Update from the Depths – the demo has more content!
[p]
[/p][p][/p][p]Greetings, Well Dwellers!
Unwell has just received a powerful injection of fixes and improvements![/p][h3]Improvements[/h3]
Join our Discord and let us know! :)[/p][p]
Thank you for standing against the gray with us.
— Head Protégé
Anaesthetic Discord![/p]
- [p]During the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relatively safe there. Or… maybe it’s better to go hunting for items?[/p]
- [p]The hostile creatures in the well have grown even smarter. Sometimes it will already be too late to escape.[/p]
- [p]Many more events are now included in the save system, so you won’t need to repeat them.[/p]
- [p]Movement physics have been polished again – guiding the protagonist through his descent should feel smoother.[/p]
- [p]New Points of Interest have been added – it’ll be harder to miss certain events now.[/p]
- [p]The Fear mechanic has been reworked. The protagonist now needs to stare at a threat for longer before starting to lose it.[/p]
- [p]Sounds have been added for weapon crafting and weapon breaking.[/p]
- [p]Additional sounds have been added for hiding.[/p]
- [p]Creature sounds have been expanded.[/p]
- [p]The in-game cursor should now properly stay within the game window.[/p]
- [p]Fullscreen interactions have been improved – spoken text should remain on screen while choosing responses.[/p]
- [p]The alarm warning has been improved and is now more visible.[/p]
- [p]The lantern has received a serious boost![/p]
- [p]Fixed an issue where after a weapon broke, the remaining ones would stop working.[/p]
- [p]Improved the save manager so that the protagonist’s progress is properly saved in certain situations.[/p]
- [p]Restored item pickup sounds.[/p]
- [p]Adjusted items lying on maps so they’re easier to pick up.[/p]
Join our Discord and let us know! :)[/p][p]
Thank you for standing against the gray with us.
— Head Protégé
Anaesthetic Discord![/p]