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Blacksmith: Ignite the Forge News

Hotfix 1.0.2

A fix for the save wipe issue has just been released. We discovered that the problem only affected players who, after the recent update, returned to the main menu and exited the game from there. Those who quit the game directly during gameplay were not affected.

Unfortunately, there's no way for us to recover any lost save files. We're truly sorry for the inconvenience this has caused.

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[h2]Hello, Blacksmiths! [/h2]
Inspired by the community feedback, we’re introducing the first small patch for Blacksmith: Ignite the Forge. Version 1.0.1 includes the following changes:

  • Progress is now automatically saved when returning to the main menu or exiting the game. No more lost progress (sorry!).
  • The sharpening minigame has been streamlined. Just a single click to start, no more holding the mouse button or accidental misclicks.
  • The balance of sharpening has been adjusted. It takes less time to sharpen the weapon, but it is slightly more difficult.
  • Adjusted daily chaos difficulty and rewards across all acts for a more consistent challenge.
  • Pickpocket Dwarfs got buffed.
  • Overall music volume has been slightly lowered.
  • Added weapon quality listing when forging weapons.
  • Fixed positions of weapons during rune etching.
  • Fixed bug with incorrect potion price.
  • Fixed bug where potions are not properly added as a forging challenge reward.
  • Improved visibility of dwarfs' HP in the tavern.
  • Fixed bug where forging templates are displayed above your inventory panel when placed on the floor.


[h3]Please keep the feedback coming so we can smooth up the experience even more![/h3]

Blacksmith: Ignite the Forge is out NOW!

[p][/p][p][/p][h2]Welcome, masterful Blacksmiths![/h2][p]The time has come! After more than a year in development, we’re excited (and a bit stressed) to announce that Blacksmith: Ignite the Forge is now officially released! 🛠️ And for a better start, we’re offering you a 10% release discount![/p][p]Watch the release trailer to get a glimpse of what the game has to offer:[/p][p][/p][previewyoutube][/previewyoutube][p]Our hammers and anvils are hot as hell from all the work! It’s been an amazing journey for our small indie team here at Floodgate Crew. We learned a ton and made new friends, but most importantly, we feel we’ve crafted a cool game for you! The spark for this project came from a simple thought: there just aren’t enough games about being a blacksmith (like really being one). We wanted to make a game where you feel that the weapons you craft actually have an impact on the game’s world—a game we’d genuinely want to play ourselves. And now, it’s here![/p][p]To everyone who played the demo, joined the closed beta, and gave us honest feedback: THANK YOU. Your insights and support helped shape this game into something we're truly proud of. We’ve come a long way thanks to YOU, craftsmen! That goes without saying.[/p][p][/p][p][/p][h2]Now, to the point![/h2][p]In case it’s the first time you’re seeing our game, let’s give you a quick introduction. Blacksmith: Ignite the Forge is a mix of a simulator, strategy, and auto-battler. Become a master smith, craft various weapons, and enhance them with magical runes. Equip a team of adventurers with your hand-made tools, send them on missions, gather loot to upgrade your forge, and save the land![/p][p][/p][p][/p][p]So, what awaits you in the full release in terms of content? And what has changed from the demo version? Take a look at the full list:[/p]
  • [p]12 ore types to experiment with alloy combinations and effects[/p]
  • [p]27 weapon templates to forge, including 7 legendary weapons[/p]
  • [p]5 forge tool upgrades to unlock new capabilities[/p]
  • [p]Reworked rune enchanting system with 7 runes, each offering 5 magical effects[/p]
  • [p]9 dwarf types, each with unique skills and personalities[/p]
  • [p]3 story bosses + 4 optional mine bosses to challenge your skills[/p]
  • [p]3 acts filled with smithing challenges and narrative beats[/p]
  • [p]5 potions to power up your dwarves in battle[/p]
  • [p]Improved visuals and environmental polish[/p]
[p]All of that is fully localized into English, Polish, Japanese, German, French, and Simplified & Traditional Chinese![/p][p][/p][p][/p][h2]For those who played the demo version[/h2][p]Due to the extensive changes, fixes, and improvements made to the release version, demo save files will not carry over. We know that’s a bit of a bummer, and we’re truly sorry for the inconvenience. That said, the final version is a completely upgraded experience compared to the demo, with new systems, mechanics, and content that should make starting over a breath of fresh air![/p][p][/p][p][/p][h2]Anything to report?[/h2][p]We’ve tested the game extensively and we’re happy with its current state, but as always, bugs can sneak through (#indiegamedev all the way). If you encounter any issues or have suggestions, please post in the Steam Discussions or join us on Discord. We’ll be constantly on the lookout for your reports, and we’ll do our best to get rid of the issues ASAP![/p][p][/p][p][/p][h2]What’s next after launch?[/h2][p]While we’re not planning any major content expansions at the moment, we’re definitely not done with the game. Post-launch, our focus will shift to adding extra layers of polish—that means ongoing bug fixes, quality-of-life tweaks, and audio improvements to enhance the overall experience. And after we’re finished, we’ll probably take a well-deserved break and then get to developing our next game![/p][p][/p][p][/p][h2]Have fun playing![/h2][p]That’s all for now! We really can’t wait for you to try the game out and share your feedback. We hope the gameplay will bring you a lot of fun (and a dose of strategic, tactical planning). The forge is lit, the hammers are hot, and the dwarves are ready to save the province from Chaos! There’s nothing left but to join in and lead the way, blacksmiths! [/p][p][/p][p]Cheers, and take care of your Forge!
Floodgate Crew / Awaken Realms
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[dynamiclink][/dynamiclink][/p]

Stone and steel to you, Blacksmiths!

[p][/p][p][/p][p][/p][h2]Welcome to another development update for the game!
[/h2][p]Let's begin this update with some exciting news: [/p][p][/p][h3]Blacksmith: Ignite the Forge launches July 14! [/h3][p][/p][p]That's right, the release date is that close! Make sure to ready your hammers and heat the forge[/p][p][/p][p]As our team works on the final touches of the game, the forge grows eager for your arrival. We’ve worked tirelessly to provide you with the right tools, and so it is time for you to write the next chapter of dwarven legacy. [/p][p][/p][h2]New stuff in the Forge[/h2][p]With over 18 new (27 altogether) weapons for you to smith , sharpen, and enchant, nothing will stand in the path of your warriors. Take a peek at some of them!
[/p][p][/p][p]But there is more! You can now rebuild the forge to its former glory. Not only that. You can go beyond that! Craft meteor templates to upgrade the forge. Unlock all your possibilities. Face dangers both on the surface as well as from beneath the ground![/p][p][/p][p][/p][p]As you go deeper into the mines, you’ll encounter 6 new ores: Orichalcum, Cobalt, Titanium, Zinc, Platinum, and Lead.[/p][h2]Bosses[/h2][p]Wouldn’t you agree that every story needs a proper fight after achieving certain milestones? The final battle can’t be just against some lackeys. Allow us to introduce you to some of our Big Bads.[/p][h2]Forge renovations[/h2][p]As the game moved more toward dwarves, we realized that the steampunk aesthetic no longer fit the game that Ignite the Forge became. We decided to renovate the original forge, and while the layout of the rooms remained unchanged, it now feels much more in place.[/p][p][/p][p][/p][h2]NPCs never looked so good[/h2][p]While the first graphics of the enemies were fine, we felt that we could do more. Without further ado, let us introduce you to the porks’ new clothes. And rats… AND our new race of enemies: the Abyssals![/p][p][/p][p][/p][p][/p][p][/p][p]Don’t worry, though. Our foes aren’t the only ones. It’s only fair that we take care of the brave warriors, too.[/p][p][/p][p][/p][h2]Improved skills[/h2][p]Speaking of the warriors, during our development journey, we realized that the previous skills and leveling system didn’t do them justice. After experimenting with different ideas, we’ve made skills more meaningful. No longer just passive effects, now every skill has its own unique move as well as ways for you to tailor it to your team’s needs.[/p][p][/p][p][/p][h2]Thank you![/h2][p]Making this game was an amazing journey, and we’re thankful to you for being a part of it!
Tell us what you think in the comments section or join our Discord if you want to get in touch more directly: [/p][p]https://discord.com/invite/X6WNQUUJnx[/p][p][/p][p]May your axe stay sharp,
Floodgate Crew / Awaken Realms[/p][p]
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Demo Revamp Update



[h2]THE NEW BIG DEMO UPDATE IS LIVE! ⚒️[/h2]

Today we’re releasing an update for the demo version of Blacksmith: Ignite the Forge! This is a HUGE improvement for us, with highly requested features, new content, and quality-of-life improvements.

Finally, the forge is starting to look like professional dwarven machinery! We also have a new sharpening minigame that will put your smithing skills to the test! 💪

We can’t wait to hear what you think about the new stuff! If you can’t wait anymore, go ahead and download the update! And if you’re a little more patient, below is more info about the improvements ;)

[h2]Save system[/h2]
We know a lot of you have been waiting for this… And here you go! You can now save your progress and jump back into your forge whenever you like without losing your hard work.



[h2]Whetstone & weapon sharpening[/h2]
This is a brand-new, risk-reward-based system. You have to commit some of your resources to access the sharpening minigame. If you succeed, your weapon becomes stronger. At the same time, failure damages it, makes it weaker, and loses both your time and precious supplies. No risk, no fun, right?

[previewyoutube][/previewyoutube]


[h2]New weapons & missions[/h2]
Simple as that, we’re adding more content to the game. You’ll be able to forge new weapons (swords and axes) and embark on 7+ new quests! Below you can see some examples (some of these are already in the game; other will be added in the future).



[h2]Dwarven forge makeover[/h2]
We want the game to resemble a deeper dwarven aesthetic, and the new look of the forge is our starting point for that. How do you like the change?



[h2]Reworked combat flow[/h2]
We’re reimagining the combat system for better readability. The mechanics & rules stay unchanged, but the new semi-turn-based presentation makes battles easier to follow. There’s less clutter, and knowing what’s actually going on is easier.

[previewyoutube][/previewyoutube]

[h2]Weapon forging improvement[/h2]
While it’s hard to pinpoint the exact changes, forging weapons should now feel more intuitive, responsive, and fun in general. Try yourselves!

[h2]More polish[/h2]
And for the gamedev’s bread and butter, we’ve also squashed bugs, tuned mechanics, and made minor enhancements across the board.

[h2]Sneak peeks from the future[/h2]
Apart from the things that go live with today’s update, we have tons of plans for the game’s future. While we explained that in detail in our latest Steam post, we have some new sneak peeks for you:

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]That wraps up the update![/h2]
Thank you for all your feedback and the warm reception of the demo! We’re excited for you to dive into these changes and look forward to hearing your thoughts. Keep crafting, sharpening, and battling your way to greatness!

Join our Discord server to stay in touch: https://discord.com/invite/X6WNQUUJnx

Have fun, Blacksmiths!

https://store.steampowered.com/app/2651220/Blacksmith_Ignite_the_Forge/