Lords of the Fallen has a novel approach to trolling multiplayer invaders

I've been itching to play The Lords Of The Fallen since I discovered that it's a closet Legacy of Kain: Soul Reaver homage (see my bio), with a sorcerous lantern that lets you switch between the living and unliving worlds of Axiom and Umbral. Each realm has a different layout, architecture and ambience, and you'll need to alternate between them to expose routes and bypass obstacles, as indicated by clumps of ashen butterflies, making your way back to Axiom by means of an Effigy of Emergence.
You're also dropped into Umbral when you die, which gives you another chance to bump off whatever it is that slew you; die a second time, and you'll have to restart from one of the game's Vestige bonfires. Another thing to worry about: the longer you spend in Umbral, realm of death and despair, the more numerous the monsters that spawn from its shadows. I'm hoping the two-worlds mechanic will mutate the game's many debts to Dark Souls into a brand new playstyle (though as Ed Superior noted in his Lords of the Fallen hands-on, it stands up pretty well as a straight Souls clone). It already poses some fun possibilities for the ever-thorny question of multiplayer.