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  3. Hotfix - 05/12/25 # 1.1.15

Hotfix - 05/12/25 # 1.1.15

Hi folks,

This hotfix resolves the latest issues you reported with 1.1. Have fun, and let me know if you find anything else odd so I can fix it as soon as possible!

Hotfix - 05/12/25 # 1.1.15

  • Fixed an issue with Blood Thralls in your Stash (regardless of how they ended up there) being invisible.
  • Fixed an issue with adventurers and bandits boasting about their discovered loot in your world log.
  • Reward arguments PartyXP, PartySP, and PartyPP will also apply to party members in reserves.
  • Fixed an edge case where tracking a contract target through the discovery prompt while they were already present in the Tileinspector could allow talking to them afterward despite them being dead or arrested.
  • Fixed an issue with the NPC generator missing the weight chance to generate Dwarf population.
  • Randomly generated NPCs of species with special portrait sets will prefer them over generic human portraits.


Hotfix - 04/12/25 # 1.1.14

  • Fixed a rare timing issue that on occasion could first revert the actor from their shapeshifted form, then debuff their active effects, granting permanent penalties or bonuses to the shapeshifted actor.
  • Fixed an issue with Ludo's Arcane Gambit not triggering properly.
  • Fixed a typo in the sequence of camp scenes 3 and 14 that caused them to start by displaying their scene number.
  • Fixed an issue preventing Neutral adventurer bands from moving to or through harbor tiles.
  • Improved band movement in the overworld.
  • Wandering band actions in the overworld now have more impact on their wealth and experience.
  • Adventurers will now have more interesting items to trade based on their levels.
  • Harbor meta text updated to clarify that your Sail action and Book Passage, if available, do two different things.
  • Unlockable perks will refresh after purchasing a perk to display any new perks that become available due to that unlock.
  • Augustin in new games will now start with the Smite action.