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SEDAP! A Culinary Adventure News

SEDAP! (Demo) - Patch v0.8.2 Notes

Hey guys, Jay here!

We've just pushed a little patch consisting of some minor fixes:

[h2]Patch v0.8.2 Notes[/h2]
[h3]Gameplay Updates[/h3]
  • Nerfed Ginger Guy's running away behaviour.

[h3]Aesthetic Updates[/h3]
  • Fixed direction marker z-fighting with Dakila's carpet.
  • Adjustments to the spacing of controller labels in the Controls Card screen.

[h3]Bug Fixes[/h3]
  • Fixed a bug where Supper Level dialogue guides were not playing.
  • Fixed broken controls in the Demo End card by delaying it to appear slightly later.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! (Demo) - Patch v0.8.0 Notes

Hi everyone, Jay here!

Happy New Year! 🎉

We've been working on improving the demo after seeing all your feedback (thank you!) and are excited to release our first major update of 2025. ^_^

[h2]Patch v0.8.0 Notes[/h2]
[h3]Localisation[/h3]
  • We've added Spanish to our demo (more languages to come in the future!)
  • Several translation improvements to existing texts.

[h3]Content Updates[/h3]
  • Equipment! Swap into the Frying Pan (Som) and Drumbone (Gon) using the Equipment Rack. This grants the duo Special Abilities, which can be used in-game by pressing, holding and releasing the Attack button.
    • The Frying Pan instantly cooks all dishes within a radius -- this skill can only be used 3 times per level.
    • The Drumbone stuns enemies with consecutive hits, and deals lots of damage with a charged attack.

[h3]Gameplay Updates[/h3]
  • You may now swap characters by pressing Q on the keyboard or by pressing Action West on a controller.
  • Slight adjustments to cooking minigames to improve gameplay feel.
  • Varied cooking minigame difficulty according to dish.
  • New cooking minigames for Dan Bauk, Sambal Kangkong and Teh Tarik.
  • Monster attack telegraphs are now clearer.
  • General enhancements to combat feel.

[h3]QoL Updates[/h3]
  • Players can now use a mouse (alongside a keyboard) to play.
  • Fixed split-screen is now available -- opt out of the original dynamic split-screen via game settings.
  • Players can now view Recipes and Tutorial Cards when the game is paused.
  • Players can now remap controls.
  • Input bindings for Controller have been revised.
  • In-game action prompts now appear to make interactions clearer.
  • Improvements to the Adventure Map navigation.

[h3]Aesthetic Updates[/h3]
  • Improvements to UI button layouts.

[h3]Bug Fixes[/h3]
  • Adjusted some boundary Colliders within the levels.
  • Removed duplicate resolutions from the selection list in Display Settings.


Lastly, we know that many of you are still waiting for online multiplayer.
Rest assured that we're still going hard at it, and it should be ready reaaaaally soon (stay tuned!)

As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! A Culinary Adventure @ TGAGWCAGA 2024!

Hello adventurers!

This is Jay here.

We’re thrilled to announce that SEDAP! A Culinary Adventure has been selected to be part of the prestigious Game Awards for Games Who Can’t Afford the Game Awards (TGAGWCAGA) 2024 Showcase!

TGAGWCAGA is a brand new showcase designed to spotlight incredible indie games that truly deserve more attention—while also poking a bit of fun at the exclusivity of The Game Awards.

Catch our trailer during the TGAGWCAGA showcase alongside other amazing indie games!

Date: Friday, December 13
Time: 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET

Subscribe to the YouTube channel and don’t miss it!

(In the meantime, do give our demo a spin if you haven't!)

Cheers,
Jay

SEDAP! (Demo) - Patch v0.7.7 Notes

Hey guys, Jay from kopiforge here!

With the coming of the new month comes a new patch from us!

Here's what we have for you:

[h2]Patch v0.7.7 Notes[/h2]
[h3]Tutorial Updates[/h3]
  • Added camera panning and masking to Stinky Food's dialogue sequence.
  • During the segment requiring players to place an item on a Countertop, players are now unable to pick up the item after placing it down. This is to ensure that the Stinky Food tutorial triggers accordingly.
  • Added a delay between conditions met and dialogue playing for a less abrupt experience.
  • Adjusted the position of dynamic masks in for the Wok's QTE guide as well as missed orders.

[h3]QoL Updates[/h3]
  • Players can now swap their held ingredient with a Kitchenware's output if their held ingredient is allowed in said Kitchenware. This works for Intermediate and Multi-Input Kitchenware.
  • Dropped FoodItems (from Mobs, swapping with the ground, Mango Tree, etc.) can now be picked up immediately without needing the player to re-enter its collider trigger.
  • Adjusted dialogue scroll speeds for different languages.

[h3]Aesthetic Updates[/h3]
  • Breakable shards now fade out instead of flickering away (plus, they don't fly as haphazardly any more!)
  • Kettle now has a cute little bamboo tray to hold its outputs -- no more awkward rock!
  • Added Countertops to 01-04 and 01-05.
  • 01-05 now has water!
  • Updated the Zone icon in the Pause menu

[h3]Bug Fixes[/h3]
  • Fixed a bug where items despawning would cause future items to not be interactable.
  • Fixed a bug where rotation and icon bubble were appearing off-centre for a dropped Mango.
  • Fixed the Adventure Map's zoom feature, where spamming the zoom-in button causes the screen to zoom in at an awkward position.
  • Fixed an issue where the last level of the demo (01-SP) was not loading for some devices.
  • Standardised the naming for Sambal Kangkong.


We are aware that some menus cannot be navigated properly with a controller, and we're working on it. In the meantime, please use a mouse to navigate the main menu.

As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! (Demo) - Patch v0.7.6 Notes

Hey guys, Jay from kopiforge here!

We're pushing a quick small patch to fix some issues:

[h2]Patch v0.7.6 Notes[/h2]
[h3]Minor Updates[/h3]
  • Polished the Countertops sequence in the Level 1 tutorial.
  • Fixed the position of the screen mask for the Wok's Cooking QTE in Tutorial Lv1.
  • Increased spawn rate of Chilli Shrub in Level 5 -- more chilli for your Sambal Kangkong!
  • Enabled Steam Remote Play guide in character select for multiplayer -- apparently it was disabled, and we didn't notice (sorry folks!)
As always, thank you for playing SEDAP! and please continue to support us!

And psst... we just dropped a new release trailer with the game's announcement date!

Check it out here!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!