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iRacing 2021 Season 1 Patch 2

This Patch includes fixes and updates for the 2021 Season 1 Release.
Check out the Release Notes for this update below, or on our Members Forums here:
https://members.iracing.com/jforum/posts/list/3783192.page


2021 Season 1 Patch 2 - Release Notes [2020.12.16.01]

This Patch contains some updates and fixes for the 2021 Season 1 Release, and the BMW M4 GT3!



iRACING UI: (5.03.01)

General

- The iRacing UI now features a "Safe Mode" for users that might be having some rendering issues with their iRacing UI.
- - The UI can enable Safe Mode for users that are having problems with the UI not rendering correctly. By default the UI will analyze the GPU settings as it starts and will automatically decide if it should start in Safe Mode. If it decides to start in Safe Mode, you will be shown an error message with further information.
- - Safe Mode fixes an issue for users without Hardware Acceleration. The issue was appearing as a large black or white rectangle instead of displaying the iRacing UI.
- - While Safe Mode is enabled, users will not be able to render content in the 3D Model Viewer.
- - - If you wish to manually override this setting, you may change the "uiSafeMode" setting under the "[Graphics DX11]" section in the "app.ini" file. Automatic (0), On (1), or Off (2).

- A Gift Card link has been added to the side-bar.


Hosted Sessions

- The logic for loading, displaying, filtering, and creating Hosted Sessions has been optimized.
- - These changes should reduce your load times and refresh rates, and increase the speed that the page updates, even during heavily populated times.

- Fixed an issue where the "Purchase" button for a Session was not changing to the "Update" button once the content was purchased.


3D Car Viewer

- Improved object positioning and camera field-of view to work better with very wide aspect ratios.

- Fixed an issue where the 3D models were not automatically updating specular maps.

- Fixed an issue where changes in newly created car folders were not being processed.

- Fixed a variety of rendering issues with the following vehicles:
- - Chevrolet Corvette C6.R GT1
- - Dallara IR18
- - Lucas Oil Off Road Pro Trucks (Lucas Oil Off Road Pro 2 Truck)
- - NASCAR Cup Series Toyota Camry
- - NASCAR Gander Outdoors Chevrolet Silverado
- - Skip Barber Formula 2000
- - Supercars Holden ZB Commodore
- - Modified - SK (Modified - SK)


Paint Shop

- A new sponsor, VRX Simulators, has been added to the Paint Shop.



SIMULATION:

AI Racing

- AI Drivers have received additional training with the following vehicles:
- - BMW M4 GT4
- - Dallara P217
- - Porsche 718 Cayman GT4 Clubsport MR
- - Skip Barber Formula 2000
- - USF 2000

- AI Vehicle parameters have been updated for the following vehicles:
- - Audi RS 3 LMS
- - Dallara F3
- - Dallara P217
- - Global Mazda MX-5 Cup
- - Indy Pro 2000 PM-18
- - Kia Optima
- - Porsche 911 GT3 Cup (991)
- - SCCA Spec Racer Ford
- - USF 2000
- - VW Jetta TDI Cup


Pit Stops

- Fixed an issue where the pit crew would appear to always remove the same type of compound tire, regardless of which type was actually on the vehicle at the time.


Audio

- Undercarriage scrape sounds have been updated.


Force Feedback

- Fixed an issue where force feedback was stopping when SimRacingStudio was launched.
- - This change may also fix the issue with SteamVR stopping our FFB at launch. This fix causes a momentary loss of steering input when the issue arises, this should only happen at Sim startup, but if for some reason that causes you trouble you can disable it by setting [Force Feedback] resetWhenFFBLost=0 in the app.ini file.



CARS:

BMW M4 GT3 - Prototype

-NEW CAR!
- - iRacing's renewed focus on GT3 content continues with an early release of the BMW M4 GT3 that will make its real-world racing debut in 2021. Revealed at BMW Sim Live in early December, the new car will compete in GT3 series around the world in the coming years, and will also run in iRacing's corresponding official series and special events. The BMW M4 GT3 is a pre-release version of the BMW M4 GT3 that will be made available to iRacing members in the weeks after the 2021 Season 1 build. The car succeeds the BMW Z4 GT3 as the second BMW to join iRacing's GT3 offerings. In the coming months, the in-development car will shed the Beta label for all members, receiving a comprehensive set of updates to match its final real-world form.
- - - - Add the BMW M4 GT3 to your digital garage from the iRacing Store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=132


Chevrolet Monte Carlo SS

- iRacing setups have been updated.


Dallara iR-01

- Additional options have been added to steering pinion ratio and brake master cylinders.

- Aerodynamic parameters have been updated.

- Brake pad Mu has been increased.

- Tire compounds have been adjusted.

- Force feedback has been reduced.


Dallara IR18

- Heat absorption for rear tires has been reduced while running at Road Courses.

- Tire wear rate has been reduced slightly for the left-side tires while running at short Ovals.

- Tire parameters have been updated for when this vehicle is running at Superspeedways.

- For the New Damage Model, slightly reduced rear wheel tether break limits and significantly reduced nose tether break limits.

- Engine and backfire sounds have been updated.

- iRacing setups have been updated.


Dallara P217

- Refueling rate has been adjusted.


Dirt Modified

- (Dirt 358 Modified) - Rev limit RPM has been reduced from 7800 to 7600.


Global Mazda MX-5 Cup

- In-car engine sounds have been improved.


Lamborghini Huracán GT3 EVO

- Diveplanes have been adjusted to their upper location.

- Level of detail models (LoDs) for the cockpit have been updated.


Mercedes-AMG GT3

- iRacing setups have been updated.


NASCAR Cup Series Chevrolet Camaro ZL1

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.


NASCAR Cup Series Ford Mustang

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.


NASCAR Cup Series Toyota Camry

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.


NASCAR Gander Outdoors Chevrolet Silverado

- iRacing setups have been updated.


NASCAR Gander Outdoors Ford F150

- iRacing setups have been updated.


NASCAR Gander Outdoors Toyota Tundra

- iRacing setups have been updated.


NASCAR Xfinity Chevrolet Camaro

- iRacing setups have been updated.


NASCAR Xfinity Ford Mustang

- iRacing setups have been updated.


NASCAR Xfinity Toyota Supra

- iRacing setups have been updated.


Porsche 911 GT3 Cup (991)

- A variety of vehicle parameters have been adjusted, including:
- - Aerodynamic drag has been reduced slightly.
- - Diff locking has been increased slightly to reduce inside wheelspin
- - Rear wing angle adjustment range has been reduced.
- - Maximum rear ride height has been reduced.
- - Toe-in adjustment is now only allowed at the rear.


Super Late Model

- iRacing setups have been updated.


[Legacy] Dallara DW12

- Engine sounds have been updated.



TRACKS:

Brands Hatch Circuit

- (Rallycross) - Fixed an issue where drivers could get embedded inside the wall on the right-side of the Joker lap.


The Bullring

- Lightmaps for objects at night have been updated.


Cedar Lake Speedway

- Night lighting is now available at this track.

- Fence shadows have been updated.

- Pyrotechnicians have arrived at this track, and will perform fireworks displays.

- Fixed a wall snagging issue with the front-stretch cut-out.


Indianapolis Motor Speedway

- Track logo has been updated.


iRacing Superspeedway

- Pit exit merge checkpoints have been adjusted.


Long Beach Street Circuit

- Adjusted the display of some objects when running at lower Object Detail levels.

- Gain-time checkpoints at Turn 5 have been adjusted.

- Collision parameters of tirewall objects have been adjusted.

- Water sound effects have been updated for the dolphin fountain.

- Some of the bumps along Shoreline have been reduced.


iRacing 2021 Season 1 Patch 1

This Patch includes fixes and updates for the 2021 Season 1 Release.
Check out the Release Notes for this update below, or on our Members Forums here:
https://members.iracing.com/jforum/posts/list/3782188.page



2021 Season 1 Patch 1 - Release Notes [2020.12.10.01]


This Patch contains some updates and fixes for the 2021 Season 1 Release.



iRACING UI:

General

- Scrollbars have been updated.
- - A new look, and the main window scrollbar has been inset slightly from the right-hand frame of the application window so you can click & drag it more easily.

- Scrolling performance has been optimized.

- A direct link to the Membersite Forums has been added to the sidebar menu.
- - The link previously found under the Helmet menu has been removed.

- Fixed an issue where some windows could jitter slightly.


Licenses

- The cross-license icon will now only appear on events which are cross-license.


Race Now

- Fixed two issues with the action button for each event in the Schedule Tab of a Series:
- - They now correctly say "Drive Now" instead of "Race Now".
- - They now correctly utilize the associated week's content for both the Test Drive and Create a Hosted Race options instead of always using the current week's content.


3D Car Viewer

- Fixed an issue where the 3D Car Viewer could malfunction when UI Scaling was set to any value other than 100%.

- Fixed an issue where the 3D Car Viewer would display in an incorrect color space when displayed on an HDR screen.



MEMBERSITE:

- Fixed an issue where users were not being allowed to join a Session if they did now own all cars in the car class being used. Users need only own at least one car in the car class being used in order to join that Session.



SIMULATION:

Oculus Rift

- Fixed an issue where the iRacing UI was causing Oculus Home to start.



TRACKS:

iRacing Superspeedway

- NEW TRACK!
- - A relic from an older computer age has been reborn!
- - - Enjoy a trip down memory lane and a piece of sim racing’s heritage with iRacing Superspeedway, making its debut on iRacing for the first time just in time for the 2021 season. First conceived as a fictional arena for previous-generation NASCAR Cup Series cars to run without restrictor plates, reaching speeds much higher than they would in the real world, this refreshed version of the circuit brings it to life for iRacing’s entire fleet of diverse racing machines. Spanning three miles in length and with massive banking of more than 30 degrees in the turns, iRacing Superspeedway requires a lead foot and precise inputs to master. It’s all about keeping the wheel as straight as possible to maximize your speed, and staying in the draft during the race. But as with any superspeedway, one wrong move can be the end of the race for you—and a huge group of your competitors.
- - Add iRacing Superspeedway to your digital landscape from the iRacing Store here: https://members.iracing.com/jforum/posts/list/3782188.page


Irwindale Speedway

- (Figure Eight and Figure Eight Jump) - Some gain-time checkpoints have been added to prevent significant course cutting.


Limaland Motorsports Park

- Some gain-time checkpoints have been added to prevent course cutting at Turn 4.



iRacing 2021 Season 1

Welcome to iRacing 2021 Season 1! This season release is one of our biggest yet, including something for your favorite license type. We have added three new vehicles, two new or fully updated tracks, and three new track configurations! But wait, there's more: tire updates on many cars, multiple tire compounds for the Dallara IR18, competition-focused improvements for the New Damage Model, cross-license racing, the 3D Car Viewer, and much more!


Some highlights include:
• Dallara iR-01
• Dirt Modified (two classes!)
• Lamborghini Huracán GT3 EVO
• Cedar Lake Speedway
• Long Beach Street Circuit (fully updated!)
• Brands Hatch Circuit - Rallycross
• Charlotte Motor Speedway - Rallycross
• Irwindale Speedway - Figure Eight Jump
• Cross-License Racing
• 3D Car Viewer
• New AI Racing Content (four vehicles and two tracks!)
• Tire updates on many cars
• Wall proximity aerodynamics effects for a number of stockcars
• Custom Competitive Setups for a variety of vehicles
• Significant New Damage Model Updates
• Night Lighting Improvements
• Russian Spotter Pack
• Multiple Tire Compounds for the Dallara IR18
• New Damage Model added to the Dallara IR18


Full 2021 Season 1 Release details may be found on the Members Forums here:
https://members.iracing.com/jforum/posts/list/3779269.page

iRacing 2020 Season 4 Patch 5

This Patch includes fixes and updates for the 2020 Season 4 Release.
Check out the Release Notes for this update below, or on our Members Forums here:
https://members.iracing.com/jforum/posts/list/3777767.page


2020 Season 4 Patch 5 Release Notes [2020.11.19.01]


This Patch contains some updates and fixes for the 2020 Season 4 Release.


iRACING UI: (4.20.07)

Up Next

- Fixed an issue where the "Ranked" and "Unranked" filter names were incorrect in the Filter Summary Bar.

- Fixed an issue where the Registration Bar was appearing incorrectly.


Current Series

- Fixed an issue where the "Heats" filter Tag was not collecting any results.


Heat Racing

- Fixed an error that occurred when users attempted to create or edit events using any Heat Racing format.



MEMBERSITE:

Payments

- Fixed an issue where users were unable to create a League if the Account option, "Use iRacing Credits and Dollars towards my subscription & car/track purchases" was disabled.



SIMULATION:

Race Servers

- Two new Race Server farms for hosting user-created Hosted Sessions have been brought online.
- - These new Race Server farms are JP-Tok in Tokyo, Japan, and BR-Sao in São Paulo, Brazil.
- - - When creating a Hosted Session, select the Race Server farm geographically closest to you in order ensure ideal connectivity and racing for your session.
- - No Official Races are planned to be run on these Race Server farms at this time.


Race Control

- When a Race finishes under Caution, you should now receive the same pace order messages as you would under any other Caution. This may help to prevent unexpected penalties due to passing under a Yellow Flag after a Race has finished.

- Fixed an issue with the new pit exit delay Race Control system where if the first and last cars on grid are on either side of the Start/Finish line, the grid traversal time would compute out to be negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for some racers.


Old Damage Model

- Collision incident reporting has been updated for the Old Damage Model so that world impacts check to ensure the material is a non-racing surface before reporting an incident.



CARS:

McLaren MP4-30

- Fixed a wrist twist animation issue for some drivers when steering counter-clockwise.


iRacing 2020 Season 4 Patch 4 Hotfix 1

This Hotfix includes fixes for the 2020 Season 4 Patch 4 Release.
Check out the Release Notes for this update below, or on our Members Forums here:
https://members.iracing.com/jforum/posts/list/3775370.page


2020 Se4 Pa4 Hotfix 1 Release Notes [2020.10.28.02]


This Hotfix contains a trunk-load of iRacing UI updates and fixes, and some fixes for the 2020 Season 4 Patch 4 Release.



iRACING UI:

Account

- A new tab has been added the the Account window, Connection.
- - This tab allows you to select your desired connection type, as you may from the iRacing Membersite. For example, you may select "DSL, Cable, Fiber, 1Mbit/sec or faster".

- A link has been added to the Account page where you can redeem Gift and Promotional Codes.
- - This area also now displays your current balance of iRacing Dollars.


Store

- A new button has been added to the Store: iRacing Dollars!
- - You can find this button in the Store section on the sidebar.
- - This button takes you to a page where you may purchase iRacing Dollars for yourself or others.


Price List

- An informative banner has been added at the top of the window, informing users how many more pieces of content they need in order to begin receiving the "20% off - 40+ Piece Club" discount, or if they are already benefiting.

- A progress bar has been added to the top of the window, informing users of how many pieces of content they own, and how many are available.

- The Car / Track tab buttons have been updated.

- Each item's Owned/Unowned status has been put in a single column. Any unowned items feature a "Purchase" button.

- Each item in the list now always features an "Info" button that takes the user to the item's information page.


Up Next

- The visible fields have been adjusted and improved for narrow screen sizes.


Current Series

- For table view, the visible fields have been adjusted and improved for narrow screen sizes.


Search

- Search functionality for international characters has been added.
- - Search boxes now correctly recognize the following international characters: å, é, ó, and ü.


Join a Race

- For the Entries List, fixed an issue where text could appear for a user's Selected Car instead of a small thumbnail image of their livery.


Create a Race

- Fixed an issue with the "Back" button having an incorrect behavior.


Tracks

- The night lighting status on each track's information page has been made more clear.


Track Maps

- New track maps have been added for the following tracks:
- - Autodromo Internazionale Enzo e Dino Ferrari
- - Circuit de Barcelona Catalunya
- - Circuit Gilles Villeneuve
- - Circuit Park Zandvoort
- - Circuit Zolder
- - Okayama International Circuit
- - Oran Park Raceway
- - Oulton Park Circuit
- - Oxford Plains Speedway
- - Phillip Island Circuit
- - [Legacy] Michigan International Speedway - 2009
- - [Legacy] Phoenix Raceway - 2008
- - [Legacy] Pocono Raceway - 2009
- - [Legacy] Silverstone Circuit - 2008
- - [Legacy] Texas Motor Speedway - 2009


Loading Screen

- Fixed a gap in the text spacing that appeared on the right side when loading into the Simulator.


Teams

- Fixed an issue where a multi-car Team Session would incorrectly show a green Register button when a user owned at least one of the cars used by the session, but not the car selected for use by their Team.
- - Now, a yellow Purchase button correctly displays. If the user purchases the needed car, then the button changes to the green Register button.


Declare Drivers

- Fixed an issue where a previously Declared Driver was seeing a "Watch" button to join the Team Session in progress instead of a "Register as Driver" button.


Documents and Tools

- A link to our Membersite Documents and Tools page has been added.



MEMBERSITE:

Purchasing

- The user preference for applying your iRacing Dollars and Credits to your subscription has been expanded to include car and track purchases.
- - When enabled (checked), transactions for subscription renewals, car purchases, and track purchases will all utilize your available iRacing Dollars and Credits first. This is the default behavior, and is not a change.
- - When disabled (not checked), transactions for subscription renewals, car purchases, and track purchases will NOT utilize your available iRacing Dollars and Credits. This is an expanded behavior, as it now includes car and track purchases.
- - - You can find this option under: Account --> Preferences.



SIMULATION:

Race Control

- The code that computes the pit exit delay at the start of a race has been updated to allow for a variety of new cases, including the Crandon International Raceway land-rush.
- - Crandon's pit exit delay should now work as one would expect using either configuration.



Visual Effects

- Adjusted dirt racing particles for improved frame-rates.



CARS:

ARCA Menards Chevrolet Impala

- For the New Damage Model, collision parameters have been adjusted to prevent front-end damage to the fenders, hood, and bumper from rubbing on the wheels and giving an unintended speed boost.



TRACKS:

Autódromo José Carlos Pace

- Track check points have been updated slightly.


Five Flags Speedway

- Additional merge check points have been added for pit exit.


Wild Horse Pass Motorsports Park

- A Jersey barrier has been added to prevent cutting the tabletop jump.