Update: Puddles, settings, tweaks and fixes
Here are the changes from yesterdays update (and from 2 previous ones we forgot to mention here)
March 29th Changelog:
March 19th Changelog:
March 11st Changelog:
March 29th Changelog:
- Added teaser video to Demo (spoilers from chapters 2-6)
- Player leaves puddles of water behind after exiting pool
- Dropping water makes sounds after exiting pool
- Slower movement speed on stairs
- Added subtle camera shaking
- Made head bobbing into a slider instead of toggle
- Added DLSS upscaling support
- Added collision audio to floating rubber ducks
- Added far depth of field distance dynamic adjustment
- Added some translations to settings / credits menus
- Updated settings menu dropdown styling
March 19th Changelog:
- Added "route number signs" around the level (we'd appreciate feedback on this)
- Fixed a bug where you could clip through map behind the red slide
- Added automatic rewind as a backup if player ever falls through map
- Fixed clipping through walls
- Limited framerate to 30 during MainMenu and LoadingScene
- No footstep sounds / bobbing when moving against wall
- Added "None" to lighting settings for very low end computers
- Disabled spawning exit signs
March 11st Changelog:
- interactable water (can be set off for performance)
- brightness setting
- chromatic aberration setting
- lens distortion setting
- vhs film grain setting
- anti-aliasing setting
- ambient occlusion setting
- lighting adjustments