[p]
First of all, thank you.To everyone who has supported
MMA Life Simulator over the years—this moment exists because of you.[/p][p]After
three years of hard work, I’m proud to announce that
version 1.0.0 of the game will officially launch on
Steam on January 29th 🎉[/p][p]We’ve already started
playtesting and bug-fixing for the Steam release build, and I’m genuinely happy with the amount and quality of content now inside the game.[/p][h3]What’s included in MMA Life Simulator 1.0.0:[/h3]
- [p]160,000+ words of total dialogue[/p]
- [p]6,000+ images[/p]
- [p]380 animation / video files[/p]
- [p]21,000+ SFX & audio files[/p]
- [p]40,000+ lines of custom code[/p]
[hr][/hr][h3]About the combat system[/h3][p]I want to be fully transparent with you.[/p][p]Before the Steam release, I
really wanted to include a
skill-based combat system. That was the main reason I didn’t release the game back in November. I hired a programmer and trusted him to build the combat system we had agreed on.[/p][p]Unfortunately, after repeated missed deadlines, excuses, and requests for more money, I had to make the difficult decision to walk away from that system and that programmer.[/p][p]Because of this,
the Steam 1.0.0 release will not include the skill-based combat system I originally planned.[/p][p]That said—
All
animations,
design documents, and
system planning for the combat are already finished. What’s missing is simply a
reliable programmer to implement it properly. I still plan to add this system in a
future update once the right person is found.[/p][hr][/hr][h3]Final words[/h3][p]Despite that setback, I’m incredibly proud of what this game has become.[/p][p]This is
three years of my life, effort, and passion—finally releasing on
Steam, the biggest platform for PC gamers. Just like the amazing support I’ve received on Patreon, I truly hope Steam players will show the same interest, love, and support for
MMA Life Simulator.[/p][p]Thank you all for believing in the game.
This is only the beginning.[/p][p]❤️[/p]