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GameGuru Classic News

June Bug Fixes released!

We've just released our second quarterly update for 2022 and continue our pledge of keeping GameGuru Classic bug-free. In addition to the usual suspects, we are treating you to some optimization work for this update.

The LUA Parsing is now faster, as too is the particle updater system.  A new folder called "cachebank" is used to cache things that take a long time to convert and save, meaning the next time that asset is touched, a faster method of loading it in can be used.  Some image loading used mipmaps needlessly, causing a slower load and using more memory; this update resolves that so only images that need mipmaps get them. 

The overall file handler has been optimized, removing some functionality that GameGuru Classic did not need, so now any activity involving file access has been sped up across the board.  Elements data in the past has been a loading bottleneck, so thanks to recent work with MAX we are able to include a much faster method now for all Classic users.  We have also improved the speed of the weapon system settings parser too!

Rendering optimization is also available in this update, improving the object culling system speed from this update onwards. On the subject of rendering, we also enhanced the ability of the game engine to use any optional Unicode folder names when loading textures, causing bugs to those users who need to use Unicode folders, mainly non-English versions of Windows.

And finally, we pushed out into fresh waters and added some new functionality for you. All object properties now have a Shadows and Reflection setting so you can now render decals and transparent objects in water reflections, a feature request by a top maker of GameGuru Classic games.

We remain constantly vigilant, so if you do find an issue that you would like to see fixed in the next quarterly update please do post it on our issues board.

THE DEFINITIVE GAME MAKING COLLECTION - now available

Just released! The complete collection of classic GameGuru and AppGameKit, bundled with an eye watering 36 (yes 36!) DLC packages, literally every single DLC ever produced for them!

This is undeniably the most comprehensive and definitive introduction to the exciting world of game design!

GameGuru Classic, the easy to use game-maker, provides the best solution for initial forays into game design with its intuitive drag and drop interface and over 6GB worth of media included as standard. Stacked alongside it are some of the best official GameGuru asset packs available, giving you no shortage of materials to indulge all your creative ideas.

Then there's the awesome power of AppGameKit Classic and Studio - take your games (or Apps!) to the next level and beyond! With its powerful scripting interface and cross-platform delivery system, there is literally no limit to the scope of projects you can create. Combined with BOTH Mega Asset packs there really has been no better time to get on board and indulge your creativity!

GameGuru Twin Pack - 'complete the set'

Just launched! This new 'complete the set' bundle includes both the BRAND NEW 'GameGuru MAX' AND 'GameGuru Classic' - your opportunity to own both of the core GameGuru game-making applications - at this great price!
https://store.steampowered.com/bundle/25504/GameGuru_Twin_Pack/
And, of course, if you already own GameGuru Classic this bundle gives you the opportunity to buy GameGuru MAX with a great discount on the full price!

Happy game-making!

March Fixes Released!

All issues from the issues board are sorted for this March Fixes update, including a new feature that enables you to control the relative volume of player footfalls. Just check out the Player Start Marker properties and look for Footfall Volume. Improvements have also been made to multiplayer workshop uploading for much smaller upload packet sizes for quicker sharing of games.

December Fixes Update Released!

We've just released our final quarterly update for 2021 and continue our pledge of keeping GameGuru Classic bug-free. We once again assaulted the issues board on GitHub, took every report made since the last fixes update, and hacked away at them for you.

In addition to providing answers in the issues board, here is a run-down of the ones we slew:

  • Setting "allowfragmentation = 2" in SETUP.INI now sets g_PlayerGunCount to 0
  • Rocketman no longer shoots two rockets at the same time
  • Fixed Allied Knight animation issue
  • Specular maps now work with the terrain textures
  • Third-person players can now pick up ammo