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  3. Hotfix - 11/11/25 # 1.0.59

Hotfix - 11/11/25 # 1.0.59

Hi folks, this small hotfix addresses the issues you’ve reported in the latest build, along with a few quick community requests. Urgent fixes aside, the next regular update is planned for December. You can opt in for the beta to get it earlier and help test the new features. As always, keep posting your ideas and suggestions so I can consider them for future updates. Have fun!

Hotfix - 11/11/25 # 1.0.59

  • Fixed an issue where companions on Research duty were using the MC's stat for their final check.
  • Fixed an issue where replacing certain two-handed items by dragging others onto them could remove their passive bonuses twice.
  • Fixed an issue where Resist and Resistance action effects weren't correctly replacing the old instance but were instead converting it into a permanent buff.
  • Extended the safeguards to remove potentially conflicting contracts from the pool after accepting a contract.
  • Fixed the conditions for talking with Jerome and Lucy about a certain topic, as meeting them prematurely could incorrectly start it and break the main quest's logical continuity.
  • Added a safeguard to ensure that after losing a Duel, the enemy NPC properly receives the 'Died' tag.
  • Added an extra safeguard to prevent pressing space during the auto-end turn (when no AP remains) from skipping the next playable actor's turn.
  • Added the missing recipe for Trap referenced in the "Lanterns and Locks" book.
  • Changed the requirement descriptions of dual actions to "Skill1 X or Skill2 X" instead of "Skill1 or Skill2 X" to avoid possible confusion.
  • Steal contracts will no longer increase 'Corruption'.
  • In the Relationship UI, you can now see an NPC's level under their name.