Update v0.3.0.k_EA is now live!
Heat Death v0.3.0.k_EA is now live! This update focuses on improving the game balance based on community feedback.
What's New and Improved:
- Challenge Adjustments: We’ve reduced enemy counts in both easy and normal difficulty levels to smooth out your gameplay experience.
- Power Boost: Power cells now add 600 power capacity to your train (previously 500).
- Enhanced Energy: Fission fuel generators now generate more power—+300 in easy mode and +240 in normal mode (up from +180).
- Stronger Trains: Build 33% heavier trains with the same acceleration power.
- Slower Deterioration: Modules now deteriorate slower in easy mode.
- Warmer Interiors: Staying inside your train before constructing a heater is now 15% warmer.
- Reduced Enemy Damage: Enemies deal less damage in both easy and normal modes, giving you a fighting chance.
- Tougher Scrappers: Scrappers are now twice as durable in normal mode and completely indestructible in easy mode (unless you blast them directly!).
- Solar Panel: The Solar panel produces 60 power under the starlight, and it won't deteriorate anymore.
- Blueprint balance: Blueprint requirement for certain modules and crafting recipes has been reduced.
- Resources: We've added more materials to the stations. Also, it's more likely to find resources inside the lockers and enemies.
- Bug Fixes: We’ve fixed a few bugs affecting the battery charger and SeedEx placement.
- Tweaks and More: Various tweaks and bug fixes to enhance your overall experience.
As always, we greatly appreciate your feedback and support. Thank you for being part of this journey with us!
What's New and Improved:
- Challenge Adjustments: We’ve reduced enemy counts in both easy and normal difficulty levels to smooth out your gameplay experience.
- Power Boost: Power cells now add 600 power capacity to your train (previously 500).
- Enhanced Energy: Fission fuel generators now generate more power—+300 in easy mode and +240 in normal mode (up from +180).
- Stronger Trains: Build 33% heavier trains with the same acceleration power.
- Slower Deterioration: Modules now deteriorate slower in easy mode.
- Warmer Interiors: Staying inside your train before constructing a heater is now 15% warmer.
- Reduced Enemy Damage: Enemies deal less damage in both easy and normal modes, giving you a fighting chance.
- Tougher Scrappers: Scrappers are now twice as durable in normal mode and completely indestructible in easy mode (unless you blast them directly!).
- Solar Panel: The Solar panel produces 60 power under the starlight, and it won't deteriorate anymore.
- Blueprint balance: Blueprint requirement for certain modules and crafting recipes has been reduced.
- Resources: We've added more materials to the stations. Also, it's more likely to find resources inside the lockers and enemies.
- Bug Fixes: We’ve fixed a few bugs affecting the battery charger and SeedEx placement.
- Tweaks and More: Various tweaks and bug fixes to enhance your overall experience.
As always, we greatly appreciate your feedback and support. Thank you for being part of this journey with us!