thing: Steam trading cards, including badges, backgrounds, and emoticons for your profiles. These will launch alongside the Polish translation – fingers crossed we can get it done on time!







For now, I’m back to fixing the last bugs and making sure the update is ready for you. If you still haven’t left a review on Steam, do it now!

https://store.steampowered.com/app/2649970/Steps_of_Debauchery/

Developer Notes: What's Next and When

Hi!

Only 9 days left until the official release of Episode 4.0 on Steam, so it's the perfect time to share some updates!

Update 4.0 is one of the biggest and definitely the broadest update so far. It will define certain paths, give players more choices, and, most importantly, be the conclusion of your previous decisions. The full changelog, a summary of new scenes, and details about the work we’ve put into it will be shared in the next post at the beginning of next week.

To sum it up, I’m really proud of the massive effort we’ve put into this update. In just under three months, we’ve managed to fix all previous bugs, add tons of new renders and high-quality animations, and introduce many other improvements. On top of that, we’ve translated the entire game into another language—this time, you’ll be able to play Steps of Debauchery in Polish.

Now, a few words about our next steps. After this update, the entire team will take a 2–3 week holiday break. For over two years (even before the game’s release), we’ve been working full steam ahead to deliver the best project we can. It’s time to take a breather and recharge for the second half of the game!

As some of you already know, and others will now learn, I work as a firefighter. For the past five months, I’ve been on unpaid leave, which allowed me to fully focus on Steps of Debauchery and set aside my usual work responsibilities. Starting in January, I’ll return to my unit. This means I’ll have less time for the game, but I’ll still aim to release updates every three months or so. They probably won’t be as “big” as they have been, but SoD is my passion project, and I’ll dedicate as much time to it as possible.

Thank you for all your support so far and in the future. It’s thanks to you that I was able to take these five months off without worrying about finances or supporting my family.

That’s all for now. As I mentioned, the changelog will be out this week, followed by more details about the update. Talk to you soon!


Ps. If you want to help further, please leave a review on Steam, it takes few seconds and helps a ton!