1. SEDAP! A Culinary Adventure
  2. News

SEDAP! A Culinary Adventure News

SEDAP! A Culinary Adventure - PC Release Delayed

Hello everyone, it’s Jay again.

It’s really unfortunate, but we have to push our PC release back by another month to tidy up a couple of things.

As a producer, I’m quite embarassed to be delaying a product twice, but after seeing how encouraging and supportive everyone was from the previous delay post, we want to work even harder to release the game in a better state. We seek your understanding.

On behalf of the team, I’d like to sincerely apologise for the second delay.

On the brighter side, do stay tuned to announcements regarding new languages that will be added into the game, as well as our planned release for consoles!

With that being said, SEDAP! will finally be out on Steam in late May, so please stay tuned!

SEDAP! (Demo) - Patch v0.8.3d Notes

Hey guys, Jay here!

We've just pushed a little patch to update our Spanish localisation:

[h2]Patch v0.8.3 Notes[/h2]
[h3]Localisation[/h3]
  • Updated Spanish localisation.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! A Culinary Adventure - New PC Release Date!

Hello everyone, this is Jay from kopiforge.

We've made the tough decision to delay SEDAP!’s PC release by a month.

As a first-time game studio, we're constantly learning through trial and error, overcoming challenges, and growing from every setback along the way.

Online multiplayer has been a behemoth for us to implement, consisting of multiple unknown forces that took huge portions of our development time to tackle. This resulted in an extremely unhealthy crunch for our developers. Despite this, we knew that online multiplayer was important to our players, so we pushed through.

Thankfully, now that we have the support of a publisher, we have the means to prioritise our health and take more time to work on the game.

In the meantime, as part of Steam Next Fest, we’ve just released online multiplayer in our free demo — so grab a friend and check it out!

As always, thank you for your support and understanding.

And with that, please look forward to our new release date for PC: 22 April 2025!

SEDAP! (Demo) - Patch v0.8.3c Notes

Hey guys, Jay here!

We've just pushed a little patch consisting of some bug fixes:

[h2]Patch v0.8.3 Notes[/h2]
[h3]Bug Fixes[/h3]
  • Players are now actively prevented from joining an ongoing session (which would otherwise break the game).
  • Fixed an issue where the client would crash out of a session during some instances of combat.
  • Fixed an issue where the client would crash out of a session after picking up a dropped item.
  • Fixed the Navmesh for the Forest Supper level where Monsters could... walk through obstacles. Oops!
  • Fixed a minor issue relating to control prompts at Kitchenware.
  • Fixed an issue where the "Ready" button does not show on the Character Select screen.
  • Fixed a rare issue where the client's disconnect window would appear behind the Adventure Map.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!

SEDAP! (Demo) - Online Multiplayer Update 🔥

HAPPY NEXT FEST EVERYBODY! 🎉🎉🎉

Here's a huge update that many of you have been asking for -- online multiplayer!

You may now play our demo with faraway friends.

Additionally, we've created a channel on our Discord server for players who are looking to play together, so do join our Discord (click the link above!) to access it!

Now, let's take a look at some bug fixes and small tweaks that's included in this update:

Patch v0.8.3 Notes

[h2]Content Updates[/h2]
  • Online multiplayer has arrived! Simply create a lobby and have your friend join via your lobby code to enjoy a session of SEDAP! online. Please ensure that you have a stable internet connection for a smooth experience!
    • Please note that swapping of characters in online multiplayer mode is not supported yet -- by default, the lobby creator plays as the Cooker and the joiner as the Hunter. :')
    • Rejoining a session that has already started is also not available. If either player leaves the session and wants to re-join, a new lobby has to be created.

[h2]Gameplay Updates[/h2]
  • The Drumbone got a little bit too OP, so we nerfed its damage a little!
  • Added drift to the Parang's third attack.

[h2]QoL Updates[/h2]
  • Increased the size of clickable area for keybinding in Settings.

[h2]Aesthetic Updates[/h2]
  • Adjusted VFX position of the Drumbone's third attack.
  • Fixed the rotation of Som's orbs.

[h2]Bug Fixes[/h2]
  • Fixed a bug in Single-player mode where players dealt continuous critical hits.
  • Fixed a bug where players would sometimes gain high speed after getting hit by an attack mid-dash.
  • Fixed a bug where there was no haptic feedback (for controllers) after a player gets hit.
  • Fixed a highlight delay for selected buttons in the Pause Menu.


As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them via the demo or ping us on our Discord channel!