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GameGuru Classic News

March update released!

The latest update for GameGuru Classic is now out, and for the first time since we launched many years ago, there have been no engine fixes required since the December update.  If you spot any new issues please let us know on our issues board.

That said, we did get plenty of contributions from community members Teabone and Preben via GitHub repository pull requests that fix performance and add to the script side of GameGuru Classic.

The performance work was a stealth commit by Preben and improved the overall speed of the entire games engine by optimizing for 'Max Speed', and also improving the speed of animation control and the LUA loop system.  Many thanks for the contributions, from TGC and the community!

We committed two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Saturday of every month on YouTube at 7PM GMT.

December update released!

The latest update for GameGuru Classic is now out, including all bug fixes reported since the September update.  If you spot any new issues please let us know on our issues board.

Here are all of the items we fixed in this update:

  • You can now once again paint grass in the F9 in-level editing mode
  • Confirmed the LUT settings in the TAB TAB test level work fine
  • Fixed a crash relating to the use of legacy entities using more than 100 meshes and needing multi-materials

If only all software developed could suffer from less than 10 bugs every 3 months, and GameGuru Classic is certainly bucking the trend with 5 issues settled for December 2023.

We made a commitment two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Wednesday of every month on YouTube at 7PM GMT.

Cyberpunk Audio Pack Released!

The Cyberpunk Audio Pack - is an amazing collection of unique, custom-made sounds, from new audio artist Orpheus. This, the first of our themed audio packs, focuses on the sounds of the city, with an emphasis on Cyberpunk. Originally released for GameGuru MAX, we've now made the full pack available for GameGuru Classic users.

Included in the pack, you'll find 150 sounds of the city both during the daytime and at night, allowing you to change the ambiance of your game based on the time of the day. From traffic noise, street chatter, and the general hum of city life, to the darker side of Cyberpunk, with sirens, traffic noises, radio chatter, and the sounds of crimes in progress.

You can find out more, and of course grab a copy here: https://store.steampowered.com/app/2564670/GameGuru__Cyberpunk_Audio_Pack/

 

September update released!

The latest update for GameGuru Classic is now out, including bug fixes reported since the June update.  If you spot any new issues please let us know on our issues board.

Here are all of the items we fixed in this update:

  • Now the Show(e) and Hide(e) commands ignore light markers, use ShowLight and HideLight instead
  • Prevents the player from intersecting obstacles if using SPACE to swim upward when underwater
  • Fixed the issue of custom characters not retaining their color tints

What are you playing at we hear you scream.....only three fixes in three months, one fix per month, are you serious? 

It can take years, and in the case of GameGuru Classic, eight years, to get to a point where bugs are few and far between, and right now on our issues board we are down to 6 reports left.

Four of them are marked as fixed awaiting confirmation, and two are awaiting additional information required to successfully reproduce the issue.  The rest of the bugs, which once numbered in the thousands, have all been fixed.

We made a commitment two years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game maker.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!

For general news and an extended Live Chat with the community, check out the live broadcast on our YouTube channel which goes out on the last Wednesday of every month on YouTube at 7 PM BST.

Easy Terrain Tool now available!

TheGameCreators are pleased to announce the release of Easy Terrain Tool - created by the indomitable Preben.

This excellent add-on tool allows you to make beautiful procedural landscapes/terrains for your GameGuru Classic levels. In addition to an intuitive UI you can export your terrains as height maps too making this useful outside the GameGuru universe.

Just click "Random Terrain" until you see something you like, you can then play with all the parameters to get the perfect landscape, when you have something you like use the "Seed" to generate variations of the same landscape.

You can find out more by visiting the official GameGuru Classic Easy Terrain Tool Steam page:
https://store.steampowered.com/app/2473570/GameGuru_Classic__Easy_Terrain_Tool