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無休仙途/EndlessJourney News

Game Development Log (Issue 3)

Time flies, and in the blink of an eye, another week has passed, and it's time to update the development log again~
In this issue, we will mainly introduce the production part of the equipment system in the demo version.

In the Immortal Journey, besides dropping high-quality equipment when killing monsters in the wilderness, players can also use the sect's forging room to conveniently obtain equipment.
Forging equipment requires consuming some forging materials and a certain amount of time, and various forging materials can be obtained through basic AFK grinding in the wilderness.



As long as you have the blueprint corresponding to a certain weapon, you can freely produce the corresponding equipment without limitations. This allows players to purposefully obtain the equipment they desire.
Players can also upgrade the level of the forging room to increase the speed and quality of the produced equipment. After reaching a certain building level, the forging room can even engage in multi-queue production.



Furthermore, players can use a more advanced forging method: by adding certain "catalyst materials" of their choice to the forging materials, players can further adjust and enhance the results of forging.

The demo version will open the forging function of the forging room. In addition to forging equipment, the forging room has various other uses, all of which will be gradually unlocked in future updates. Stay tuned~

Game Development Log (Issue 2)

Time flies, and in the blink of an eye, another week has passed, and it's time to update the development log for the Immortal Journey~
In this edition, I will primarily introduce the characters that will make an appearance in the Immortal Journey's demo version.



First and foremost, players will take on the role of the protagonist: the main character is the 10th generation successor of the "Nameless Sect" in the background story, possessing exceptional talent since childhood. Later, as entrusted by an immortal, they embark on the path of the Immortal Journey.
In the main storyline of the Immortal Journey, there are a total of 9 different regions, and most of these regions feature recruitable characters with their own unique characteristics.
For instance, in the first chapter, in the "Nameless Island" area where the player's sect is located, players will encounter characters such as the "Spirit Doctor," adept in healing and buffs, the agile and fiercely attacking "Beast Tribe Girls," and the "Hunter" who weakens enemies and guides the team to focus fire.



As the plot progresses and exploration continues, players will gradually encounter more characters and can recruit these characters into their team within the sect. By combining the unique abilities of these characters, the team can gain powerful combat capabilities.
The protagonist, due to practicing the supreme techniques of the sect, can replace all of their skills with skills from other professions (becoming the most dazzling figure in the Immortal Journey)!

In the Immortal Journey's demo version, although the storyline is only open up to the second chapter, at least 8 different professions of collectible characters will be introduced~

Game Development Log (Issue 1)

Although "Endless Immortal Journey" has not been officially released yet, we already have dozens of members in our player community (QQ Group ID: 537185437).

We value the opinions and suggestions of our players and hope to communicate better with everyone. Therefore, we have decided to maintain weekly updates of the "Game Development Log" until the official release.

As this is the first entry, this log will provide a general overview of the game's basic framework and update plans. In subsequent updates, we will provide more detailed reports based on the weekly work.

The basic framework of "Endless Immortal Journey" consists of three main systems:

1. Sect System:
Mainly featuring simulated management gameplay, the sect will generate resources over game time, used for constructing the sect and exchanging various items.
Buildings in the sect system are categorized as core buildings, functional buildings, and resource buildings.
Functions such as forging equipment, refining elixirs, and recruiting disciples are included in functional buildings, which are closely related to the character cultivation system.

2. Character Cultivation System:
A system where players enhance the strength of their teams through various means.
Main dimensions of character cultivation include advancing realms, equipping gear, combining and upgrading skills, choosing paths, and practicing martial arts.
By combining equipment, paths, and martial arts, even characters of the same profession may have vastly different final forms.
Powerful effects of 1+1>2 can be achieved by further combining skills among different characters.

3. Combat System:
While exploring the continent, players will engage in numerous battles with various enemies.
Defeating these enemies yields rich spoils used to directly enhance character realms or to manufacture items in sect buildings.
As players travel across the continent, they will also collect increasing reputation, one of the necessary conditions for upgrading the sect.
Time-limited special events and battles will be triggered at specific points during the in-game year, month, or special occasions.
We plan to release a trial version in February of next year (before the Spring Festival), which will include the following content:

Guidance, tasks, levels, and plot flow content for the first two chapters of the game.
1.Maximum realm for player characters extended to Foundation Establishment realm.
2.Core sect buildings and resource buildings all unlocked, with external functions available: recruiting 3.disciples, and equipment forging.
4.Disciple recruitment feature: In addition to the main character, at least 8 collectible characters.
5.Equipment forging feature: At least 70 types of craftable regular equipment and some unique equipment with rare drops.
6.Main character can freely combine skills from other professions.

That concludes all the content for this log. Wishing everyone a Happy New Year, and we'll see you next year!