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  3. Update notes (4th June 2025)

Update notes (4th June 2025)

Full changelog:
  • Chapter 0: Fixed hotel doors sometimes opening to wrong directions
  • Added "deletePlayerPref" command to the developer console - Example: "deletePlayerPref vr-tracking-origin-mode" command restores the VR tracking mode back to seated mode
  • (VR) Improved standing / roomscale VR tracking mode - reduces the chances of camera getting stuck on the floor when enabling the setting
  • (VR) Fixed bugs related to water slide entering: players could get stuck inside the environment, players wouldn't be teleported to the exit position when the "skip water slides" setting was enabled
  • (VR) Added a tiny bit of smoothing to free movement to help eliminate judder
  • (VR) Optimized some volumetric effects in Chapter 0
  • (VR) Added "haptics intensity" slider to gameplay setting
  • (VR) Disabled transparent material screen space reflections because of compatibility issue with water surface shader


We are investigating and pursuing performance optimizations with the goal of switching the rendering mode to multi-pass rendering in the future. Screen space water reflections do not have the misalignment issue when using multi-pass rendering, but it does come with a larger performance overhead when compared to the currently active single-pass instanced mode.

Thank you very much for the VR related feedback and every bit of support we've received thus far! We'll continue fixing bugs and working towards those performance improvements.

Also - VR support will be added to the Demo version hopefully tomorrow. We'll post an update about it once it is available.