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無休仙途/EndlessJourney News

V0.2.13 Update log

[h3] [New Content] [/h3]
  • Added some main plotlines and plots from the immortal realm, as well as two subsequent leader battles.
  • Added some regional reputation related side quests.
  • Added some elixirs to enhance the spiritual roots of characters, which can be refined in the alchemy room.
  • Added or replaced some art resources.

[h3] [Optimization and Adjustment] [/h3]
  • Now, when the Immortal Descendants break through and ascend to Wonderland, the five spirit roots will be additionally increased by 1 (players who have already broken through will also automatically obtain them).
  • The output of various spirit fruits has been increased to varying degrees, with a greater degree of improvement in later levels.
  • Increased the drop output of all types in the leader level of the immortal realm.

[h3] [Problem fix] [/h3]
  • Fixed a series of issues caused by the use of Luwu Soul Mass as equipment medium, and it can now take effect normally.
  • Fixed the issue where the Dao Tong skill - Divine Craftsmanship self casting only takes effect correctly when the second combustion is applied.
  • Fixed the issue where N ü wa's ultimate skill could summon all 5 summoning objects at once (but still in an informal version).
  • Fixed the issue of incorrect descriptions of skills or effects for characters such as Blood Hunter.

V0.2.12 Update log

[h3] [Optimization and Adjustment] [/h3]
  • Reduced the rate of increasing consumption when taking spirit beast pills multiple times.
  • Further reduced the healing amount of various skills in the enemy wood element (attack skill: 20% of maximum health reduced to 12%; ultimate skill: 20% of maximum health reduced to 8%).

[h3] [Problem fix] [/h3]
  • Fixed the issue where returning to the main interface while refining elixirs would cause abnormalities when entering the refining function again.
  • Fixed the issue of inability to exchange shell coins in Zongmenfang City.
  • Fixed the issue of calculating the upper limit based on the proportion of the current health value for the health draw attribute error.
  • Fixed the issue where the leader of the special area in the immortal realm did not correctly drop the wood spirit fruit.
  • Fixed the issue of incorrect preview display of some pills in the pill taking interface.
  • Fixed the issue of some skills or effect description text errors.

V0.2.11 Update log

[h3] [New Content] [/h3]
  • Added alchemy room function, which can be opened when players increase the sect value by 2 levels.
  • A series of reputation tasks have been added, providing corresponding pill formulas for the region.
  • Added some main quests and plotlines from the early stages of the fairy world.

[h3] [Optimization and Adjustment] [/h3]
  • Reduced the health value of the Void Realm state in the immortal realm when releasing ultimate moves.
  • The additional damage type for Crab Spirit and Ghost has been changed from life removal to direct damage.

[h3] [Problem fix] [/h3]
  • Fixed some text description errors.

V0.2.10 Update log

[h3] [New Content] [/h3]
  • The batch sale of various interfaces has added the function of selling by the number of enchanted affixes.
  • Added or replaced some art resources (mainly divine icons).

[h3] [Problem fix] [/h3]
  • Fixed the issue of being unable to stack layers in the Divine Art Evil dispelling Barrier due to being a halo. Now, when multiple characters can carry it at the same time, it can be stacked normally.

[h3] [Update Preview] [/h3]
  • While fixing the issue this week, we are also working on the production of the alchemy room system. It is currently nearing completion and is planned to be launched next week. The system can provide players with a large and long-lasting attribute value increase for their characters.
    The plot and missions of the immortal realm will also be updated next week.

V0.2.9 Update log

[h3] [Problem fix] [/h3]
  • Fixed the issue where certain affixes could not be removed from equipment of certain grades during affix training (e.g. purple quality cannot be removed with damage reduction).
  • Fixed the issue of ineffective enchantments of spirit and soul types during forging equipment caused by the V2.0.8 version update.
  • Fixed the issue of setting too high a condition for achieving the achievement of "Famous in History". Now, reaching level 10 sect reputation can complete this achievement.