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Unwell News

Unwell 18th update!


Unwell Demo received its 18th update on Steam!

Breakdown of the key changes in the updated version:

CONTENT

  • The "not so friendly" well dweller in level 2 GOT A FULL rework! That includes our own model, enhanced logic, and more animations! All of these should give a better picture of what the lore of the monster is.
  • Most of the item icons got a full rework to match the feel of the game!



TWEAKS/FIXES

  • Resolved a major bug of the protagonist falling in a loop while landing.
  • Made some tweaks to the hitboxes of weapons.
  • More performance tweaks, to make the game less resource-consuming!
  • Resolved some minor bugs.


What's next?

We managed to implement FMOD into the Unwell project!



Our Otolaryngologists are working hard to change all of the sounds in the game, and soon you will be able to experience way higher quality of the sounds in the well.

Soon there will also be another adversary to encounter in the well... one that is very keen on hugging
Level 3 of Unwell is almost done, and if you would like to have a sneak peek... reach me at our Discord channel to get a key to the development version of Unwell! :)

Thank you for standing against The Gray at our side.
The Head Protege

Anaesthetic studio first anniversary!

Anaesthetic studio is celebrating its first formal anniversary! We've come a long way and achieved many successes, as well as learned a lot in this past year. Thanks to our previous experiences and the support of our partners, the Anaesthetic Team is growing stronger and gaining momentum in creating its debut - an isometric survival horror called Unwell.
Therefore, together with Korbank and Cybermachina, we are organizing an event for you where we will share stories of our adventures in game development, our successes, lessons learned, and of course, the results of our work. Come, test Unwell, and influence its further development! We take every constructive feedback seriously, and implement most suggestions into our work.
We invite all fans of computer games, game development, and horror:

Cybermachina WrocΕ‚aw April 25, 2024, 16:00 Szczytnicka 52, 50-382 WrocΕ‚aw, Poland

Thank you for standing against The Gray with us.
Head Protege'

Unwell 17th update!



Unwell Demo received its 17th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

TWEAKS/FIXES

- jumping got additional touch to prevent hiccups.
- more performance tweaks, to make the game less resources consuming!
- resolved some minor bugs.

Whats next? More performance work, changing the items icons, and adding more content πŸ™‚

Level3 got its own pathfinding implemented, next steps are to finish the riddles in the level, add not so friendly NPC’s, and a surprise confrontation at the end. We are getting there πŸ™‚

Thank you for standing against The Gray at our side.
The Head Protege

Unwell 16th update!



Unwell Demo received its 16th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

TWEAKS/FIXES

- tutorials got a nice rework to better support your descent πŸ™‚
- jumping logic got a huge rework, so there will be no more breaking the laws of physics πŸ˜‰
- plenty main mechanics scripts got reworked for saving resources. The game should run noticeably faster. There is a lot more to do in that matter πŸ˜‰
- removed some typos.




Thank you for standing against The Gray at our side.
The Head Protege

Unwell 15th update!



Unwell Demo received its 15th update on Steam πŸ™‚

Breakdown of the key changes in the updated version:

CONTENT

- The key to find in level 2 is now more visible and interactive. It will be easier to deduce what to do.
- The in-game menu now has settings where you can change graphics quality on the fly πŸ™‚
- The in-game menu now has a controls review option.
- Quickslots now save along with your progress, so you won't need to reassign them with every death. Quality of life improvement! πŸ˜€

TWEAKS/FIXES

- The fall damage animation logic has been reworked to be played properly every time. Falling hurts the protagonist, and we do not recommend doing this anyway.
- Entering and exiting the inventory is faster now, another quality of life improvement! πŸ˜€
- Observation logic has been reworked slightly, allowing you to interact with more items in the scene πŸ™‚
- Field Of Vision has been tweaked so you can see more, whether you want it or not.
- Protagonist item combination comments have been moved to a place where they can actually be read.
- Combination logic has been reworked. For instance, you can now fill the lamp with more oil refills at once πŸ™‚
- Quality settings are now bug-free. At least we hope so πŸ˜‰
- Some typos in letters and object descriptions have been fixed.
- Protagonist running/walking/landing sounds have had their logic changed, so now you will be able to hear all the commotion you make. We strongly advise against it.
- Unread notes in the inventory are more conspicuous. Please read them.
- The crowbar in level 1 is now more visible.

With every passing day, we are closer to updating the game with level 3. If you would like to check it out, reach out to us and ask for a special code to see what the level will be all about πŸ™‚

Thank you for standing against The Gray at our side.
The Head Protege