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SEDAP! A Culinary Adventure News

SEDAP! | v1.1.0a Patch Notes

[p]Hi everyone, Jay and team here! [/p][p]Thanks for your support for The Seasoning Update thus far![/p][p]Here are the patch notes for the v1.1 day 1 patch that went live yesterday, on November 27th.[/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Bug Fixes[/h3]
  • [p]\[Online Multiplayer] Fixed an issue where the client couldn’t navigate the pause menu whenever the host opened a menu.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where the VFX for Friendship Charms was not displaying for both players.[/p]
  • [p]\[Local Multiplayer] Fixed an issue where the “Pass Item” prompt appeared even when swapping items with the other player wasn’t possible.[/p]
  • [p]\[Single-player] Fixed an issue where exiting the difficulty selection menu would would break menu navigation.[/p]
  • [p]\[Levels] Fixed a collider in 01-04 which caused players to be able to climb up the big tree.[/p]
  • [p]\[Visual] Fixed an issue where the HP bar incorrectly displayed immunity in some instances.[/p]
[p][/p][p]As always, thank you for playing SEDAP! and please continue to support us! [/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]

SEDAP! | The Seasoning Update (v1.1) Patch Notes 🔥

[p][/p][p]Hi everyone, Jay and team here![/p][h3]THE SEASONING UPDATE IS FINALLY HERE![/h3][carousel][/carousel][p]Thank you so much for your patience -- the update that all of us have been waiting for is here![/p][p]Our team has spent the past few weeks refining and improving SEDAP! to bring you a new and improved game experience. This update tackles key player feedback received since its release in May, introducing four major highlights: an in-game map, selectable difficulty modes, new Charms, and the Bestiary![/p][p]Also, along with the update, we’ve added Steam community items! Collect trading cards, badges, profile backgrounds, and emoticons when you play SEDAP! on Steam.[/p][p]Without further ado, here are the (very looong) patch notes for v1.1.[/p][p][/p]
The Seasoning Update (v1.1)
[p]For a quick overview of this update, you may watch this 2-minute video.[/p][previewyoutube][/previewyoutube]
Highlights
[p][/p][h3]In-Game Map[/h3]
  • [p]The new in-game map helps players with navigating larger levels -- a quick toggle shows an aerial view of the level, denoting player locations, and ingredient spawns with respawn timers.[/p]
  • [p]Toggle the map on and off any time during a level by using "Tab" for keyboard controls, and "Left Shoulder/LB" for controllers. For local multiplayer players using a shared keyboard, the toggle button would be "V" and "," (default controls).[/p]
[h3]Herb Mode/Spice Mode[/h3]
  • [p]For players who prefer a more casual experience, Herb Mode is a new difficulty setting in the game, where damage taken, monster HP, dish freshness and order timing depletions are greatly reduced. [/p]
  • [p]Players can toggle between the two modes at the start of the game, and in the game’s settings while in the Camp.[/p]
  • [p]However, please note that you will only be able to earn Pink Stars in Spice Mode, the game’s standard difficulty.[/p]
[h3]Four New Charms[/h3]
  • [p]Refresh your adventure with four brand new Charms and an increased Charm carry limit![/p]
    • [p]Jade Earrings: Player attacks will no longer be interrupted by incoming attacks.[/p]
      • [p]Unlocked after beating 02-03[/p]
    • [p]Five Stones: Prevents Combo Streak from expiring.[/p]
      • [p]Unlocked after beating 02-07[/p]
    • [p]Yadom: Slows the rate of food going bad by 25%.[/p]
      • [p]Unlocked after beating 02-SP[/p]
    • [p]Kerosang: Grants a 2x Combo Streak at the start of the level.[/p]
      • [p]Unlocked after beating 03-SP[/p]
[h3]The Bestiary[/h3]
  • [p]The Bestiary is a new chapter of the Makanomicon featuring brand new artwork, names, and detailed descriptions of the Monsters you’ll encounter.[/p]
  • [p]Just like dishes, Bestiary pages unlock only after encountering the monsters.[/p]
[p][/p]
Patch Notes
[p][/p][h3]Important Notice[/h3]
  • [p]Please note that with the addition of the in-game map toggle and certain input-related bug fixes, keyboard and controller re-bindings have been reset to default to prevent overlapping bindings. We're sorry for any inconvenience![/p][p][/p]
[h3]Content Updates[/h3]
  • [p]Dakila now has new dialogue lines when purchasing from the Shop.[/p]
  • [p]Merapi's Radio is now accessible from the Camp -- you may now yap with her![/p][p][/p]
[h3]Balancing[/h3][p]General[/p]
  • [p]\[Single-player] \[Standard Levels] Increased Combo Streak length (+10s)[/p]
  • [p]\[Single-player] \[Spirit Trial Levels] Increased Combo Streak length (+30s)[/p]
  • [p]Decreased the rate of food decay.[/p]
  • [p]Increased the critical rate boost at Combo Streak x7[/p]
  • [p]Decreased the difficulty of the fishing minigame when catching Squid[/p]
  • [p]Increased the Mountains' Falling Steps waiting time before it falls (1s -> 1.25s)[/p]
  • [p]Increased the collider sizes of Falling Steps[/p]
[p]Charms/Loadout[/p]
  • [p]Increased the carry-on weight limit of Charms (5 -> 7)[/p]
  • [p]Increased the weight cost of the damage Charms, Gilded Mask and Non La (+1)[/p]
  • [p]Decreased the Rusted Blade's charging speed buff (100% -> 42%)[/p]
  • [p]Revised the unlock levels for certain Weapons, Utensils, and Charms. Previously purchased equipment remains unaffected.[/p]
    • [p]In light of the newly-added Charms and balancing changes, the unlock levels for Charms in the Beach and Mountains have been adjusted.[/p]
    • [p]2-star Spatula and Parang can now be unlocked earlier in the game, after beating 01-05.[/p]
    • [p]3-star Ngao, Sibat, Celurit and Chopsticks can now be unlocked earlier in the game, after beating 03-02.[/p]
[p]Utensils[/p]
  • [p]Decreased charging time for Utensils. The only exception to this is the Frying Pan, to allow players to check the cast range before casting.[/p]
  • [p]Chopsticks[/p]
    • [p]2-star now freezes all Order timers for 30 seconds[/p]
    • [p]3-star charged ability now restores only 30 seconds to the Order time, but also freezes them for 30 seconds[/p]
  • [p]Cleaver[/p]
    • [p]Increased charged ability duration[/p]
      • [p]2-star (15s -> 30s)[/p]
      • [p]3-star (20s -> 50s)[/p]
[p]Weapons[/p]
  • [p]Ngao [/p]
    • [p]Increased attack speed[/p]
    • [p]Charged ability now instantly breaks Armour[/p]
    • [p]Increased 3-star charged ability duration (0.25s -> 0.4s)[/p]
    • [p]Reduced 3-star charged damage (50% of mob HP -> 40% of mob HP)[/p]
  • [p]Parang [/p]
    • [p]Reduced damage for all attacks[/p]
    • [p]Whirlwind now pulls monsters in more reliably [/p]
  • [p]Drumbone [/p]
    • [p]Decreased damage per second (DPS)[/p]
    • [p]Increased damage of the third attack[/p]
    • [p]Increased charged attack duration[/p]
    • [p]Increased 2-star charged attack damage[/p]
    • [p]Adjusted the amount of hits required to stun a monster[/p]
  • [p]Keris [/p]
    • [p]Improved charged attack targeting[/p]
  • [p]Sibat [/p]
    • [p]Increased 2-star projectile per-hit damage[/p]
[p]Monsters[/p]
  • [p]Reduced Crab Critter spawns in 02-BOSS[/p]
  • [p]Reduced the wake-up immunity time of Ginger Ghost (1s -> 0.4s)[/p]
  • [p]Decreased the movement speed of the Bandito[/p]
  • [p]Bandito’s random drops upon defeat no longer include ingredients from auto-producing Kitchenware, namely Milk, Noodles, or Rice.[/p]
[p]Kitchenware[/p]
  • [p]Oven [/p]
    • [p]Increased the speed of the cooking minigame[/p]
    • [p]Previously, the two required inputs for the cooking minigame could appear as a single block, which confused players. They are now clearly separated with a gap.[/p]
  • [p]Tumpeng Altar[/p]
    • [p]Slightly increased the hit window for the Wok and Pot cooking minigames.[/p][p][/p]
[h3]Achievements[/h3]
  • [p]\[Online Multiplayer] Fixed an achievement, "I'll Go If You Go", not being correctly unlocked.[/p][p][/p]
[h3]Aesthetic [/h3]
  • [p]Shifted some visually-awkward environment assets and fixed floating assets in some levels.[/p]
  • [p]Increased the visual intensity of the stink cloud VFX on Kitchenware containing stinky food.[/p]
[p][/p][h3]Controls[/h3]
  • [p](!!) Players can now dash at any time mid-animation to cancel the action. This makes combat and casting charged abilities feel less clunky.[/p]
[p][/p][h3]Gameplay/Levels[/h3]
  • [p]General layout, collider fixes, and spawner position tweaks to some later levels.[/p]
  • [p]Camera is now more zoomed out for bigger levels -- 02-11, 02-12, 02-BOSS, 03-07, 03-09, and 03-BOSS.[/p]
  • [p]Added a Ginger Ghost spawn to 03-08.[/p]
  • [p]Improved the interaction range of the Repair Box in 03-BOSS.[/p][p][/p]
[h3]Game Settings[/h3]
  • [p]\[Single-player] Players may now enable or disable auto-swapping between Som and Gon when entering and exiting the Kitchen in the game's settings.[/p]
  • [p]Players may now enable or disable auto-skipping for already-seen dialogues and tutorials in the game's settings.[/p]
  • [p]Players may now adjust the game's Graphical Quality settings.[/p][p][/p]
[h3]Localisation[/h3]
  • [p]New language added -- Ukrainian![/p]
  • [p]Increased the size of Chinese and Japanese characters in the Loadout and Shop.[/p]
  • [p]General improvements to auto-sizing of text across languages, preventing overflows.[/p][p][/p]
[h3]Quality-of-Life (QoL)[/h3]
  • [p](!!) Freshness indicators for Kitchenware have a new look, with icons and a clearer display. We've also extended having these Freshness indicators to food.[/p]
  • [p]In 01-04, the big tree trunk now fades-out when players move behind it.[/p]
[p]Feedback[/p]
  • [p]\[Single-player] Players now get visual and audio cues when swapping characters.[/p]
  • [p]New visual and audio cue whenever the Bandito appears in a level.[/p]
  • [p]New visual and audio cue whenever the Cleaver’s charged ability is about to time out.[/p]
  • [p]New visual cue to indicate the hit-ready moment for the Steamer's cooking minigame.[/p]
  • [p]New audio cue to indicate the hit-ready moment for Fishing Cone, Steamer, and Supper Showdown minigames.[/p][p][/p]
[h3]UI Updates[/h3]
  • [p]General enhancements have been made to the game's user interface.[/p]
  • [p]Adjusted the brightness and contrast of some flowers in the Makanomicon.[/p]
  • [p]The Spirit Trial phase progress bar at the bottom of the screen will now be hidden before the level begins.[/p]
  • [p]Added outlines to the Windomie cooking minigame so that its more visually consistent with the other Supper Showdown cooking minigames.[/p]
  • [p]While in a level, the current level number and chosen difficulty mode are displayed on the top right of the Pause menu.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]\[Online Multiplayer] Fixed an issue where the client's Freshness timings were being calculated incorrectly in some instances.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where both the host and client could flip through Tutorial Cards, causing a mismatch in input control.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client cannot see the Khaya Warrior's sleeping animation.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the client is unable to hotswap when first loading into the game.[/p]
  • [p]\[Online Multiplayer] Fixed issue where players weren't able to dynamically switch between controller & keyboard control in-game.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where clients could not hear the damage sound effect when taking cold damage in the Mountains.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where the client would see the wrong reviews upon level completion, and also see reviews upon Spirit Trial completion.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where the client does not see Dakila's icon (that signifies new Shop items) during the Level Completion Card.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where button prompts appear inaccurately for the client.[/p]
  • [p]\[Online Multiplayer] Fixed a visual issue where some cooking minigame elements jitter for the non-cooking player.[/p]
  • [p]\[Online Multiplayer] Fixed an issue where the 01-BOSS cooking minigame's control prompts were showing for the player that isn't playing the minigame.[/p][p][/p]
  • [p]\[Local Multiplayer] Fixed an issue in Local MP where a single controller or keyboard could join as both Som and Gon in the Character Select menu in some instances.[/p]
  • [p]\[Single-player] Fixed an issue where the Celurit's charged ability does not work if the player swaps to Hunter during cast.[/p][p][/p]
  • [p]Fixed an issue where player can permanently freeze while attacking in specific instances.[/p]
  • [p]Fixed an issue where having the Settings and Credits open at the same time from the Main Menu could cause a crash when adjusting Settings.[/p]
  • [p]Fixed an issue where picking up an item as it despawns would cause issues regarding picking up new items[/p]
  • [p]Fixed an issue where controller vibration does not stop if players exit the game while in the middle of a controller vibration.[/p]
  • [p]Fixed an issue where the camera would move abruptly in the Mountains levels while players were moving across different altitudes.[/p][p][/p]
  • [p]\[Equipment] Fixed an issue where stat pips for Weapons were inconsistent between the Shop and the Loadout menu.[/p]
  • [p]\[Equipment] Fixed an issue where Som could use the Cleaver's charged ability when it was already active.[/p]
  • [p]\[Equipment] Fixed an issue where using Spatula's charged attack will not heal players to maximum HP if a Charm that boosts HP is equipped.[/p][p][/p]
  • [p]\[Cooking] Fixed an issue where the cooking progress bar could move backwards when exiting cooking minigames at specific timings.[/p]
  • [p]\[Cooking] Fixed an issue where, when using the Frying Pan's charged ability, failing a cooking minigame in a dish could carry over to the next dish, causing cooking chances not to reset properly.[/p]
  • [p]\[Cooking] Fixed an issue where interacting with Kitchenware as a dish animates out could trigger an invisible cooking minigame.[/p]
  • [p]\[Cooking] Fixed an issue where the Order timer bar would not reflect correctly (turn blue) when the Chopstick's charged ability is casted as the timer bar is flashing.[/p][p][/p]
  • [p]\[Levels] Fixed an issue where players can sometimes attack while on a Fallen Log, causing them to freeze.[/p]
  • [p]\[Levels] Fixed an issue where the player would be permanently slowed after using the Fallen Log in 01-10.[/p]
  • [p]\[Levels] Fixed an issue in 01-BOSS where the Ambuyat Pot cannot be interacted with consistently at all angles when the cooking minigame is active.[/p]
  • [p]\[Levels] Fixed an issue in 02-03 where the Kitchen zone did not contain the Woks on the outer right side.[/p]
  • [p]\[Levels] Fixed an issue in 03-10 and 03-12 where destination Wind Portals became unresponsive after players land on them.[/p]
  • [p]\[Levels] Fixed an issue in 03-BOSS where the Tumpeng Altar minigame would ignore the first input.[/p]
  • [p]\[Levels] Fixed an issue where the Repair Box would display an interaction prompt when the Boss Kitchenware was hit, even if a player was already in the midst of repairing it.[/p]
  • [p]\[Levels] Fixed an issue where players could pass a level if they got a score of less than 1 star.[/p][p][/p]
  • [p]\[Monsters] Fixed an issue where a Tomatomancer or Kopimancer would continue firing projectiles even if its stunned from having its immunity broken.[/p][p][/p]
  • [p]\[SFX] Fixed an issue where Som's charged ability SFX drags on even if the ability wasn't casted.[/p]
  • [p]\[SFX] Fixed an issue in 01-BOSS and 03-BOSS where SFX were not playing during the various cooking minigames.[/p]
  • [p]\[SFX] Fixed an issue where the Oven's slider SFX would continue playing if the player exits the minigame, or if the player misses the hit.[/p][p][/p]
  • [p]\[Visual] Fixed an issue where the "Loading..." text from the Splash Screen would overflow out of the screen in some languages.[/p]
  • [p]\[Visual] Fixed an issue where changing languages in Options during Camera Flyover would cause text to sometimes overlap with the button prompt.[/p]
  • [p]\[Visual] Fixed an issue where the environment would briefly look overexposed upon opening the Equipment menu in the Camp.[/p]
  • [p]\[Visual] Fixed an issue in 01-SP where failing the second pour of the Bubble Tea cooking minigame causes the second pour's fill colour to remain in the cup.[/p]
  • [p]\[Visual] Fixed an issue in 01-BOSS where the progress bar fill direction was flipped for the Ambuyat Pot's cooking minigame.[/p]
  • [p]\[Visual] Fixed an issue where player footprints would appear outside of the Beach.[/p]
  • [p]\[Visual] Fixed an issue where monster HP and Armour bars overlapped, causing all segmentation bars to display simultaneously.[/p][p][/p][p][/p]
[p]As always, thank you for playing SEDAP! and we hope that you enjoy The Seasoning Update![/p][p][/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]

SEDAP! A Culinary Adventure - Patch v1.0.11a ~ v.1.0.11d Notes

[p]Hi everyone, Jay and team here! [/p][p]The team is wrapping up our console release, and we're excited to be back working on the game itself.[/p][p]Also, if you haven't yet, please read our developers' update for the month of October, detailing very exciting stuff such as the upcoming v1.1 patch![/p][p][dynamiclink][/dynamiclink]Here's the summarised patch notes for v1.0.11a to v1.0.11d.[/p][p][/p][h2]Patch v1.0.11a ~ v1.0.11d Notes[/h2]
  • [p]v1.0.11a was released on September 2, 2025.[/p]
  • [p]v1.0.11b was released on October 7, 2025.[/p]
  • [p]v1.0.11c was released on October 23, 2025.[/p]
  • [p]v1.0.11d was released on October 29, 2025.[/p]
[h3]Localisation[/h3]
  • [p]\[Chinese - Traditional] Fixed a missing line in the Camp scene's introduction.[/p]
  • [p]\[Japanese] Corrected pickup prompt “拾い” to “拾う”.[/p]
  • [p]\[Korean] Fixed an invalid character in the game title.[/p]
  • [p]\[Tagalog] Added missing translations for customer reviews.[/p]
  • [p]\[Italian] Added missing "(Multiplayer only)” tag for Twisted Necklace.[/p]
  • [p]\[Italian] Fixed a missing line in the tutorial level for multiplayer mode.[/p]
  • [p]Added missing language labels for Romanian, Hungarian and Thai in the game's settings.[/p]
[h3]QoL Updates[/h3]
  • [p]Under Options > Controller, the setting name for toggling controller vibration has been simplified to “Vibration”.[/p]
[h3]Aesthetic Updates[/h3]
  • [p]Updated several Makanomicon pages to ensure consistency throughout the book.[/p]
  • [p]Adjusted the colors of the flower icons representing Indonesia, Laos, and Myanmar to improve their legibility on the Makanomicon page.[/p]
  • [p]The Credits page now plays its own soundtrack instead of re-using the Main Menu's theme.[/p]
[h3]Bug Fixes[/h3]
  • [p]\[UI/UX] Fixed a bug where matching the current high score on a level would always overwrite the best time, instead of keeping the better of the two.[/p]
  • [p]\[Gameplay] Fixed an issue where, if a player is interrupted during gathering from a shrub (e.g. getting hit by a monster) just as it completes, the shrub would become unresponsive and nothing would drop.[/p]
  • [p]\[Gameplay] Fixed a collider in 02-06 where players could get stuck in the driftwood near the Kitchen.[/p]
  • [p]\[Gameplay] Removed the fail state in the Tumpeng Altar cooking minigame to prevent players from failing due to overly-sensitive controller input.[/p]
  • [p]\[Audio] Fixed an issue where the appropriate soundtrack "Peppery Plateau / Mt. Khaya (Theme II)" was not playing in alternate Mountains levels.[/p]
[p]As always, thank you for playing SEDAP! and please continue to support us! [/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]

Developers' Update (October 2025)

[p]Hello everyone![/p][p][/p][p]Jay from the development team here. [/p][p]We've been pretty silent for a month plus, so we wanted to provide a quick update for our players. Our last update regarding SEDAP!'s roadmap was a few months ago, on June 14:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]As per the roadmap, we've spent the past few months working on whatever bug fixing we could manage, various improvements to the game and also... our console versions that will be out later this month![/p][p][/p][p]But that's not all! [/p][p][/p][p]SEDAP! is currently sitting at "Mixed" reviews on Steam. This means that a significant number of our players aren’t satisfied with the game right now. We really want to change that. We love SEDAP!, and our team acknowledges that it wasn't released in its best state. From its release in May until now, we've been reading all your feedback and doing whatever we could to help. [/p][p][/p][p]Now that we're wrapping up console development, we can finally shift gears and focus on building SEDAP! version 1.1 - a major balancing and content update that addresses these frustrations to the best of our ability.[/p][p][/p][p]Soooo, in this post, I'd like to share about our console versions, and what's in store for v1.1![/p][p]Read on for more details.[/p][p][/p][p][/p][p][/p][p][/p][h2]🎮 SEDAP! Console Versions[/h2][p][/p][p]SEDAP! A Culinary Adventure will come to the Xbox Series X|S, PS5, and the Nintendo Switch on October 22, 2025 (less than 3 weeks to go!). We made a new trailer to celebrate, so be sure to check it out here:[/p][previewyoutube][/previewyoutube][p]When we created SEDAP!, we always envisioned it as a game best enjoyed in couch co-op with controllers -- so the team is incredibly excited to reach this milestone![/p][p][/p][p]Check out our console pages here: [/p][p]🔵 Playstation: https://store.playstation.com/en-us/concept/10014108[/p][p]🟢 Xbox: https://www.xbox.com/en-US/games/store/sedap-a-culinary-adventure/9NKKSVBNVJKL[/p][p]🔴 Nintendo Switch: https://www.nintendo.com/us/store/products/sedap-a-culinary-adventure-switch/[/p][p][/p][p](!) Please note that online multiplayer functionality for consoles will not be available on launch, and will be added in a future update. Also, there are currently no plans for cross-play :([/p][p][/p][h2]✳️ SEDAP! v1.1[/h2][p][/p][p]As mentioned above, Version 1.1 is our response to your feedback, addressing the frustrations and challenges many players have faced, namely the late-game levels being too difficult, especially in single-player mode. [/p][p][/p][p]Before we dive in into what v1.1 will offer, let's first do a little recap:[/p][p][/p][h3]Issues that we've tackled in previous patches:[/h3][h3][/h3][p]🌐 Online Multiplayer Instability[/p][p]We've switched from using Epic Online Services (EOS) to Steam Game Servers. Since then, players have reported improvements in online multiplayer stability. For our players based in China, we highly recommend using an accelerator to play in online multiplayer mode.[/p][p][/p][p]🏆 Steam Achievements[/p][p]We've fixed a bunch of bugs relating to Steam Achievements, and we also updated the game with visuals to display progress on some Achievements.[/p][p][/p][p]⚖️ Balancing[/p][p]Balancing for the game came in bits and pieces, such as slowing down the speed of raining Fireballs and adjusting some numbers here and there. But, it's safe to say that more balancing changes will come in v1.1 and will be the biggest balancing patch yet![/p][p][/p][h3]Here's what you can expect in v1.1 so far:[/h3][p](!) Please note that these features are still subject to change as we continue testing and refining the player experience.[/p][p][/p][p][/p][p][/p][p]🌏 Minimap [/p][p]This is probably the most-requested feature by our players. [/p][p]This feature aims to support navigation and planning in bigger maps by providing information on ingredient spawns.[/p][p]The Minimap is toggled by pressing a designated button, showing players:[/p]
  • [p](1) a top-down overview of the level [/p]
  • [p](2) the player's current location in the level[/p]
  • [p](3) the positions + estimated respawn times of ingredient spawns[/p]
[p][/p][p]☀️ Difficulty Modes[/p][p]While some players are happy with the game’s current level of difficulty, many others feel that the game as it is right now is too challenging and stressful.[/p][p]Currently, we're contemplating to add a "Casual Mode" to make the game more accessible to players who prefer a less challenging experience while still being able to complete the campaign. "Casual Mode" would offer the following adjustments:[/p]
  • [p](1) more time given to complete each order[/p]
  • [p](2) more time given for food to go bad[/p]
  • [p](3) reduced Monster HP + damage[/p]
  • [p](4) less intense Rush Hour[/p]
  • [p](5) infinite cooking minigame chances[/p]
[p]The difficulty mode can be changed at any point in the campaign.[/p][p]Please note that you will not be able to earn Pink Stars in "Casual Mode".[/p][p][/p][p]⚒️ Level Adjustments[/p][p]A good chunk of player frustration was due to some awkwardly-placed elements in certain levels, particularly those from the latter half of the Beach and Mountains.[/p][p]Without making mega gigachad changes to these levels, we’ve made the following adjustments to create a smoother level experience while still maintaining a fair and satisfying level of challenge.[/p]
  • [p](1) re-ordered some order sequences for single-player[/p]
  • [p](2) re-positioned some Teletotems, Kitchenware and Interactables[/p]
  • [p](3) rewired some teleporter networks for Teletotems, Whirlpools, and Wind Portals[/p]
[p][/p][h3]... and here are more fun little features to look forward to:[/h3][p][/p][p]🐗 The Bestiary a new tab in the Makanomicon that includes fresh new art of our Monsters.[/p][p]📻 Merapi's Radio: a radio in the Camp, where Merapi yells (useful?) game tips at you.[/p][p][/p][p]And so, these are the features that we wish to highlight to you all in this update! Aside from the mentioned features, you can expect other improvements, such as bug fixes and quality-of-life features.[/p][p][/p][h3]v1.1 is slated to hit the PC version by end-November, and it will be available on console versions soon after, by end-December.[/h3][p][/p][h2]👋🏼 Conclusion[/h2][p][/p][p][/p][p]We're very much looking forward to our players enjoying this new and much-improved version of SEDAP!. [/p][p]We’re currently conducting internal tests and refining this update to the best of our ability, and we'll be providing more updates along the way. Once again, thank you to our players for your valuable feedback thus far, and your patience![/p][p][/p][p]Feel free to leave your thoughts or questions on this post, or ping us on our Discord channel![/p][p][/p][h3]Yours sincerely,[/h3][p]Jay (he/they)[/p][p]Co-Founder, kopiforge[/p]

SEDAP! A Culinary Adventure - Patch v1.0.11 Notes

[p]Hi everyone, Jay and team here! [/p][p]Thank you for your patience -- patch v1.0.11 brings forth the addition of the Italian language, and the start of us rolling out the much-anticipated tracking features for Achievement hunters.[/p][p]With regards to the Minimap and the Bestiary features that I'm sure everyone is looking forward to, we'll be working on these after we wrap up our work for our console versions, so please stay tuned![/p][p]So without further ado, here are the notes for this week's patch.[/p][p][/p][h2]Patch v1.0.11 Notes[/h2][p][/p][h3]Localisation[/h3]
  • [p]New language added -- Italian![/p]
[h3]QoL Updates[/h3]
  • [p](!!) Added features to display progress on some Achievements (and more to come!)[/p]
    1. [p]\[Adventure Map] Whether you've died in a level ("Determination" and "Invincible")[/p]
    2. [p]\[Adventure Map] Which dishes you've served during a Spirit Trial ("Ambuyat Arena", "Chilli Crab Conquest" and "Tumpeng Tribulations")[/p]
    3. [p]\[Adventure Map] Your best timing for each level[/p]
    4. [p]\[Makanomicon] Whether a dish has been served fresh or stinky ("Peak Freshness" and "It's Going Down Now")[/p]
  • [p]Adjusted the threshold for “the last second” for the "The Final Countdown" Achievement to be looser.[/p]
[h3]Aesthetic Updates[/h3]
  • [p]Dishes placed on the altar in Spirit Trials now do not spin with the turntable, preventing them from appearing at awkward angles.[/p]
[h3]Bug Fixes[/h3]
  • [p]\[Tutorial] Fixed a bug where players would get stuck after using the Frying Pan's skill in the Tutorial level.[/p]
  • [p]\[Tutorial] Fixed incorrect masking visuals that appear in single-player/online multiplayer mode when using the Wok.[/p][p][/p]
  • [p]\[UI/UX] Fixed the QTE position being too low in Nagarasa's Trial.[/p]
  • [p]\[UI/UX] Fixed some bugs with navigating the "Controllers" tab in the game settings on a controller or keyboard.[/p]
  • [p]\[UI/UX] Fixed the Adventure Map node not displaying the stars corresponding to the high score for the current game mode.[/p]
  • [p]\[UI/UX] Fixed an issue where the level detail card in the Adventure Map was still visible while the map is zoomed out.[/p]
  • [p]\[UI/UX] Fixed a bug during the level end card where the displayed amount of Koins owned would be incorrect if the animation is skipped too early.[/p][p][/p]
  • [p]\[Achievements] Fixed an issue where the Achievements "5-Star Hidden Gem" and "1-Star Visible Rock" could be unlocked in Spirit Trials despite them not having customer reviews.[/p]
  • [p]\[Levels] Fixed an issue where multiple Banditos could spawn at the same time in a level.[/p]
  • [p]\[Levels] Fixed an issue where the cooking minigame in the Forest Spirit Trial felt unresponsive sometimes.[/p]
  • [p]\[Equipment] Fixed an issue where the Sibat's projectile seemingly misses sometimes.[/p]
  • [p]\[Audio] Fixed a bug where starting and stopping a Kitchenware’s minigame repeatedly can cause its sound effects to be layered on top of one another.[/p][p][/p]
[p]As always, thank you for playing SEDAP! and please continue to support us! [/p][p]Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]