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GameGuru Classic News

March update released!

The latest update for GameGuru Classic is now out and we can report that five issues were extant since December 2024 and all are now marked as complete. Some simply required confirming as fixed, and others required a little bit of intervention.

A few years ago we committed to keeping GameGuru Classic updates going for as long as there was a community wanting them and we can report there is still a vibrant community out there, so expect more updates in 2025!

If you spot any new issues, please report them on our issues board. When posting your issues, remember to tag them with BUG and GGCLASSIC so we can quickly identify which reports are for Classic and which ones are for GameGuru MAX.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic, and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

December update released!

The latest update for GameGuru Classic is now out, and we can report that no engine fixes have been required since the last update in September. However, we did find a script improvement that fixed three reported issues!  

The fixes all centre around what happens when you damage an entity with breakable logic applied.  The script that drives this logic went a lot further than simply breaking things, and added in some nifty explosions too. The new script improves the breaking speed of the animation and disables the explosion, amongst some additional code.

We committed a few years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game-maker and, if you do spot any new issues, please report these on our issues board. When posting your issues, remember to tag them with BUG and GGCLASSIC so we can quickly identify which reports are for Classic, and which ones are for GameGuru MAX.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

September update released!

The latest update for GameGuru Classic is out now and this time we actually had some bugs to fix!  Seven in total from the last 3 months, whittled down to 5, of which 3 fixed and 2 outstanding as more data is collected to be able to reproduce the issues.

The first fix was to correct the camera angle glitching when the FreezePlayer and UnFreezePlayer commands are used, and now the camera stays steady as a rock and restores the player position and angle perfectly when resuming play.  To this end we also added a new LUA command called "GetGamePlayerStatePlrLogic" so you know when the player is in a frozen state.

The second fix applies to projectiles, so that when custom projectiles are created that deliberately do not explode, but are instead supposed to apply damage to other entities or the player, they now do so. You will find this useful when creating projectiles such as arrows that simply need to inflict some damage on the target instead of exploding all the time.

The third fix was a simple and useful extension of the decal appearance range.So instead of the decal effect disappearing after 800 units distance, the decal will now remain visible as far away as 3000 units from the camera, allowing better effects when targeting through scopes and other means.

June update released!

The latest update for GameGuru Classic is now out and, for the second time since we launched many years ago, no engine fixes have been required since the last update in March.  

We committed two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker and if you do spot any new issues please report these on our issues board

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Saturday of every month on YouTube at 7PM BST

March update released!

The latest update for GameGuru Classic is now out, and for the first time since we launched many years ago, there have been no engine fixes required since the December update.  If you spot any new issues please let us know on our issues board.

That said, we did get plenty of contributions from community members Teabone and Preben via GitHub repository pull requests that fix performance and add to the script side of GameGuru Classic.

The performance work was a stealth commit by Preben and improved the overall speed of the entire games engine by optimizing for 'Max Speed', and also improving the speed of animation control and the LUA loop system.  Many thanks for the contributions, from TGC and the community!

We committed two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Saturday of every month on YouTube at 7PM GMT.