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2025 Season 3 Patch 3 [2025.06.27.02]

[h2]2025 Season 3 Patch 3 Release Notes \[2025.06.27.02][/h2][p]
[/p][p]This Patch Release contains updates and fixes for the 2025 Season 3 Release.[/p][p]

[/p][h2]iRACING:[/h2][p]--------------------------------------------------------------[/p][h3]Flags[/h3]
  • [p]Fixed an issue where some Race Results would display a customer's previously selected Flag instead of the Flag they had selected at the time of the event.[/p]
    • [p]Results preserve the flag participants were flying at the time of event entry as historic data.[/p]
    • [p]This was especially noticeable for customers attempting to use our recently added flags for the countries of the United Kingdom: England, Northern Ireland, Scotland, and Wales.[/p]
[p][/p][p][/p][p][/p][h2]SIMULATION:[/h2][p]--------------------------------------------------------------[/p][h3]Licenses & Official Racing[/h3]
  • [p]Adjusted the distribution of iRating and ttRating values that define Division separation for all Official Racing and License Classes for improved competition at all levels.[/p]
    • [p]We had tuned the division distribution slightly with the start of 2025 Season 3, and we missed the mark by a bit. This second adjustment should clean things up and improve Ranked participation.[/p]
    • [p]With the deployment of this Patch, all members will be redistributed into Divisions for all licenses classes, just as is done seasonally before Week 1. This redistribution will be completed based on drivers’ iRating, ttRating, and Rookie status as they were a few weeks ago when divisions were first established during the 2025 Season 3 season transition. Drivers are not being redistributed based on their current iRating, ttRating and Rookie status. All previous 2025 Season 3 records, stats, and results will follow their owners into their new Division.[/p]
[p][/p][h3]Graphics[/h3]
  • [p]Fixed an issue where some damp to wet tracks could have blocky patterns appear at dusk.[/p]
[p]

[/p][h2]CARS:[/h2][p]--------------------------------------------------------------[/p][h3] GT3[/h3]
  • [p]GT3 Car Class BoP has been tuned for improved realism.[/p]
  • [p]iRacing setups have been updated.[/p]
[p][/p][h3] GTP[/h3]
  • [p]Fixed an issue where brake migration was being applied at half of the stated value. The ramping reference location has also been adjusted.[/p]
    • [p]At 100% pedal input, the brake bias is equal to the basic brake bias setting.[/p]
    • [p]At 0% pedal input, the brake bias is equal to the basic brake bias setting plus the brake migration gain.[/p]
    • [p]Please note, to adjust existing setups the recommendation is to halve the current brake migration setting and increase brake bias forwards by 1-1.25%.[/p]
  • [p]iRacing setups have been updated.[/p]
[p][/p][h3] NASCAR Gen 4 Series[/h3]
  • [p]iRacing setups have been updated.[/p]
[p][/p][h3]Acura ARX-06 GTP[/h3]
  • [p]Brake Migration adjustment has been added to this car to bring it into line with the other GTP class cars.[/p]
[p][/p][h3]Dallara IR18[/h3]
  • [p]Fixed an issue where the incorrect car model could appear in UI images related to short oval tracks.[/p]
[p][/p][h3]Ferrari 499P[/h3]
  • [p]Updated the brake migration tooltips for improved clarity.[/p]
    • [p]Note, brake migration was already working correctly in this car and thus no physics changes have been applied nor is it necessary to adjust setups for this car.[/p]
[p][/p][h3]\[Legacy] V8 Supercar Ford FG Falcon - 2014[/h3]
  • [p]Restored the rear view mirror to its proper place. The vandals responsible for its mislocation have been handed over to the authorities.[/p]
[p]

[/p][h2]TRACKS:[/h2][p]--------------------------------------------------------------[/p][h3]Iowa Speedway[/h3]
  • [p]Track surface parameters have been updated slightly.[/p]
[p][/p][h3]Lucas Oil Indianapolis Raceway Park[/h3]
  • [p]Added a missing ceiling light to the main grandstand.[/p]
[p][/p][h3]Shell V-Power Motorsport Park at The Bend[/h3]
  • [p]The pace car speed for all track configurations has been updated. Fred, Flawless Wheelman, now leads the field at the following speeds:[/p]
    • [p]International Circuit and GT Circuit: 90 KPH[/p]
    • [p]All other configs: 80 KPH[/p]
  • [p]Some ARMCO outside of pit road has been restored to the material plane.[/p]
[p][/p][h3]Watkins Glen International[/h3]
  • [p]The gain-time penalty for cutting the Inner Loop has been increased.[/p]
[p]

[/p]

2025 Season 3 Patch 2 Release [2025.06.21.01]

[h2]2025 Season 3 Patch 2 Release Notes \[2025.06.21.01][/h2][p]
[/p][p]This Patch Release contains updates and fixes for the 2025 Season 3 Release.[/p][p]


[/p][h2]SIMULATION:[/h2][p]--------------------------------------------------------------[/p][p]
[/p][h3]Connectivity[/h3]
  • [p]Fixed an issue where users could become invisible to others in the SIM after disconnecting and reconnecting.[/p]
[p]
[/p][h3]Physics[/h3]
  • [p]Fixed an issue with how tires play with wet grass and gravel friction.[/p]
    • [p]This was also causing formula cars to snap and spin easily on wet gravel while at full-throttle.[/p]
[p]
[/p][h3]Race Control[/h3]
  • [p]Fixed an issue where Race Restarts could get stuck on One-To-Green.[/p]
[p]
[/p][h3]Graphics[/h3]
  • [p]Reduced the amount of visual popping that could be seen on many 3D curbs as a camera changed distances from them.[/p]
  • [p]Many track grass textures have been updated to fix some splotchy patches and crab grass.[/p]
[p]
[/p][h3]Controls[/h3]
  • [p]For force feedback, softened the profile of rumble strips in an effort to reduce the audible noise they produce in the 360Hz force feedback channel.[/p]
  • [p]LFE system improvements for force feedback have been added, including:[/p]
    • [p]Moza wheels now have their master volume set -15 dB lower.[/p]
    • [p]Fanatec wheels now have their master volume set +5 dB higher.[/p]
    • [p]Road texture effect now has its default gain set to -30 dB.[/p]
    • [p]Drive shaft effect has been turned off and removed from the app.ini file.[/p]
    • [p]These changes should rebalance the mix for Moza wheel users, greatly reducing the audible noise the wheel produces when the Wheel LFE system is enabled. If you still find it is too loud, you can further reduce the volume in the Misc. tab of the Sim options, using the master volume slider in the Wheel LFE settings.[/p]
[p]


[/p][h2]CARS:[/h2][p]--------------------------------------------------------------[/p][p]
[/p][h3] NASCAR Cup Series Gen 7[/h3]
  • [p]Fixed an issue where the vehicle systems could not be shut-off while over pace speed.[/p]
[p]
[/p][h3] NASCAR Gen 4 Series[/h3]
  • [p]These cars now use the low oil pressure light and the oil and water temperature gauges when at Superspeedway tracks.[/p]
  • [p]iRacing setups have been updated.[/p]
[p]
[/p][h3] Supercars - Gen 3[/h3]
  • [p]Anti-roll bar blade positions are now pit service adjustable.[/p]
    • [p]ARB blade changes are performed simultaneously with the rest of pit service and take 25 seconds for one ARB blade change or 50 seconds to change both ARB blade positions during a pitstop.[/p]
[p]
[/p][h3]BMW M4 G82 GT4[/h3]
  • [p]Adjusted the exterior car lights to illuminate properly during day-time rains.[/p]
[p]
[/p][h3]BMW M Hybrid V8[/h3]
  • [p]Adjustments to Brake Migration and Brake Bias Target may now be mapped to controls while in-car.[/p]
[p]
[/p][h3]Cadillac V-Series.R GTP[/h3]
  • [p]Adjustments to Brake Migration and Brake Bias Target may now be mapped to controls while in-car.[/p]
[p]
[/p][h3]Dallara IR18[/h3]
  • [p]Fixed an issue where the wheel vinyl toggle wasn't working correctly.[/p]
  • [p]Updated the position of the nametag on the no-post version of the Oval aeroscreen.[/p]
[p]
[/p][h3]Ferrari 296 Challenge[/h3]
  • [p]Increased the clutch inertia to resolve an issue where when using auto-shift on the 6th to 7th gearshift, the clutch would become numerically unstable and explode the drivetrain.[/p]
[p]
[/p][h3]Gen 4 Ford Taurus - 2003[/h3]
  • [p]Adjusted the graphical display of left and right side fenders to better match those of the Chevrolet.[/p]
[p]
[/p][h3]Porsche 911 RSR[/h3]
  • [p]Fixed an issue where the pit limiter and warning screens wouldn't illuminate properly on the digital dashboard.[/p]
[p]
[/p][h3]Porsche 963 GTP[/h3]
  • [p]Adjustments to Brake Migration and Brake Bias Target may now be mapped to controls while in-car.[/p]
[p]


[/p][h2]TRACKS:[/h2][p]--------------------------------------------------------------[/p][p]
[/p][h3]Bristol Motor Speedway[/h3]
  • [p]Placed an illuminated sign on the front grandstand.[/p]
  • [p]Lightmaps have been updated and improved.[/p]
[p]
[/p][h3]Darlington Raceway[/h3]
  • [p]Lightmaps have been updated and improved.[/p]
[p]
[/p][h3]EchoPark Speedway (Atlanta)[/h3]
  • [p]Tucked the terrain in behind the SAFER barrier at Turn 1 and Turn 2.[/p]
[p]
[/p][h3]Lucas Oil Indianapolis Raceway Park[/h3]
  • [p]An improperly pitched tent has been removed. Its owner has been enrolled in remedial tent pitching classes for the next two weeks.[/p]
  • [p]Removed some ads around the dragstrip.[/p]
[p]
[/p][h3]Michigan International Speedway[/h3]
  • [p]A levitating RV has mysteriously vanished.[/p]
[p]
[/p][h3]Phoenix Raceway[/h3]
  • [p]The weekend haulers have been better positioned.[/p]
[p]
[/p][h3]Shell V-Power Motorsport Park at The Bend[/h3]
  • [p]Some floating brake markers have been properly attached to fixtures.[/p]
[p]

[/p]

2025 Season 3 Patch 1 Release [2025.06.12.02]

[h2]2025 Season 3 Patch 1 Release Notes \[2025.06.12.02][/h2][p]
[/p][p]This Patch Release contains updates and fixes for the 2025 Season 3 Release.[/p][p]

[/p][h2]iRACING:[/h2][p]--------------------------------------------------------------[/p][p][/p][h3]Paint Kit[/h3]
  • [p]Improved the camera view centering behavior for the Helmet and Firesuit.[/p]
  • [p]Fixed an issue where the Paint Kit camera’s view would reset the camera pitch whenever loading a new car.[/p]
[p]


[/p][h2]SIMULATION:[/h2][p]--------------------------------------------------------------[/p][p][/p][h3]AI Racing[/h3]
  • [p]Fixed an issue where AI Drivers could go brain-dead if they remained on gravel or mud surfaces for too long. It was a very traumatic experience for the AI community.[/p]
[p]
[/p][h3]Connectivity[/h3]
  • [p]The Connection Black Flag rule may now be enabled in Hosted Sessions![/p]
    • [p]When enabled, the Connection Black Flag rule functions exactly as it does for Official Sessions in the Hosted Session. Drivers with intermittent and unstable connections to the race server may receive a black flag, and be sent to pits until their connection improves.[/p]
[p]
[/p][h3]Graphics[/h3]
  • [p]Fixed an issue with popping visual artifacts where some 3D curbs were being rendered with a lower level-of-detail resolution than they should have been based on camera distance. This was especially noticeable at The Bend.[/p]
[p]


[/p][h2]CARS:[/h2][p]--------------------------------------------------------------[/p][p][/p][h3] GTP Series Cars[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
  • [p]iRacing setups have been updated.[/p]
[p]
[/p][h3] NASCAR Cup Series Gen 7 Cars[/h3]
  • [p]iRacing setups have been updated.[/p]
[p]
[/p][h3] Touring Series Cars[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
  • [p]Fixed an issue with standing starts where these cars could roll out of their starting stalls, even with the handbrake being applied.[/p]
[p]
[/p][h3]Audi RS 3 LMS TCR[/h3]
  • [p]Moved the handbrake from the rear brakes to the front brakes for use as a standing start aid like the rest of the TCR class.[/p]
[p]
[/p][h3]BMW M Hybrid V8[/h3]
  • [p]Fixed an issue with the tire carcass temperature color coding in the digital display.[/p]
  • [p]Fixed an issue with the fuel level warning on the digital display.[/p]
[p]
[/p][h3]BMW M2 CSR[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
[p]
[/p][h3]Dallara IR18[/h3]
  • [p]For the digital dashboard, tire temperature digits now change to black when the yellow background warning is active.[/p]
[p]
[/p][h3]Ferrari 296 Challenge[/h3]
  • [p]The front camber limit has been increased to -3.5.[/p]
  • [p]The Triarsi paint scheme has been updated.[/p]
  • [p]iRacing setups have been updated.[/p]
[p]
[/p][h3]Global Mazda MX-5 Cup[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
[p]
[/p][h3]Mercedes-AMG W12 E Performance[/h3]
  • [p]iRacing setups have been updated.[/p]
[p]
[/p][h3]Renault Clio R.S. V[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
  • [p]iRacing setups have been updated.[/p]
[p]
[/p][h3]Super Formula Lights[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
[p]
[/p][h3]Toyota GR86[/h3]
  • [p]Ride height rules are now specific to each available tire type.[/p]
  • [p]Braking stability has been improved.[/p]
[p]


[/p][h2]TRACKS:[/h2][p]--------------------------------------------------------------[/p][p][/p][h3]Bristol Motor Speedway[/h3]
  • [p]A second functional scoreboard has been added to the front grandstand.[/p]
[p]
[/p][h3]Darlington Raceway[/h3]
  • [p]Crowds have been adjusted to better fit the stands.[/p]
[p]
[/p][h3]EchoPark Speedway (Atlanta)[/h3]
  • [p]Night lighting has been enabled at this track![/p]
[p]
[/p][h3]Homestead Miami Speedway[/h3]
  • [p]Fixed an issue where flagpoles could visually pop in and out of view as cameras changed distances from them.[/p]
[p]
[/p][h3]Indianapolis Motor Speedway[/h3]
  • [p]Halo support has been added to pit lights.[/p]
[p]
[/p][h3]Iowa Speedway[/h3]
  • [p]Night lighting has been enabled at this track![/p]
[p]
[/p][h3]Kansas Speedway[/h3]
  • [p]Fixed an issue where the crowds would remain even if the grandstands were disabled in graphics options.[/p]
[p]
[/p][h3]Las Vegas Motor Speedway[/h3]
  • [p]Exhumed a group of crowd members that were buried in the ground. They may have some lingering effects of zombification, but nothing a good night’s rest won’t fix![/p]
[p]
[/p][h3]Lucas Oil Indianapolis Raceway Park[/h3]
  • [p]Night lighting has been enabled at this track![/p]
[p]
[/p][h3]Martinsville Speedway[/h3]
  • [p]Night lighting has been enabled at this track![/p]
  • [p]Some crowds have been repositioned.[/p]
  • [p]A fan was found on a roof. He has been asked to leave the premises, as this was not allowed.[/p]
[p]
[/p][h3]Michigan International Speedway[/h3]
  • [p]The Acceleration Club building is no longer invisible.[/p]
[p]
[/p][h3]Nashville Superspeedway[/h3]
  • [p]Night lighting has been enabled at this track![/p]
[p]
[/p][h3]Phoenix Raceway[/h3]
  • [p]Night lighting has been enabled at this track![/p]
  • [p]Fixed an illumination issue with the cactus flagstand.[/p]
  • [p]Cacti have been updated to be more visually appealing, but still spikey.[/p]
[p]
[/p][h3]Portland International Speedway[/h3]
  • [p]Some floating cars have been removed.[/p]
[p]
[/p][h3]Richmond Raceway[/h3]
  • [p]Night lighting has been enabled at this track![/p]
[p]
[/p][h3]Rudskogen Motorsenter[/h3]
  • [p]Fixed an error with the gain-time checkpoints at Turn 13.[/p]
[p]
[/p][h3]Shell V-Power Motorsport Park at The Bend[/h3]
  • [p]Fixed a handful of issues where various objects could visually pop in and out of view as cameras changed distances from them.[/p]
  • [p]Updated the sign at the hotel section of the pit garage complex.[/p]
  • [p]Some floating trucks have been returned to the earth.[/p]
[p]
[/p][h3]Talladega Superspeedway[/h3]
  • [p]Removed some fences that had occupied some picnic tables. They are once again available for guests.[/p]
[p]


[/p]

2025 Season 3 Hotfix 1 [2025.06.10.04]

[h2]2025 Season 3 Hotfix 1 Release Notes \[2025.06.10.04][/h2][p]
[/p][p]This Hotfix Release contains critical fixes and a few updates for the 2025 Season 3 Release.[/p][p]

[/p][h2]SIMULATION:[/h2][p]--------------------------------------------------------------[/p][h3]Race Servers[/h3]
  • [p]Fixed a critical issue where Race Servers would not allow drivers to join Ranked Official events more than once.[/p]
[p]
[/p][h3]Updater[/h3]
  • [p]Expanded the size restriction for the iRacing updater buffer - 256K is no longer sufficient![/p]
  • [p]- - In order for this update to work, you’ll need to update only your Required files when prompted for downloading an update - this will include this update. Then, you can download any or all Optional downloads without issue.[/p]
[p]

[/p][h2]CARS:[/h2][p]--------------------------------------------------------------[/p][h3] NASCAR Cup Series Gen 7[/h3]
  • [p]iRacing setups have been updated.[/p]
[p]

[/p][h2]TRACKS:[/h2][p]--------------------------------------------------------------[/p][h3]Charlotte Motor Speedway[/h3]
  • [p]Fixed a critical issue where this track would fail to load.[/p]
[p]
[/p]

2025 Season 3 Release [2025.06.10.01]

[p][/p][h2]2025 Season 3 Release Notes \[2025.06.10.01][/h2][p]
[/p][p]The iRacing 2025 Season 3 Release Build has passed tech inspection and is ready to roll! This release has new content, features, improvements, and fixes for 2025 Season 3, which officially starts on June 17th at 0000 UTC! The iRacing vehicle garage expands with three new bays for three brand new cars: Ferrari 296 Challenge, and a pair of NASCAR Gen 4 cars straight from 2003, the Chevrolet Monte Carlo and the Ford Taurus! The entire GT3 Class Cars has received a multifaceted performance, tires, and physics overhaul, as well as dramatic performance updates for the NASCAR Cup Series Gen 7 Class Cars, and the Dallara IR18. The iRacing overworld map adds one additional massive track, Shell V-Power Motorsport Park at The Bend, near Adelaide, Australia. The Track Art Team has also completed multiple full art overhauls of TWELVE NASCAR circuit tracks including: EchoPark Speedway (Atlanta), Indianapolis Motor Speedway, Iowa Speedway, Lime Rock Park, Lucas Oil Indianapolis Raceway Park, Martinsville Speedway, Michigan International Speedway, Nashville Superspeedway, Phoenix Raceway, Pocono Raceway, Richmond Raceway, and Talladega Superspeedway.[/p][p][/p][p]iRacing is proud to add direct paint kit support for vehicles with multiple body types, including the Dallara IR18 and the new NASCAR Gen 4 stockcars. Adaptive AI has been expanded and is now available for use in Hosted Racing Sessions, as well as AI Seasons. 9 completely new AI Seasons have also been added including IMSA, NASCAR, Production Car Challenge, and more! This update also fully sunsets Clubs and introduces the Flags feature - select and wear your colors proudly! Support for a new VR technology, Fixed Foveated Rendering, has been added for Open XR which can improve rendering speed. A host of updates and tuning improvements have been added to the Connectivity Black Flag System, thanks to the data we have been collecting. We have also added support for 360 Hz Force Feedback for several more devices![/p][p][/p][p]This update also unlocks rain racing for FIVE formula cars, including: Dallara IR18, Lotus 79, Skip Barber Formula 2000, and both Super Formula SF23 - Honda & Toyota! AI Drivers have expanded their racing skills and may now pilot four new cars, including: Audi R18, Ferrari 296 Challenge, Porsche 919, and Silver Crown. AI Drivers have also trained for racing at eleven new track configs, including: Daytona International Speedway - Moto - 2008 & Short - 2008, Iowa Speedway - Oval, Richmond Raceway, and all seven configs at Shell V-Power Motorsport Park at The Bend.[/p][p][/p][p]Season highlights include:[/p]
  • [p]Ferrari 296 Challenge[/p]
  • [p]NASCAR Gen 4 Chevrolet Monte Carlo - 2003[/p]
  • [p]NASCAR Gen 4 Ford Taurus - 2003[/p]
  • [p]Physics Overhauls for GT3 Class Cars, NASCAR Cup Series Gen 7, and Dallara IR18[/p]
  • [p]Shell V-Power Motorsport Park at The Bend[/p]
  • [p]TWELVE NASCAR Track Art Overhauls (EchoPark Speedway (Atlanta), Indianapolis Motor Speedway, Iowa Speedway, Lime Rock Park, Lucas Oil Indianapolis Raceway Park, Martinsville Speedway, Michigan International Speedway, Nashville Superspeedway, Phoenix Raceway, Pocono Raceway, Richmond Raceway, Talladega Superspeedway)[/p]
  • [p]Car Body Support has been added to the Paint Kit[/p]
  • [p]Adaptive AI Racing for Hosted Sessions[/p]
  • [p]Adaptive AI Racing for AI Seasons[/p]
  • [p]Brand new Pre-Made AI Seasons[/p]
  • [p]Flags now fully replace Clubs[/p]
  • [p]Fixed Foveated Rendering for Open XR[/p]
  • [p]360 Hz Force Feedback for more devices[/p]
  • [p]Connectivity Black Flag System Updates[/p]
  • [p]High CPU Usage Warning[/p]
  • [p]FIVE additional cars are Rain-Ready! (Dallara IR18, Lotus 79, Skip Barber Formula 2000, Super Formula SF23 - Honda, and Super Formula SF23 - Toyota)[/p]
  • [p]AI Racing is now available with FOUR new cars! (Audi R18, Ferrari 296 Challenge, Porsche 919, and Silver Crown)[/p]
  • [p]AI Racing is now available at ELEVEN new track configurations! (Daytona International Speedway - Moto - 2008 & Short - 2008, Iowa Speedway - Oval, Richmond Raceway, and Shell V-Power Motorsport Park at The Bend - ALL SEVEN CONFIGS)[/p]
  • [p]Hundreds of caringly crafted new vehicle setups[/p]
[p][/p][p]
[/p][p]Visit our 2025 Season 3 features page here: [/p][p]https://www.iracing.com/seasons/2025-s3/[/p][p][/p][p]
[/p][p]Full 2025 Season 3 Release details can be found on the iRacing Forums here:[/p][p]https://forums.iracing.com/discussion/80339/2025-season-3-release-notes-2025-06-10-01[/p][p]
[/p]