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Aviassembly News

Small Patch

  • Added "V" to letter decals.
  • Fixed rocket engine and afterburner flame staying on after being out of fuel.

Small Patch

  • Added "V" to letter decals.
  • Fixed rocket engine and afterburner flame staying on after being out of fuel.

Update 2

[h2]Color picking[/h2][p]Customizing your plane with painted parts and decals is a key feature, but color options were limited. With the new color picker tool, you can choose from an unlimited range of colors to bring your design to life.[/p][p][/p][p][/p][p][/p][h2]New parts[/h2][p]I added a few new parts in this update:[/p]
  • [p]Small retractable wheel[/p]
  • [p]3 Cosmetic air Intake / outlet parts[/p]
  • [p]Ram jet[/p]
[p][/p][p][/p][h2]Afterburner[/h2][p]With the ramjets being added, I felt that it was a good time to introduce a long requested feature: afterburners. Currently, the two turbojet engines in the game have afterburners. You can activate them by pushing the throttle past 80%, but be careful, they consume a lot of fuel.[/p][p][/p][p][/p][h2]New decals[/h2][p]I added more decals, mostly text and number decals, but also wings and a new star decal.[/p][p][/p][p][/p][p][/p][h2]Fuselage editing[/h2][p]This is a relatively small change. Previously, it wasn't really possible to taper the end of your fuselage to a point, but you should now be able to make it a lot more pointy. [/p][p][/p][p][/p]

Small Patch

- Jet engine and propfan engine now paintable
- Decals no longer generate drag
- Fix wrong base airport spawn issue
- Fixed decal mirroring issue
- Fixed some decal layering issues
- Fixed decals not being destoryed when plane crashes
- Fixed runway collision issues at lumbercamp

Small Patch

  • [p] Improved decal move tool
    [/p]
  • [p] Decal scaling on both axis at once now possible
    [/p]
  • [p] Better decal layering calculations
    [/p]
  • [p] Decals recalculating better
    [/p]
  • [p] Fixed parts becoming unselectable after selecting engine settings
    [/p]
  • [p] Fixed decals not disappearing when wing explodes
    [/p]