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Umbra Fields News

Wishlist Conviction Chronicles today!

[p][dynamiclink][/dynamiclink][/p][p]Conviction Chronicles is a multi-ending and dynamic horror adventure game. Your decisions will shape the story and seal your fate.[/p][p]Day Time[/p][p]Socialize with your fellow prisoners to forge alliances and gather intel for clues. Craft tools for survival or murder. Observe, manipulate and maybe suppress the truth. Everyone can be a potential asset, if you are clever enough.[/p][p]Night Time[/p][p]Fortify your cell or slip out to orchestrate your sinister plans.[/p]
  • [p]Choose one of 15 prisoners to play as, each with unique play styles and deep backstories. Learn more about each of them every time you play.[/p]
  • [p]Craft traps and weapons for self defense, deception, or murder.[/p]
  • [p]Choose to investigate twisted cases or create them to survive.[/p]
  • [p]Lie, Panic, Debate! The world is shaped by perception. Fast-paced trials will depend on your wits and lies to protect yourself from execution.[/p]
  • [p]Deepen your relationships with others, or destroy them as dynamic events shape every playthrough.[/p]
  • [p]Replay endlessly with over 100 hours of branching paths, randomized outcomes, and hidden content.[/p]
[p]Will you build trust or twist it to your whim? Make allies… or make corpses. Only one truth remains: someone won’t make it out.[/p][p][/p][p][/p]

Bug fixes

  • Fixed a bug where it stops the player from moving after certain forced movement in game.

Demo updated

The demo beforehand wasn't updated for some time, as they were maintained separately. A massive demo update has happened to make it on par with the quality of life features and more of the main paid release. It still has the 1-2 hour long length to complete, but it has most features from the main game that were added post launch.

No Man's Land remade

For a long time, I have been trying to find solutions on how to improve No Man's Land, as it is the game's biggest flaw due to how driven people get to try to explore it even when warned against doing so. There was also the minimap that didn't want to function correctly in it no matter what.

Ultimately the solution was to remake the map but smaller. Overall it's 6.5x smaller. (100x100 vs the original 255x255). It's the same size as each of the hub areas for the nations. This will make it much easier to navigate, with the minimap working fully and it's harder to get fully lost without any hope for finding anything.

The original side quests and everything has been carried over and functions like intended. If you are in a current save in the original No Man's Land, your save won't be corrupted, leaving the area and going back will bring you to the new version. It won't impact any side quests in your save files either, as it will be a seamless transition.

I apologize it took this long, I was trying to find other solutions, but this ended up being the best fix overall.

New starting item and some fixes

The biggest thing in this update is the new starting item. The Eye of Wonder. This item allows teleportation with any class, but at the cost of all of your money. You can choose to use it to skip the tutorial if you wish, but doing so before choosing a nation will actively lock you out of certain nation exclusive content.

But why add this?

Mostly since No Man's Land is a big hindrance to people's enjoyment with how it is, so a way for fast travel that is rare for it to work for the lore but allows more freedom for players. There is a class with fast travel already, but most players might not want to pick that for the ability to fast travel, since that is only 1 out of 15 classes. So for now, adding this item is the best solution. The Fowler class is still unique on it's own with it's stats, default of one shield before stun, and it's flying attacks.