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Unwell News

Update from the Abyss: The Protagonist Gains Momentum!

Hello, fellow well dwellers.

We know you're waiting for version 1.0, but we haven't forgotten about the current content! We've just introduced several important fixes and improvements.

What's new?
Improved movement physics – moving our protagonist is now smoother and more intuitive.

Revised UI – UI elements now appear and disappear exactly when they should, providing a better gameplay experience.

Collision bug fixes – we've removed a few spots where you could unexpectedly fall through the floor. The well can be treacherous, but not that much!

Linux fix – the game should now launch without any issues on Linux systems. Let us know if you're playing on Proton—we've heard it's working great there too!

Thank you for standing against the gray with us.

— Head Protégé

Update from the depths — Demo gets better!



Hello, dwellers of the Well!

While working on the full version of The Well, we haven’t forgotten to polish the content already available. :)

  • Fixed assignment and loading of quickslots from saved games.
  • Improved camera behavior when consuming various substances – mostly the not-so-healthy kind.
  • Lots of out-of-bounds fixes!
  • Added safe zones where you can hide from the not-so-friendly inhabitants of the Well – plan your descents wisely!
  • Tons of small tweaks and improvements to existing mechanics.


Production of the full version of Unwell is moving full steam ahead – it’s very likely you’ll be able to dive into the Early Access version soon!

We also had to tidy up the available Steam branches – if you'd like access to more than just the demo builds, come join our Discord!

ANAESTHETIC DISCORD

Thank you for standing against the grayness with us.
— Head Protégé

Update from the Depths!

Hello, fellow well-dwellers,

An update from the depths has arrived!

  • Subtle lighting tweaks – navigating the darkness should feel slightly more manageable. But only slightly.
  • New light effects – waiting to be discovered... or avoided.
  • Well cycle warnings – now shown in your inventory. Keep an eye on them.
  • Lighter UI improved – you'll now get clearer feedback about heat levels.
  • Additional UI polish – just enough to make things feel off in a good way.
  • Bug fixes galore – the kind that hide in the corners and whisper.

Thank you for standing against the gray with us.

— Head Protégé

Update from the Depths — The Demo Expands!

Hello, fellow well-dwellers.

Our demo just got... deeper.

From now on, you can get a closer look at certain places. A new camera system allows you to explore selected areas more intimately — give it a try and see what may have slipped your eyes before.

Interactions have been refreshed: new icons, better feedback, and clearer ways to engage with the world inside the well.

Our protagonist now moves with new grace — improved animations and better responsiveness make traversing this reality more organic than ever.

Weapon logic has been completely reworked, adding new tactical depth to how you approach encounters with less-than-friendly inhabitants of the well.

Development of Unwell 1.0 is progressing steadily — we’ve just started producing the eighth level of the well. Only one more to go...

Thank you for standing against the gray with us.

— Head Protégé

Unwell demo mega update!

Welcome, friendly Well-dwellers!
[p]The Unwell demo has received a mega update![/p][p]What's new?[/p]
  • [p]The world now reacts to your presence — triggering alarms that change the scenery and raise the threat level… but also unlock new rewards![/p]
  • [p]Major physics overhaul, especially in the protagonist's movement![/p]
  • [p]Crafting system and new items added! But beware — weapons can now break![/p]
  • [p]More lore to uncover and piece together![/p]