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Unwell Demo 40th update!

Unwell Demo Receives Its 40th Update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • A map for Level 3 can now be found and accessed from the inventory in classic style!
  • Some items will soon be interactable directly from the inventory, with the underlying logic already in place.


[h3]FIXES/IMPROVEMENTS[/h3]

  • MAJOR game optimizations, including level-specific scripting. This is a significant improvement!
  • The initial spawn locations for the well dwellers have been adjusted.
  • One of the more elusive well dwellers is now easier to spot.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Unwell Demo 39th update!

Unwell demo receives its 39th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • Not one, but TWO new adversaries to stand against... or flee.
  • New Protagonist animations!
  • Additional tutorial prompt for crowbar usage.


[h3]FIXES/IMPROVEMENTS[/h3]

  • Resolved issue with wrong sounds playing while low on psyche.
  • Crowbar should be easier to find now.
  • huge texture optimalization.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Unwell Demo 38th update!

Unwell demo receives its 38th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]


  • A part of level 3 is now available for sightseeing! Beware - you are not alone.
  • New blood decals!
  • We started implementing an inventory management system! Inventory is capped at 12 slots for now, but this will change in the near future as soon as we implement boxing items :)
  • While equipped with a weapon, the protagonist's movement behaves differently now. So... Make sure to decide if you want to fight or flee. And when fighting - remember your dodge mechanic. It might save your life.
  • Item pickup prompt looks different now, so you will be able to see what you actually pick up.


[h3]FIXES/IMPROVEMENTS[/h3]

  • Resolved issue with the crowbar staying in the inventory after being used.
  • Resolved issue with the stone icon staying in the inventory when out of stones to throw/toss. [] Major lighting optimization. The game should run much smoother on your machine.
  • The dream part got a nice upgrade, with changed logic on how to beat it. There are now 4 ways to end this part!
  • We found out that some objects were unnecessarily eating resources. This is fixed now.


What’s next?

Full level3 access soon!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Demo Unwell 37th update!

Demo Unwell receives its 37th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]

  • New live-action teaser! 
  • Plenty of new models and upgraded materials!
  • Inventory got a new UI to help you out in equipping items!


[h3]FIXES/IMPROVEMENTS[/h3]
  • Blood effects got a nice upgrade!
  • Whole game got plenty of optimalizations, especialy in terms of animations and their logic. Should work much easier now!
  • Plenty of lightning issues got resolved.
  • not so friendly well dwellers got their navigation mesh upgraded! 


What’s next?

We got big plans to give you additional hours of content soon! Level3 is our priority now, and it's 14x bigger than level2!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé

Demo Unwell 36th update!

Demo Unwell receives its 36th update on Steam!


https://store.steampowered.com/app/2662070/Unwell/



[h2]Overview of key changes in the updated version:[/h2]

[h3]CONTENT[/h3]

  • If it bleeds, you can kill it. If you get cornered, you can fight back and make a bloody mess!
  • More light added to couple of areas!
  • Intermission level got an update. There are more things you do not want to see!


[h3]FIXES/IMPROVEMENTS[/h3]
  • Protagonist movement got one of its last reworks. His movements are more human! :)
  • Some textures got a rework.
  • windowed/fullscreen options should work correctly. At last.
  • save system got a nice rework, so you should not be able to softlock your playthrough.


What’s next?

We are now working on the third level and improving the overall game experience :)
The second type of less friendly well-dweller is almost ready; only the sounds are left to implement :)
Soon, we’ll expand the third level's available area for exploration!

Join us on Discord!

Thank you for standing with us against the Gray.

Head Protégé