[p]
Hi everyone, Jay and team here! [/p][p]Happy new year! Its been a while since we've last updated, hasn't it?[/p][p]Since the release of v1.1 last November, our Steam review score has climbed to
66%, with a steady stream of positive reviews coming in every week. We'd like to thank everyone for your support, and we're looking forward to hitting
70% (from "Mixed" to "Positive") in the future![/p][p]Anyway, we have the patch notes for v1.1.2, as well as an updated demo + roadmap![/p][p]Read on to find out more.
[/p][p]
![]()
[/p][h2]
2026 Roadmap + Updated Demo![/h2][p]Before we deep-dive into the patch notes, we'd like to update everyone on our roadmap for the year.[/p][p]
![]()
[/p][p]We're excited to announce that as of today,
we've updated our outdated Steam demo to reflect the experience of the full game more accurately, which includes all updates up until this patch.[/p][p]Additionally, a highly-requested feature will be coming to the Steam version soon --
the ability to swap characters in online multiplayer mode -- which means the host and client can finally swap freely between Som and Gon![/p][p]
Lastly, SEDAP! A Culinary Adventure will also be coming to macOS this year, so stay tuned for that![/p][p]
![]()
[/p][h2]
Patch Notes - v1.1.2[/h2][p][/p][h3]Enhancements[/h3]
- [p]Added visual display for the requirements to get Pink Stars to Spirit Trial level flyovers.[/p]
- [p]Added SFX for interacting with Merapi's Radio.[/p]
- [p]Added grass rustling and footsteps SFX to the start of 01-06's cutscene.[/p]
- [p]Improved visual and audio feedback when interacting with the Loadout menu.[/p]
[p][/p][h3]Bug Fixes[/h3]
- [p]\[Online Multiplayer] Fixed an issue where the client would see Tomatomancer/Kopimancer's HP bar remain at 1 HP when it is defeated.[/p]
- [p]\[Local Multiplayer] Fixed an issue where both players pressing Interact at the exact same time in the Adventure Map would trigger the Level Select twice.[/p]
- [p]\[Local Multiplayer] Fixed an issue where reconnecting a previously disconnected controller can still affect Cooker controls even after a new controller is paired, until a scene change resets input.[/p]
- [p]\[Single-player] Fixed an issue where the incorrect VFXs were playing when channeling a charged ability.[/p][p][/p]
- [p]\[Audio] Fixed an issue where character dialogues were only playing neutral emotion voices.[/p]
- [p]\[Audio] Fixed an issue where the tyre screech SFX did not play in the cutscene before 02-04.[/p]
- [p]\[Gameplay] Fixed an issue where the Cooker would freeze momentarily if the player dash-cancels at the beginning of channeling a charged ability.[/p]
- [p]\[Gameplay] Fixed an issue where players with the Jade Earring (attack interrupt resistance) equipped would still have their attack drift interrupted when hit by an attack.[/p]
- [p]\[Levels] Fixed a NavMesh issue in 01-04 where monsters could run through the large tree.[/p]
- [p]\[Levels] Fixed an issue in 02-BOSS where Sliced Potatoes would sometimes fall through the ground.[/p]
- [p]\[Levels] Fixed an issue where players could get stuck behind the Trash Bin in 03-09.[/p][p][/p]
- [p]\[UI/UX] Fixed an issue where the Tumpeng Altar in 03-BOSS would block control prompts.[/p]
- [p]\[UI/UX] Fixed an issue where button navigation would sometimes get lost after exiting a game session and returning to the Main Menu.[/p]
- [p]\[UI/UX] Fixed an issue where map nodes do not appear the first time the Adventure Map is opened.[/p]
- [p]\[UI/UX] Fixed an issue where the Kitchenware's icon bubble would remain for a split second before changing to the QTE UI.[/p]
- [p]\[UI/UX] Fixed an issue in the Bestiary where monster drops were visible before the Monster was unlocked.[/p]
- [p]\[UI/UX] Fixed an issue where the Minimap icon was not showing correctly in ultrawide resolution.[/p]
- [p]\[UI/UX] Fixed an issue where certain Charm combinations set before v1.1 did not have their weight limits reflected correctly with the new adjusted Charm weights in v1.1.[/p]
- [p]\[UI/UX] Fixed an issue where the Difficulty Select Screen was showing the incorrect controller button for "Close" in the controls display.[/p]
- [p]\[UI/UX] Fixed an issue where control prompts remain even after inputting ingredients into Boss Kitchenware. [/p]
- [p]\[UI/UX] Fixed an issue where buttons on the Main Menu would 'flash' in their default state for a split-second when loading into the game.[/p][p][/p]
- [p]\[Visuals] Fixed an issue where upgraded equipment visuals don’t update immediately, requiring a character swap or interacting with the equipment rack to refresh the appearance.[/p][p][/p]
[p]
As always, thank you for playing SEDAP! and please continue to support us! ![]()
[/p][p]
Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel![/p]