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無休仙途/EndlessJourney News

V0.3.1 Update log

[h3]Hello everyone!
The Spring Festival is approaching, and I would like to extend my greetings to all of you in advance. Wishing you a happy Lunar New Year! [/h3]
It has been six months since the EA version was launched. During the past six months, we have maintained a regular weekly update frequency and released over 40 game updates of various sizes; Based on the opinions and suggestions of a large number of players, the game content has been comprehensively expanded and optimized.
This is our promise when launched, and we will strive to fulfill it and not disappoint the expectations.(๑•̀ㅂ•́)و
In the new year, we will continue to make various supplements and optimizations to the game, improve operational convenience, and bring players more and more fun game content~

Speaking back to now, the following is the updated game content:
[h3] [New Content] [/h3]
  • Added the storyline and task flow for the second week of the game. Once the main storyline of the fairy world is completed, the game can begin.
  • Added drop and forging functions for magical equipment (second week content).
  • Added the synthesis function of the alchemy room, which can be activated after level 4 of the alchemy room to synthesize low-level materials into high-level materials.
  • Added some formulas for synthesis.
  • Added or replaced some art resources.

[h3] [Optimization and Adjustment] [/h3]
  • Significantly reduced the value of mana replenishment during enemy ghost evasion.
  • The automatically claimed sect resources will no longer frequently pop up bubble prompts.
  • Zongmen Architecture - The house will now automatically record the previous sorting information.

[h3] [Problem fix] [/h3]
  • Fixed the issue where some plot dialogues sometimes froze and could only be skipped.
  • Fixed the issue where the task reward for the side quest "catching medicine" was not correctly obtained.
  • Fixed the issue of incorrect output in the resource building prompts for clicking on "Mine" and "Quarry".
  • Fixed the issue of logical errors in bulk sales of Zongmen Architecture - Houses.
  • Fixed the issue where the equipment skill "X Spirit Blessing · Si" displayed a level higher than the actual value.
  • Fixed the issue of errors in the "Spirit Mine" materials produced by the special area Boss in each chapter.
  • Fixed some text description errors.


At the same time, our previous work 'Idle Devils' will also be updated later. Interested players can pay more attention to it~
Thank you all for your support and love all along. See you next year~(´▽`ʃ♡ƪ)

V0.2.31 Update log

[h3] 【Bug fix】[/h3]
  • Fixed the stuttering issue that may occur in certain situations during combat.
  • Fixed the issue in the main hall of the sect where the recall dispatch did not immediately refresh the display.

V0.2.30 Update log

[Optimization and Adjustment]
Improved the multilingual translation of the missing traditional Chinese characters.
The enhancement level of the equipment will now be displayed directly in the upper right corner of the item grid.
[Problem fix]
Fixed the issue where the critical hit rate suffix value in the equipment attachment suffix was not adjusted along with the 0.2.29 version change.
Fixed the issue of invalid orientation when using Dust Crystal directional amplification equipment if the first suffix is specified.
[Update Preview]
At present, we have started the production of the final game content, and other recent content updates and optimizations will be postponed. The final content update is expected to be launched in January 25th, please stay tuned.

V0.2.29 Update log

[h3] [New Content] [/h3]
  • Added equipment enhancement function in the casting room, which will be activated when the casting room reaches level 10.
  • Added the option to switch languages in the settings. The current version only partially supports Traditional Chinese, and will continue to improve other languages in future updates.

[h3] [Optimization and Adjustment] [/h3]
  • The drop amount of spiritual materials in the ordinary areas of chapters one to eight has been significantly increased.
  • Significantly increased the drop amount of soul type materials in the first to eighth special areas.
  • Significantly increased the amount of drop of exotic stones and colorful fairy jade in the immortal realm.
  • Significantly increased the amount of dust crystal materials dropped in all chapters.
  • The amount of materials required for tempering and enchanting, as well as the amount of dust crystals consumed for making elixirs, have been increased.
  • The selling prices of all equipment and market products have been raised.
  • Reduced the amount of spirit stones required for affix refinement.
  • The critical hit rate suffix in the equipment has been lowered by about 20%.
  • Now the equipment affix training function can no longer randomly generate duplicate random affixes.

V0.2.24 Update log

[h3] [New Content] [/h3]

    The level information interface in the map has added a scrollbar.

[h3] [Optimization and Adjustment] [/h3]

    The upper limit of the number of negative states [parasitic] has increased from 5 to 99.

[h3] [Problem fix] [/h3]
  • Fixed the issue where the spiritual root restriction of equipment techniques was not effective.