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GameGuru Classic News

NEW! The Audio Ambience Pack released for GameGuru Classic!

We all need exciting music and audio for our game creations and we're really pleased to announce our collaboration with the very talented audio artist, YcarusRedCore, has now been converted for use with GameGuru Classic!

This excellent audio booster pack, previously only available for GameGuru MAX, has now been released for GameGuru Classic and offers over 190 custom-made loopable music tracks, sounds, jingles, voice, and atmospheric effects, covering a wide range of genres for your game design needs. Each effect and track has been designed with game development in mind, and custom-made with a focus on first-person gaming.

Included in this DLC you'll find:

  • Over 30 Voices effects
  • More than 100 Sci-Fi and modern effects
  • 26 Looping Sci-Fi and Modern audio tracks
  • Over 40 Horror effects

So, whatever your audio needs, we're sure this pack will boost your collection!

June Update Released!

The latest update is now out, including bug fixes reported since the March update.  If you spot any new issues please let us know on our issues board.

Here are a few of the items we fixed in this update:

  • Imported models now no longer miss multi-texture names in the data structure
  • Temporary import files are now deleted so import geometry not repeated
  • Updated DBO converter to latest build dependencies
  • Bypassed XCache Standalone fix when importer being used
  • Added extra runtime info when an object cannot be found (corrupt install)
  • Modified third-person movement speed so weapon speed does not affect anim sync
  • Characters now reload correctly during combat and do not reset reload strafe
  • Weapons held no longer mess up when collecting duplicates
  • Changed prompt when collecting melee weapons from enemies
  • Player health collection no longer exceeds the maximum health
  • Added more script dependencies when exporting standalone

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release and the community will be very happy with you!

We are also happy to report that the most excellent Cine|Guru for GameGuru Classic was also recently updated to V1.6 so that the player is now frozen whenever cameras are active and a new command "activate" has been added to the actor script to allow actors to activate whatever entity is named in their IfUsed field.

For general news and an extended Live Chat with the community, check out the broadcast on our channel which goes out on the last Wednesday of every month on YouTube at 7 PM BST.

CineGuru Update V1.6 - 07/05/23

The player is now frozen whenever cameras are active and Added a new command, "activate" to actor script to allow actors to activate whatever entity is named in their IfUsed field.

March Fixes Released!

The latest March fixes update is now out, including both bug fixes and new feature additions thanks to community contributions from Preben, Teabone, and Cybernescence.  A massive thanks from everyone here at TheGameCreators.  If you spot any new issues please let us know on our issues board.

  • When using Third Person Perspective, characters no longer slide about when moving
  • Fixed Medieval Weapons that previously stopped working from the last update
  • Fixed issues related to outdoor structures and the AI system
  • Gun Projectiles once again allow overriding of the spotlighting for the additional lighting effect
  • Character Creator now correctly assigns male and female based on the head chosen
  • Some weapons under specific conditions would not fire, now fixed so all weapons fire when have ammo
  • Several issues related to exporting and running standalone games resolved

We also have some notable feature additions from the community including:

  • The red health warning effect is now set to 50% of health instead of 99 points of health, no longer ignoring maximum health and allowing a better gaming experience
  • Multiple Win Zones allow win zones to be re-named to custom additional win zones, which are then specified by trigger zones for additional objectives for the player
  • You can now play video animations on entities such as fixed on a wall TV, and you can also change the texture on characters via script too!

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release and the community will be very happy with you!

For regular news and insights behind the scenes check out our broadcasts on our YouTube channel (which now includes a dedicated section on GameGuru Classic) which goes out on YouTube every Wednesday at 7 PM GMT.

December Update Released!

We've just released our latest update for GameGuru Classic and once more we crushed the issues list, this time to absolute zero!  As with all software, there will always be a few bugs lurking in the darkness, so if you do discover one, please let us know on our issues board.

Here is a detailed list of all the bugs we fixed in this update:

  • Fixed issue of building hulks exported from Building Editor from not showing/crashing
  • Added support for 'baseColorMap0-99' field in FPE to directly texture meshes by mesh index
  • Updated GameGuru Converter to produce more stable DBO such as some weaponized character models
  • Refreshed binaries of latest build to match latest source code available on GitHub repo

It has been a while since we asked, but if you have already completed a game in GameGuru Classic and you are happy with it, we would love to take a look and share the link with the whole community so everyone can see what can be done.

This game maker is now seven years strong and remains a popular choice for many budding game makers out there, and we must give a big shout-out to our amazing contributors who keep the features flowing!

For regular news and insights behind the scenes check out our broadcasts on our YouTube channel (which now includes a dedicated section on GameGuru Classic) which goes out on YouTube every Wednesday at 7 PM GMT