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Important Announcement

Hi everyone,

As a solo developer launching my first game, I wanted to be sure to let all of you know that I am continuing to learn every day and am listening to your feedback. The community as a whole has been very vocal about a few key points so it’s my goal to address them as quickly as possible. Although some of the commentary has been hard to read, I want to thank all of you for your invaluable feedback since launch.

One of the biggest points you have brought up is the nature of idle games. I didn’t realize at first how many intricate differences there were between what is expected of an idle game versus an autobattler or clicker game. I am currently in the process of updating the description of the game so the mechanics and gameplay of what I envision for Clicker Arena are more clear for players when checking it out.

I do want to apologize for setting a false expectation about the gameplay. I designed Clicker Arena to be a new type of clicker game - one where the player did not have to click on a single button or enemy repeatedly, ad nauseum, in order to progress. Instead, I wanted to create a game where you were constantly clicking, but with purpose, strategy, and thought behind it. I also wanted to hone in on the essence that makes clickers and games in the idler genre fun - the speed of which progression occurs the more you play and the more “rounds” you complete.

For that reason, Clicker Arena is not an idle game in the sense that it expects you to buy a few upgrades and then leave it running while you afk. It is an active, clicker game. It can be played in an idle fashion, but it is not designed for it and it is not really a fun way to play the game. I recognize that the first run, before any unlocks have happened, helps contribute to this confusion and I am rectifying that today with the first update.

I have also heard your feedback that the full game does not add enough content compared to the beta and the demo. I am working hard behind the scenes to bring more content, replayability, and progression to the game which you will see appear in future updates.

For today, to mark the very first update addressing community feedback and concerns, I have added Steam achievements, a new class, and made several bug fixes which you can read about below.

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New Features / Additions:
  • Added the Craftsman class to the game. The Craftsman class is introduced right after the tutorial. It’s a fun and unique class for those who enjoy digging, try it out for your next run.
  • Added Steam achievements. These are retroactive. If you’ve previously earned achievements in the game, you will receive these achievements automatically when you next play the game.
Bug Fixes:
  • Goblin Sprockets sometimes did not award exp.
  • After all the spell slots were maxed out, players could not select the final spell.
  • The Priestess’s heal is now muted.
  • Very rarely players got stuck in the tutorial.
  • Sharkey's dialog didn't look right in 720p.


Thank you so much for your support so far.

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https://store.steampowered.com/app/2658030/Clicker_Arena/