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GameGuru Classic News

Melee Weapons Pack on promotion!

The GameGuru Melee Weapons Pack is once more on promotion for a limited time only.  Expand your weapon collection like never before with this huge range of melee weapons that would suit a great number of game genres.  Undead Plant Monster?  Not a problem when you're armed with a gardening fork!   

If you haven't already, check out the amazing weapons that come with the awesome addition to GameGuru Melee Weapons Pack!



If you want to get your hands on the GameGuru Melee Weapons Pack DLC it's currently on promotion right now:

https://store.steampowered.com/app/822010/GameGuru__Melee_Weapons_Pack/

Enhanced Weapons Pack DLC on promotion!

The most substantial and comprehensive weapon DLCs ever to grace the screens of GameGuru games is back on sale, with a vengeance! Augment your stock weapons and wade right into the nearest zombie horde armed with an arsenal of firepower that will make the ground shake beneath your feet.

If only you can save mankind - may as well do it with style!



If you don't yet have the GameGuru Enhanced Weapons Pack DLC, we are currently running a promotion on Steam with a great discount. So there is no better time to buy and add some of the best weapons you will find in any game maker:

https://store.steampowered.com/app/907510/GameGuru__Enhanced_Weapons_Pack/

GameGuru update released!

With a successful PublicPreview launch of the bug fixes from June and a few final tweaks, we are pleased to announce the release of the latest update for GameGuru. To receive the update, simply ensure your Steam client is set to auto updates and you will get the update the next time you log in to Steam and view the GameGuru Launch button. 



Once again a big thanks to contributions from the community and a huge shout out to the mighty Preben. We've really made a huge dent in the bug lists on the GitHub Issues Tracker and look forward to bringing you more of the same soon.

A SUCCESSFUL BUG HUNT

We'll give you the highlights from the bug hunt but first here's the list of issue numbers we squashed along the way: 367, 565, 278, 307, 310, 369, 374, 382, 410, 423, 431, 433, 479, 548, 473, 345, 458, 484, 178, 195, 444, 341, 315, 206, 273, 466, 301, 511, 429, 330, 178, 366, 425, 195, 502, 505, 457, 432, 366. There are more, but you might find one of yours on this list!

For a little more detail, we can report these fixes: water reflection during camera override, veg under water and water transparency issue, gravity when hit water, scroll fix to see all character creator items, anim speed fix for third person, alignment of sprites on screen, fixed z-depth issues, gun smoke fix, new fire weapon LUA command, added startanimingame to fpe for improved entity control in-game, memory leak fixes, fixed physics and explode reset after several spawns, editor defaults to full surfacesunfactor, fixed entity anim speed on returning to editor, glass can no longer cast shadows, bone collision fix for entities in editor, improved load time with double-load fix, prevented accidental launch of multiplayer mode and improved loading speed when using producelogfiles=1.

We cleaned up memory use when playing video and only uses memory for videos actually played and added two new SETUP.INI fields called videoprecacheframes=1 and videodelayedload=1 to control this. Also on memory, for games that don't use AI at all, new fields called aidisabletreeobstacles=0 and aidisableobstacles=0 will save you around 300mb on average per level.

LIGHT MAPS AND PARTICLES

The light mapper got an overhaul which now supports non-PBR rendering methods, added illumination and emissive support and also improved general lighting so SurfaceSunFactor also removes specular from sun influence allowing non-sun interior levels.

AmenMoses added new particle effect functionality, including the ability to assign custom shaders to any of your custom particles, opening the door for some amazing combinations of effects.

DONATIONS

What is perhaps just as amazing as the wealth of fixes above was the attitude of our contributors. It was decided that we would pay Preben for his efforts in June from the relevant donation pots, who instantly offered to share the proceeds with all the other contributors, who all in turn absolutely refused to accept such monies. They all worked on GameGuru out of passion, and that's an incredible gesture, and we thank each and every one of them.

We also got a little action from the Asset Fixing Pot too, with TeaBone stepping up and correcting a slew of entity properties in the stock library, many of the material fixes so stone sounds like stone and wood sounds like wood.  Thanks for the nice mid-June surprise!

As a last little bonus, though not precisely a bug, the save standalone has a new dialog system to report progress and allow the process to be canceled, along with being able to specify a destination to save your standalone. Standalones also now hide EBE markers and retains illumination, emissive and cube maps in the export too.

BUGS VS FEATURES

It has been discussed quite a bit in the forums, but it's worth summarising here. In the past GameGuru received just as many new features as bug fixes, and we created something of a small mountain to climb as new features needed bedding in, creating more bug reports along the way and never really having enough time to clear out legacy bug reports. Our new approach in 2019 is to focus more on bug fixes rather than adding new features to the engine, adding stability and predictability to functionality, and providing a game technology you can depend on for producing finished games.

If you visit the GitHub Issues Tracker from time to time over the next few months you should notice a decrease in the bug reports, and a slow saturation of the feature request 'enhancement' labels start to appear.  We are also happy to class issues that complete functionality as a bug rather than a new feature if it can be agreed by the community that an essential feature is incomplete to create a rounded core product. That is not to say, all functionality in the cosmos, just functionality that allows simple games to be created without the need to code or create art.

We hope you enjoy the new update, and as usual, if you find issues, please do report them in our issues tracker here: https://github.com/TheGameCreators/GameGuruRepo/issues 

Work now begins on the next update, starting with internal development, community participation (thanks to the donation pots), then a long beta test, and finally a Public Preview and final release.  More news on this as it happens, and you can always checkout GitHub repository for the very latest activity in the GameGuru universe.

GameGuru Mega Pack 3 has been updated!

One of our most popular Mega Packs is back on sale, and for a massive reduction in price you could increase your asset collection substantially with a wealth of new assets, most of which have been recently upgraded to support PBR rendering!



If you want to get your hands on the GameGuru Mega Pack 3 DLC, it's currently on promotion right now:

https://store.steampowered.com/app/321142/GameGuru_Mega_Pack_3/

Cold War Pack on sale!

You see this corridor?  You want to know what's around that bend?  Really?  Well that's entirely up to you, and in this adventure, you're limited only by your imagination and your asset collection - and we're here to help with both! 

For a limited time only, the GameGuru Cold War DLC pack is on sale, bringing you an assorted collection of items to create and maintain your very own bunker!  What's down here waiting for you, is of course up to you and your imagination!



The GameGuru Cold War Pack is currently on offer, so take advantage of the lower price to grab yourself a bargain!

https://store.steampowered.com/app/996910/GameGuru__Cold_War_Pack/