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Update: Puddles, settings, tweaks and fixes

Here are the changes from yesterdays update (and from 2 previous ones we forgot to mention here)

March 29th Changelog:
  • Added teaser video to Demo (spoilers from chapters 2-6)
  • Player leaves puddles of water behind after exiting pool
  • Dropping water makes sounds after exiting pool
  • Slower movement speed on stairs
  • Added subtle camera shaking
  • Made head bobbing into a slider instead of toggle
  • Added DLSS upscaling support
  • Added collision audio to floating rubber ducks
  • Added far depth of field distance dynamic adjustment
  • Added some translations to settings / credits menus
  • Updated settings menu dropdown styling


March 19th Changelog:
  • Added "route number signs" around the level (we'd appreciate feedback on this)
  • Fixed a bug where you could clip through map behind the red slide
  • Added automatic rewind as a backup if player ever falls through map
  • Fixed clipping through walls
  • Limited framerate to 30 during MainMenu and LoadingScene
  • No footstep sounds / bobbing when moving against wall
  • Added "None" to lighting settings for very low end computers
  • Disabled spawning exit signs


March 11st Changelog:
  • interactable water (can be set off for performance)
  • brightness setting
  • chromatic aberration setting
  • lens distortion setting
  • vhs film grain setting
  • anti-aliasing setting
  • ambient occlusion setting
  • lighting adjustments