1. iRacing
  2. News

iRacing News

2023 Season 1 Patch 2

You can find the full release notes below, or on the iRacing Members Forums, here:
https://forums.iracing.com/discussion/35079/2023-season-1-patch-2-release-notes-2023-01-09-01/p1?new=1



2023 Season 1 Patch 2 Release Notes [2023.01.09.01]

This Patch includes a variety of updates and fixes for the 2023 Season 1 Release!





iRACING UI:
--------------------------------------------------------------

Profile
Fixed an issue where the Member Club icon was showing up twice in the Profile modal.



Hosted Racing
Information about Practice / Qualify / and Race sessions for an event have been added.

- - If the event has the associated session type, the length or duration is now displayed either in an appropriate column field in table view, or as a new row of info on the tile view. This info is condensed and displayed in short-hand, such as: “P: 30m | Q: 5L | R: 1hr” or “P: - | Q: - | R: 100L”. A “-“ denotes this Session type is not present.

League Sessions scheduled for the future are no longer heavily transparent and difficult to read.



AI Racing
Fixed an issue with the AI Racing event date picker where only choices between April and June were allowed for all tracks, regardless of the actual track operation season. AI Drivers are now able to drive more than 3 months out of the year.



Results
A new column of data, “Field Size” has been added to the Series Results List.





SIMULATION:
--------------------------------------------------------------

Race Control
Jump Start and Pace Speed Black Flag penalties for Rolling Starts have been changed to Drive-Through Penalties instead of Stop-and-Go Penalties.

Adjusted the Jump Start Black Flag detection rules for Rolling Starts within Start Zones to try and make false black flags less likely to happen.



AI Racing
AI Drivers have improved their racing abilities with the GT3 Class Cars and the Porsche 911 GT3 Cup (992).



Options
Fixed a “to / too” grammar error.





CARS:
--------------------------------------------------------------

GT3 Class Cars
For the New Damage Model, reduced the stiffness and friction on front rub blocks to allow for less extreme behavior on curb strikes.



Audi R8 LMS GT3
2023 Season 1 BoP Adjustments: vehicle mass has been increased, and fuel efficiency has been revised.



BMW M4 GT3
2023 Season 1 BoP Adjustments: vehicle mass has been reduced slightly.



Dallara IR18
Some branding has been adjusted.



Dallara P217
For the New Damage Model, scrape damage parameters for the sides and nose have been updated, and break limits for the wheel have been reduced.

For the New Damage Model, fixed an issue where the side mirrors were taking unrealistic damage from curb strikes.



Ferrari 488 GT3 Evo 2020
2023 Season 1 BoP Adjustments: engine torque has been reduced slightly, and fuel efficiency has been revised.



Global Mazda MX-5 Cup
Some decal branding has been adjusted.



Lamborghini Huracán GT3 EVO
2023 Season 1 BoP Adjustments: vehicle mass has been increased, and fuel efficiency has been revised.

For the New Damage Model, fixed an issue where scrape damage could appear on the sides of the car after taking damage on the bottom of the car.

Fixed an issue where cockpit side window panels could appear yellow at night.



McLaren MP4-12C GT3
2023 Season 1 BoP Adjustments: vehicle mass has been increased slightly, and fuel efficiency has been revised.



Mercedes-AMG GT3 2020
2023 Season 1 BoP Adjustments: vehicle mass has been reduced slightly, and fuel efficiency has been revised.



Porsche 911 GT3 Cup (992)
A small set of vehicle properties have been updated for improved realism, including:

- - Tire properties and parameters have been updated slightly.

- - Brake authority has been reduced slightly.

- - Front and rear suspension geometry and roll centers have been updated.

- - Aerodynamic balance has been shifted rearward slightly.

iRacing setups have been updated.



Porsche 911 GT3 R
2023 Season 1 BoP Adjustments: engine torque has been increased slightly.



[Legacy] Dallara DW12
Some branding has been adjusted.



[Legacy] Dallara - 2009
Some tire branding has been adjusted.



[Legacy] Pro Mazda
Some decal branding has been adjusted.





TRACKS:
--------------------------------------------------------------

Centripetal Circuit
Fixed an issue where a terrain edge was seeping through an exterior track wall.



Virginia International Raceway
The rendering detail camera distances for trees has been improved.

SpeedTree instances have been significantly reduced, and replaced with some treeline models.

All trees have been adjusted to improve appearance a bit - more puffiness, curl, twist, and jumbling of leaf clusters. Wind effects on trees have also been reduced to prevent excessive breeze dancing.



2023 Season 1 Patch 1

You can find the full release notes below, or on the iRacing Members Forums, here:
https://forums.iracing.com/discussion/33968/2023-season-1-patch-1-release-notes-2022-12-20-03#latest



2023 Season 1 Patch 1 Release Notes [2022.12.20.03]

This Patch includes the release of the 2022 laser-scan version of Virginia International Raceway, night lighting for Lucas Oil Speedway, and a variety of updates and fixes for the 2023 Season 1 Release!


SIMULATION:
--------------------------------------------------------------
Race Control
For Start Zones, the leeway for determining a “Passed the Leader” black flag has been expanded slightly. It’s still risky business!

AI Racing
AI Racing is now available at ALL configs for Virginia International Raceway!
AI Drivers have improved their racing skills with the Toyota GR86.
Fixed an issue where the Simulator would crash to desktop if the host of a multiplayer Hosted AI Session exited the Session, and then attempted to rejoin the Session.
- - Remember, If the host of a multiplayer Hosted AI Session disconnects from the event, all AI Opponents will disappear. They will reappear on the track in the same place when the host reconnects.

Active Reset
Fixed an issue where the car could explode if an Active Reset was run where the car would warp directly through walls, bridges, or track surfaces in order to travel back to its starting location.
Fixed an issue where damage to the left-front wheel was getting applied to all wheels when Active Reset was run. The other three tires are no longer empathetic.
Fixed an issue where explosive forces could be applied if the car was in the process of crashing into objects when Active Reset was run.

New Damage Model
Fixed an issue where wheels on some cars were never getting fixed. This was especially noticeable when using the Healing Damage system with these cars, as the damage would immediately occur again after it was healed, leading to an endless cycle of self destruction. The cars repaired with this fix include the following:
- - Dallara iR-01
- - Formula Renault 2.0
- - Mercedes-AMG W12 E Performance
- - Mercedes-AMG W13 E Performance
Fixed an issue where break limits could be inverted after sustaining incremental damage. This could have explosive side-effects.

Graphics
Fixed an issue where night shadow maps could appear too dark or dim.

Visual Effects
Intensity of particle effects at night has been reduced.


CARS:
--------------------------------------------------------------
GT3 Cars
For the New Damage Model, substantially lowered break limits for all mounts.

BMW M4 GT3
For the New Damage Model, the nose piece will no longer detach, which could leave drivers without headlights. Hood mounts have been strengthened slightly.

BMW M Hybrid V8
For the New Damage Model, wheel tethers have been weakened to prevent them from spinning the car after high speed wrecks.

Dallara IR18
Fixed an issue where some car surfaces still appeared to have severe scrape damage without having damaged the car.
iRacing setups have been updated.

Dallara P217
For the New Damage Model, wheel tethers have been weakened to prevent them from spinning the car after high speed wrecks.
Fixed an issue where the rear brake light glow remained active even with the rear brake lights removed from damage.

Ford Mustang FR500S
Fixed an issue with mirror priority order.

Porsche 911 GT3 R
iRacing setups have been updated.

Toyota GR86
Tire compounds have been adjusted to address an undesirable "bicycling" behavior, especially at cooler temperatures.
Front ride height limits have been adjusted for lower ride height setups.
iRacing setups have been updated.

VW Jetta TDI Cup
The default car paint pattern has been updated to be pattern 0.

[Legacy] Dallara IR-05
This car has been renamed to “[Legacy] Dallara IR-05” from “[Legacy] IndyCar Dallara - 2009”.


TRACKS:
--------------------------------------------------------------
Circuit de Nevers Magny-Cours
Fixed an issue where the cubemap was below the track, which could cause reflections and ambient lighting to appear extra white on many objects at this track.

Homestead Miami Speedway
A track config has been renamed to: “Open Wheel Oval” from: “IndyCar Oval”.

Indianapolis Motor Speedway
A pair of track configs have been renamed to: “Open Wheel Oval” and “Open Wheel Oval - 2009” from: “IndyCar Oval” and “IndyCar Oval - 2009” respectively.

Lucas Oil Speedway
Night lighting has been enabled on this track!

Sebring International Raceway
Removed a landmine from the track surface.
Fixed an issue with some missing concrete section in the final corner.

Sonoma Raceway
Three track configs have been renamed to: “Open Wheel 2012-2018”, “Open Wheel 2008-2011”, and “Open Wheel pre-2008” from: “IndyCar 2012-2018”, “IndyCar 2008-2011”, and “IndyCar pre-2008” respectively.

Virginia International Raceway
NEWLY REBUILT TRACK!
Virginia International Raceway is entirely brand new, with 2022 laser scan data and has been fully rebuilt with new artwork to bring this track into the modern age.
- - This track includes five configurations: Full Course, Grand Course, North Course, South Course, and Patriot Course.
This new track is included as part of the Base Content for iRacing, meaning it is 100% FREE for all iRacing Members!
AI Racing is available at all configs for this track!
The pre-existing version of Virginia International Raceway has been retired. It is no longer accessible or usable in any way on iRacing. It will enjoy its golden years under the shade of a great oak tree.

2023 Season 1 Hotfix 3 [2022.12.15.02]

2023 Season 1 Hotfix 3 Release Notes [2022.12.15.02]


This Hotfix fixes a critical issue with OpenVR for the 2023 Season 1 Release.


SIMULATION:
--------------------------------------------------------------
Virtual Reality
Fixed a critical crash error happening during initialization of OpenVR.

Visual Effects
Fixed an issue with low resolution particles appearing to draw over cars and other objects when Medium Quality rendering was selected for use.

2023 Season 1 Hotfix 2 [2022.12.14.02]

This Hotfix contains a variety of fixes and updates for the 2023 Season 1 Release.


See the Release Notes below, or on the Members Forums here:
https://forums.iracing.com/discussion/33574/2023-season-1-hotfix-2-release-notes-2022-12-14-02#latest



2023 Season 1 Hotfix 2 Release Notes [2022.12.14.02]


iRACING UI:
--------------------------------------------------------------
Paint Shop
VRS logos have been updated.


SIMULATION:
--------------------------------------------------------------
Race Control
The penalty type for where the second-line leader is ahead of the first-line leader at the moment of the green flag has been switched from a stop-and-go to a drive-through.

Active Reset
Fixed an issue where several tire conditioning states were not being saved and reset correctly with Active Reset.

New Damage Model
If a wheel is already broken, force is no longer applied to the suspension.
- - This fixes an issue where wheels could have been left in an extended position after fixing a hyperextended suspension.

Graphics
Fixed a critical issue with VR framerate performance due to cockpit rendering changes.
Fixed an issue where a ghost car would block the player’s cockpit from rendering. Spooky!
Fixed an issue where some dirt surfaces could appear to flicker.
SpeedTree shadows now to obey the "High Quality Trees" setting.
Fixed a misspelling in the Graphics Options Menu.

Force Feedback
The recently added runaway wheel safety protection feature has been tuned to be more targeted to only situations where it might be needed, and the effect will dissipate much quicker if triggered.
The default FFB Smoothing is now set to 0% instead of 15%.

Usability Settings
Some new entries have been added to the [Adaptive] section of the “app.ini” file, including:
highContrastCursor=1 | Makes the cursor larger and uses a more contrasting color for better visibility.
raceLineWidth=0.6 | Allows you to make the raceline wider (in meters) for better visibility.
pitLineAlwaysVisible=1 | Makes the pit road entry/exit lines always visible, making finding the pit road entrance easier.
Some additional hidden entries exist to control the color of the pit lines. For more information, see the iRacing forums post here: https://forums.iracing.com/discussion/2145/adaptive-adjustments/p1


CARS:
--------------------------------------------------------------
NASCAR Cup Series Cars
Fixed an issue with dents and scrapes appearing on these vehicles in interface models.

[Legacy] V8 Supercar - 2014 Cars
Fixed an issue with dents and scrapes appearing on these vehicles in interface models.

BMW M4 GT4
Engine sounds have been improved.

BMW M Hybrid V8
Draft parameters have been adjusted.
Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.
Front tires are no longer invisible from cockpit cameras.
Fixed a spelling error in the garage with fourth gear.

Dallara iR-01
Fixed an issue with dents and scrapes appearing on carbon fiber surfaces of this vehicle in interface models.

Dallara P217
Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.

Dirt Late Model
(Super) - iRacing setups have been updated.

Dirt UMP Modified
iRacing setups have been updated.

Formula Vee
Fixed an issue with ambient occlusion and normal maps appearing incorrect on this car in interface models.

Mercedes-AMG GT3 2020
Fixed an issue with the endurance lights of the interface model for this car.

Mercedes-AMG W13 E Performance
Weight distribution adjustments have been removed from the garage options.
For the New Damage Model, a tuning pass has been completed, including increasing the break limits for wheels.

Toyota GR86
Setup parameters have been updated, including: raised minimum tire pressures, limited minimum fuel, and limited maximum front camber.
Fixed an issue where some engine components appeared to be missing for VR users when the car hood was removed from damage.


TRACKS:
--------------------------------------------------------------
Circuit de Nevers Magny-Cours
A group of floating fans have been grounded.

Lucas Oil Speedway
Night lighting is now available and enabled at this track!
Caution lights have been plugged-in.

Sebring International Raceway
Fixed an issue where specular maps were not working correctly at this track when Low Shader Details were in use.
Catch fences have been updated.

Wild West Motorsports Park
Fixed an issue with a bright pink line appearing on a hillside.

2023 Season 1 Hotfix 1 [2022.12.08.01]

2023 Season 1 Hotfix 1 Release Notes [2022.12.08.01]

This Hotfix contains a variety of fixes and updates for the 2023 Season 1 Release.



iRACING UI:
--------------------------------------------------------------
Paint Shop
Fixed an issue where a variety of vehicles were appearing with dents and scrapes in the Paint Shop while high shader quality was in use. Now, in order to see how your car will look with severe scrape damage, you’ll have to go do it yourself out on the track!


SIMULATION:
--------------------------------------------------------------
Active Reset
Fixed an issue where vehicle fuel level and the ignition state were not correctly being restored when Active Reset was Run.
Fixed an issue where the default Custom Sector Start and End Points created by Active Reset were not working when the car was traveling above 120mph. The extra space that is added before the Custom Sector line is drawn is now scaled with velocity, so that the car no longer misses the Custom Sector Start Point.

Physics
Fixed an issue where vehicle collisions were disabled during Heat Racing Sessions if the preceding Session included separate run groups.

Graphics
Fixed an issue where the Field of View slider in the Graphics Options Menu was no longer functional.
Fixed an issue where some crowds could appear to be coated in metal or shiny mud.

Force Feedback
A new setting, “[Force Feedback] enableRunawayProtection=1”, has been added to the “app.ini” file. Setting this toggle to “0” turns off all Force Feedback Runaway protections and it should ONLY be set if you are using a Force Feedback Joystick.


CARS:
--------------------------------------------------------------
GT3 Cars
For the New Damage Model, reduced the friction coefficients on the rub blocks to prevent snagging on soft surfaces.

NASCAR Camping World Truck Series Trucks
iRacing setups have been updated.

NASCAR Cup Series Next Gen Cars
iRacing setups have been updated.
Fixed an issue where these cars appeared to be using the incorrect aero package at Charlotte Motor Speedway.

ARCA Menards Chevrolet Impala
iRacing setups have been updated.

BMW M Hybrid V8
For the New Damage Model, fixed an issue where the front hazard lights were remaining lit even after the nose was removed by damage.
For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.
Fixed some digital display settings issues with traction control and brake bias.

Dallara P217
For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.

Mercedes-AMG W13 E Performance
For the New Damage Model, fixed an issue where floor contacts were not causing sparks.
Fixed an issue where the driver name was being stamped over the rear wing.


TRACKS:
--------------------------------------------------------------
Circuit de Nevers Magny-Cours
Some corner-cut penalties have been increased.
Some missing wall end-caps have been added.

Circuit Park Zandvoort
Patched a hole in the world.

Daytona International Speedway
(Oval - 2008) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Five Flags Speedway
Lighting has been improved.

Lincoln Speedway
Night lighting has been added and enabled. The team of lamplighters who made this happen have now moved on to work on Lucas Oil Speedway next!
The flagger booth is now a solid object.

Road America
Removed a newly formed track bump.

Sebring International Raceway
Catch fences have been updated.
Terrain textures have been improved.
Fixed an issue with a flashing ground texture.

Texas Motor Speedway
(Oval) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Twin Ring Motegi
(Oval) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.