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GameGuru Classic News

Cold War Pack on sale!

If your game levels require a bunker-dwelling cold war feel, then look no further than the GameGuru Cold War Pack! You get a great selection of large bunker tiles to assemble in many various ways to create maps with a truly dark and unique feel. You will also find objects you can place to add further definition to your scenes. With these assets, you can create a wide variety of room layouts to create mazes, military compounds or refugee centers that require the player to explore their environment, one corner at a time.



The GameGuru Cold War Pack is currently on offer, so take advantage of the lower price to grab yourself a bargain!

https://store.steampowered.com/app/996910/GameGuru__Cold_War_Pack/

Enhanced Weapons Pack DLC - not only on promotion but now updated!

The GameGuru Enhanced Modern Weapon Pack is a great way to expand the scope of your games, with new and amazing ways to eviscerate your enemies!  In addition to a great discount, there has been a new update from the ultimate weaponsmith, ErrantAI.  Check out the changelog below to see what's new!



Changelog:
  • Added mono fire.wav (and altfire.wav where used) format gunshot SFX for NPC use and edited gunspecs to use it
  • This solves the issue of not being able to hear NPC gunshots but results in some quality loss for player gunshots
  • Original stereo fire.ogg files have not been overwritten and may be reverted by devs with gunspec edits to sound1/altsound1
  • Gunspec changes affect: AKM, AR15, M29S, Mk18, Mk19T, R870
  • Gunspec changes have NOT been made to melee weapons as there is no meaningful native support in GG for NPCs to use these and it doesn't seem worth the quality drop
  • Gunspecs edited to change fireloop to =0 for semiautomatic weapons/modes to prevent audio truncation when NPC shoots

If you don't yet have the GameGuru Enhanced Weapons Pack DLC, we are currently running a promotion on Steam with a great discount. So there is no better time to buy and add some of the best weapons you will find in any game maker.

https://store.steampowered.com/app/907510/GameGuru__Enhanced_Weapons_Pack/

Melee Weapons Pack on promotion!

Now is the time to get up close and personal with a range of weapons that puts you toe to toe with your enemies. The GameGuru Melee Weapons DLC is packed with over 15 melee weapons for you to populate your games with, comprising an assortment of household items that can pack a punch in the right hands!



If you want to get your hands on the GameGuru Melee Weapons Pack DLC it's currently on promotion right now:

https://store.steampowered.com/app/822010/GameGuru__Melee_Weapons_Pack/

Mega Pack 3 is on promotion!

GameGuru Mega Pack 3 is a great way to boost your asset collection with hundreds of additional models, most of which have been recently overhauled.  Featured currently are amazing ruin models to allow you to create ancient ruins of castles, monasteries, and barrows!



If you want to get your hands on the GameGuru Mega Pack 3 DLC, it's currently on promotion right now:

https://store.steampowered.com/app/321142/GameGuru_Mega_Pack_3/

Christmas Update Released!

We are pleased to announce the release of the December update of GameGuru, which this time focuses on bug fixing and small functionality tweaks as inspired by the reports in the GitHub Issues tracker.  As some of you know we retired the Donations System and used the remaining funds to hire Preben to go through the issues and fix as many as possible, which has resulted not only in fixes but many improvements too.



Overall, we have attended issues 641, 644, 640, 368, 470, 580, 268, 251, 599, 642, 648, 605, 604, 592 which takes the current bug count down to 65 with 224 closed.  Feel free to review the issues tracker to see if any bugs you reported have also been fixed in the process.  Here are some of the highlights we fixed along the way.

The Draw Call Optimizer which we introduced in September, a system of batching objects which in some cases saw performance doubled, has been further improved to support internal ArtFlags, so tangent generation and normal flipping can be passed to batched renders. 

The Save Standalone feature has seen several bug fixes and small improvements to ensure the game you are working is identical to the one you export for your end-users. More LUA scripts are picked up and copied over such as nested scripts, copying of .blob files to skip shader compiling, better draw call optimizer handling for standalone games, better scanning of untextured objects so more texture files can be copied over and LUA files are kept in their original state if they cannot be parsed during the save standalone process.

Some other noteworthy fixes include:
  • TAB TAB changes now affect 'project changed' state
  • Can now select CUSTOM only when in TAB TAB mode, with save prompt
  • All animation playback speed is now independent of FPS
  • Static entities can also animate using AnimSpeed per object
  • When player starts in music zone, music now plays in all cases
  • Can now change skybox inside LUA script code much faster
  • Fixed issue of disappearing shadows when using the Freeze player functionalities
  • The projectile system can now expand resources as more custom projectiles are created

Finally, we are very pleased to be able to share that we have also been working on some very cool things in the background that address some of the more fundamental issues of GameGuru, such as the antiquated UI, the mostly un-used multiplayer system and bare-bones character capabilities. It was decided that these could not be solved with quick fixes or patches and so these have been worked on under a separate code branch to ensure they don't destabilise the regular GameGuru releases.  We are now working to finish off these items and will be ready to announce more details in the first half of 2020; almost 5 years since the original release of GameGuru on Steam.

We hope you enjoy this update and wish you all a very Merry Christmas, a prosperous new year and above all, happy game making moments!  We look forward to bringing our fantastic game making community more joy in 2020!