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Unwell Demo 42nd update!

Unwell Demo Receives Its 42nd Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • The first not-so-friendly well dweller has become more interactive. You've been warned!
  • Plenty of new protagonist animations and feedback on the current psyche status!
  • New original soundtrack for Level 3!
  • Numerous new sounds, especially in Level 3!
  • The dream sequence has become significantly more interesting.


[h3]FIXES/IMPROVEMENTS[/h3]

  • Huge optimizations to the tutorial level.
  • Global logic optimizations.
  • The sneak sound, which was previously missing, is now included.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Unwell Demo 41st update!

Unwell Demo Receives Its 41th Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • More of level3 is accessible! The end of the demo placement has also changed. Feel free to roam around, but do not bother not so friendly well dwellers so much. They do not like it.
  • Some places in level3 got... a little rearrangement.
  • New models! Beware of oldschool vibes.
  • Water droplets are back. They do not mean any harm.
  • FLARES! Flares are fun. They give light. Light can kill you. Yay!


[h3]FIXES/IMPROVEMENTS[/h3]

  • All colliders in the game got a nice optimization.
  • Plenty of scripts got a nice optimization.
  • We started implementing baked/mixed lights. That part is not done, but even now it should make the game run smoother.
  • Lockers logic got changed to be easier to access.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Unwell Demo 40th update!

Unwell Demo Receives Its 40th Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • A map for Level 3 can now be found and accessed from the inventory in classic style!
  • Some items will soon be interactable directly from the inventory, with the underlying logic already in place.


[h3]FIXES/IMPROVEMENTS[/h3]

  • MAJOR game optimizations, including level-specific scripting. This is a significant improvement!
  • The initial spawn locations for the well dwellers have been adjusted.
  • One of the more elusive well dwellers is now easier to spot.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Unwell Demo 39th update!

Unwell demo receives its 39th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • Not one, but TWO new adversaries to stand against... or flee.
  • New Protagonist animations!
  • Additional tutorial prompt for crowbar usage.


[h3]FIXES/IMPROVEMENTS[/h3]

  • Resolved issue with wrong sounds playing while low on psyche.
  • Crowbar should be easier to find now.
  • huge texture optimalization.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Unwell Demo 38th update!

Unwell demo receives its 38th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • A part of level 3 is now available for sightseeing! Beware - you are not alone.
  • New blood decals!
  • We started implementing an inventory management system! Inventory is capped at 12 slots for now, but this will change in the near future as soon as we implement boxing items :)
  • While equipped with a weapon, the protagonist's movement behaves differently now. So... Make sure to decide if you want to fight or flee. And when fighting - remember your dodge mechanic. It might save your life.
  • Item pickup prompt looks different now, so you will be able to see what you actually pick up.


[h3]FIXES/IMPROVEMENTS[/h3]

  • Resolved issue with the crowbar staying in the inventory after being used.
  • Resolved issue with the stone icon staying in the inventory when out of stones to throw/toss. [] Major lighting optimization. The game should run much smoother on your machine.
  • The dream part got a nice upgrade, with changed logic on how to beat it. There are now 4 ways to end this part!
  • We found out that some objects were unnecessarily eating resources. This is fixed now.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé