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Unwell 32 update!

Unwell Demo Receives Its 32 Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/





[h2]Breakdown of the Key Changes in the Updated Version:[/h2]

[h3]CONTENT[/h3]
  • New shader implemented! Partial revealer makes the items in view of our protagonist visible only partially, when not in full view.
  • New fear implemented. DO NOT LOOK AT DANGER DIRECTION. You've been warned.
  • Protagonist got additional animations.


[h3]TWEAKS/FIXES[/h3]
  • Fixed some places that could get you stuck.
  • Cursors got bigger.
  • Stone collisions got a little upgrade.
  • Your equipment models got additional details.



What's Next?

We are currently working on level3 content and tweaking overall game to be prettier :)


Thank you for standing against The Gray at our side.

Head Protégé

Unwell 31st update!

Unwell Demo Receives Its 31st Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/






[h2]Breakdown of the Key Changes in the Updated Version:[/h2]

[h3]CONTENT[/h3]
Plenty of attention was invested in new sounds, improving existing sounds, and volume mixing. The protagonist no longer sounds asthmatic and is not drilling into your ears. Ours either.


[h3]TWEAKS/FIXES[/h3]
  • Lighting got a little rework in levels 2 and 3.
  • Some minor bugs in the protagonist controller are gone.


What's Next?
  • More sound mixing. :)
  • Another not-so-friendly well dweller is coming.
  • The already known big well dweller is getting ready to be more interactable in ways you wish it wasn't.


Thank you for standing against The Gray at our side.

Head Protégé

Unwell 30th update!

Unwell Demo Receives Its 30th Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/

[h2]Breakdown of the Key Changes in the Updated Version:[/h2]

CONTENT



  • Getting low psyche is not recommended by any means, but it gets even better - the protagonist will react to the psyche level, and if you get it low enough, it may be hard to move. Be advised.
  • You can change the resolution of the game and switch video mode (windowed/fullscreen).
  • The accessible part of Level 3 got some nice details. Opinions are divided... for some reason.
  • FOV got a nice upgrade. It should be smoother, and you will see further.


TWEAKS/FIXES
  • Throwing/tossing stones got a little rework.
  • Protagonist commentary inside the inventory got a rework, so the descriptions should not overlap anymore.
  • The crowbar in Level 1 is easier to find.
  • Decals got a nice upgrade.
  • Some typos were removed.


[h2]What's Next?[/h2]

More access to Level 3.
More sound reworks ;)
Another not-so-friendly well dweller is coming.
The already known big well dweller is getting ready to be more interactable in ways you wished it wasn't.

Thank you for standing against The Gray at our side.

[h3]Head Protégé[/h3]

Unwell 29th update!





Unwell Demo received its 29th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/

[h2]Breakdown of the key changes in the updated version:
[/h2]
CONTENT
  • After implementing FMOD (and after a friendly reminder... ;) ) we implemented sound settings. Should be more convinient to play and stream the game.
  • The interlude between levels got additional content ugrade.
  • new cursors! All of the cursors were changed, and few were added.


TWEAKS/FIXES
  • InGame menu got a rework.
  • black font got a rework.
  • protagonist exhaustion got a minor bug fix.
  • Terrain in level1 got a little rework.
  • full screen interactions got a little rework
  • while fighting there was a major bug that prevented player from being able to fight back. It's gone now.
  • Plenty of optimizations and bug fixes.


[h2]What's next?[/h2]

More level3 access.
More sound reworks ;)
Another not so friendly well dweller is coming.
Already known, big well dweller is getting ready to be more interactable, in the ways you wished he was not.

Thank you for standing against The Gray at our side.

[h3]The Head Protégé[/h3]

Unwell 28th update! - FMOD

Unwell Demo received its 28th update on Steam!

Breakdown of the key changes in the updated version:

CONTENT
  • FMOD IMPLEMENTED! The feel of the game has drastically changed. Of course, some areas may need a bit more love, but now their changes will be easy peasy and will better reflect the insane depths of the well.
  • The interlude between levels got a nice content upgrade with additional logic. In the end, the choices you make will reflect on the ending!


TWEAKS/FIXES
  • Equip animations got a nice rework.
  • Plenty of optimizations and bug fixes.


What's next?

More of Level 3 full access.
More sound reworks ;)
Thank you for standing against The Gray at our side.

The Head Protégé