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Steps of Debauchery News

Episode 4.0 - progress update & release date

Hi everyone!

It's time to share our latest progress update. As usual, you’ll find the chart below.



As you can see, the scripts and written content for the game are now fully completed. For some time now, our writers have been working on future scenes to avoid unnecessary delays later on. The most time-consuming tasks remain rendering and animation, due to our current production capacity. We're actively looking for more skilled artists, but finding experienced professionals is a challenge. Lowering our quality standards is the last thing we want to do. We're also integrating the source code and testing everything so that only minor fixes will remain at the end.

We’re nearing the milestone of 2,000 renders, and we estimate the final count will be around 2,500–3,000. That’s a huge number, especially given how little time has passed since the last update. On top of that, this update will feature A LOT of animations. Besides the main scenes, we’re also planning to add a few extra features if time and resources allow.

Additionally, we’ve started working on translations for all the content currently in the game, so everything will be available simultaneously. On a side note, we’re happy to announce that a Polish translation will likely (95% certainty) be included as well, since many of you have requested it. We hope you’ll enjoy it!

Now for the most exciting news—the one you’ve probably been waiting for: Update 4.0 will launch on Monday, December 16th. Supporters in the +Lovers tier on Patreon will get early access on Friday, December 13th. That means we’re less than 30 days away from your holiday gift!

That’s all for now. We’re leaving you with a few renders and wish you a peaceful week ahead. 😊

















Episode 4.0 current progress and previews

Hey everyone!

First, a few words about the recent feedback I got from you. Besides the recurring comments like:

- we waited too long for such a short update,
- not enough sex scenes,

...the overall feedback of the last update was mostly positive, which makes me really happy. Of course, there are always things that need improvement, and we'll keep fixing them as we go.

To answer a few other questions: this will be a bit bigger update than usual, definitely more comprehensive, and it will address some of the questions you've had. As we originally planned, we aim to release the full game in the first half of 2026, and that hasn't changed. We'll probably wrap up Riley's story by episode 7 or 8, depending on how many extra scenes and content we decide to add.



Time for an update on our progress two weeks after the last release. I’m happy to say things are going really well. Thanks to taking unpaid leave, I can fully focus on the project, and because of that, we’re moving faster and more efficiently.



As you can see, we’ve nearly finished writing the scripts for the latest episode. I think we’ll have that part wrapped up in the next 7 days. We've also completed 30% of the required renders and animations, which is a number I’m pretty happy with for just two weeks of work.

As for coding and testing, we’ve fixed all the reported bugs in Episode 3.2, so everything should run smoothly now.

As you can see, everything is going according to plan. We're still confident that we’ll be able to release the next episode before the Xmass. It’s going to be one of the bigger ones, but not too long - it will contain plenty of branching paths and answers to some of your burning questions. I won’t spoil anything else—you’ll have to wait until December!

As always, I’m leaving you with a few renders, and I wish you all a great week!





Bright Lord finally has a release date on Steam!

Hey everyone!

Now, I'd like to talk about something important to us—the second project we've been working on alongside Steps of Debauchery. First, let me assure you that Riley and Steps of Debauchery are still our main focus, and no other project will affect the development speed of the game. If we've chosen to support or join another project, it's only because we've been able to hire more people or work on it in parallel.

As some of you already know, the project I'm talking about is the game Bright Lord, developed by KissKiss Studio. It’s had its ups and downs, so we decided to help bring it to completion, ensuring it doesn’t get abandoned like so many other adult visual novels. Our support included proofreading the entire script, improving and compressing the game’s code, creating a completely new UX/UI, and translating the game into 7 languages. The story and graphics are still being handled by KissKiss Studio, so this hasn’t affected our work on Steps of Debauchery.

You’ll be able to see the results of our work soon, as Bright Lord will be released on Steam on November 8th, with all the new features we've added. I encourage you to add it to your wishlist now!

I decided to support this project because I liked the game and its story, and I’m confident you’ll enjoy it too. This version will include about 75% of the full game, and the final release is planned for 2025. We’re aiming to add six more chapters before the game’s conclusion. Here are a few renders from the game, and we’ll see you in less than a month!





























Minor bugfix update

* Fixed achievement not unlocking on steam.
* Fixed a crash when playing in Portuguese language.
* Some people were not able to unlock new scenes on loading previous game saves. That has been fixed. One of the drawback of that fix is that player can't rollback immediately after loading a save file made in previous version of the game. Aside from that, rollbacks works in all situation as expected.

Steps of Debauchery - Episode 3.2 is live!

The fresh new episode 3.2 is now available and within your reach!



As always, I want to thank you all for your support. I hope I've expressed my gratitude through the latest update. Have fun and don't forget to share your feedback!

I would like to encourage you to leave feedback, whether you liked the game or not, we are curious what you think of it so that we can improve it in the future



If you are curious about the changes that have been made, you can find them all in the link below.

Episode 3.2 - Change Log