Launch
The launch of Aviassembly went really well. Thank you so much for all the support! It is amazing to see that people are enjoying the game. All the feedback, bug reports and ideas that I received are really useful.
While I try to read all feedback, it has been hard to respond to everyone, my apologies. I'm currently working on patches that should come out next week!
Roadmap
Disclaimer: The roadmap is not set in stone and plans may evolve. I want to stay flexible in order to respond to community feedback. The release order of updates has also not been decided yet. Please let me know if you feel like there is something missing on this roadmap![h3]Steam workshop[/h3]
- Share plane designs on the Steam workshop
- Create custom parts and share them on the steam workshop
- Cloud saves
[h3]Building improvements[/h3]
- Duplicate function
- Better snapping and movement tools
- Decals
- Many more parts
[h3]Campaign improvements[/h3]
- Add difficulty settings and make timed quests optional
- Passenger missions
- Bigger airports
- More islands and missions
- Improved story
- Rescue missions
- Cargo drop missions
[h3]Physics[/h3]
- Improved flight physics
- Better destruction physics
[h3]Game mechanics[/h3]
- Engine overheating
- Wing icing
- Wind
- Weather
[h3]Game modes[/h3]
- Time trail mode
- Achievements
- Challenge mode
[h3]Helicopters, seaplanes and firefighting[/h3]
- Seaplane parts
- Helicopter parts
- Firefighting plane parts
- Helicopter physics
- Firefighting mechanics
- Firefighting game mode
[h3]Misc[/h3]
- Localisation
- Better tooltips
- Flight HUD rework
- Steam deck support
- Improved controller support
- Hotas support
- Minimap / compas
[h3]Graphical improvements[/h3]
Graphics
- Better water shader
- Foliage rendering
- Better sky box
- Better airport models
- Particles for wheels and engines
- Volumetric clouds
Adding more life to the world
- Day / night cycle
- Bird flocks
- Ships on ocean
- Animals
- Roads
Camera modes
- Screenshot mode
- First person flying