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2023 Season 1 Release [2022.12.06.03]

2023 Season 1 Release Notes [2022.12.06.03]


The iRacing annual December update is here! This release includes a huge amount of content and upgrades for 2023 Season 1, which officially starts on December 12th! This season update includes three new cars: BMW M Hybrid V8, Mercedes-AMG W13 E Performance, and Toyota GR86. We have also added two brand new tracks: Lincoln Speedway, and Circuit de Nevers Magny-Cours. Both the Ford Mustang FR500S and Sebring International Raceway have also received complete art updates for a fresh and modern look. Three new Dirt Road track configs have been added between Daytona Rallycross and Dirt Road, and [Legacy] Phoenix Raceway - 2008. The brand new Active Reset feature is now available to help you repeatedly practice any and all of iRacing’s track sections with only a few keystrokes. Our surface simulations on and off the track have been improved with driving line Track Polish modeling and physics-based soft surface modeling. Dozens more tracks now have Start Zones available and starting grids expanded up to 60 racers! The GT3 class also received tire and aerodynamic updates along with increased mass and engine power; these changes bring performance even closer to their real-world counterparts. A new texture layer has been added to all cars that allow for acrylic clear coats to be added to all custom paint schemes. The New Damage Model is now also in effect for GT3 Class Cars and the Dallara P217. Our iRacing AI have been training all autumn long and are ready to fight you for the podium with nine new cars at 23 new track configs. Bring in the new year with style, and welcome to iRacing 2023 Season 1!





Season highlights include:

BMW M Hybrid V8
Mercedes-AMG W13 E Performance
Toyota GR86 [FREE!]
Lincoln Speedway
Circuit de Nevers Magny-Cours
Ford Mustang FR500S - Bumper-to-Bumper Artwork Updates
Sebring International Raceway - Complete Track Artwork Overhaul
Virginia International Raceway - 2022 Laser Scan Version, Coming Soon! [FREE!]
Three New Dirt Road Track Configs: Daytona Rallycross and Dirt Road - Dirt Road Long & Dirt Road Short, and [Legacy] Phoenix Raceway - 2008 - Dirt Road [FREE!]
Active Reset feature
Track Polish Surface Modeling
Soft Surface Modeling
Start Zones for dozens more tracks
Starting Grids expanded to 60 for dozens more tracks
GT3 Class Tires and Vehicle Parameter Updates
Acrylic Clear Coat custom paint scheme layer
Series Stats & Standings in the iRacing UI
New Damage Model for the GT3 Class Cars (Audi R8 LMS GT3, BMW M4 GT3, Ferrari 488 GT3 Evo 2020, Ford GT GT3, Lamborghini Huracán GT3 EVO, McLaren MP4-12C GT3, Mercedes-AMG GT3 2020, Porsche 911 R GT3) and the Dallara P217.
AI Racing for nine Cars (BMW M Hybrid V8, Ford Mustang FR500S, Legends Ford '34 Coupe, Legends Ford '34 Coupe - Rookie, Lotus 79, All three NASCAR Classic 1987 Class Cars, and the Toyota GR86)
AI Racing at 23 Track Configurations (Atlanta Motor Speedway - Legends Oval - 2008, Autódromo José Carlos Pace - Moto, Barber Motorsports Park - Short A, Brands Hatch Circuit - Indy, Charlotte Motor Speedway - 2018 - Legends Oval, Circuit de Nevers Magny-Cours, Donington Park Racing Circuit - National, Iowa Speedway - Infield Legends, Las Vegas Motor Speedway - Legends Oval, Nürburgring Nordschleife - Industriefahrten, Road America - Bend, Snetterton Circuit - 200 & 300, Sonoma Raceway - ALL non-Rallycross configs, Texas Motor Speedway - Oval & Legends Oval, [Legacy] Charlotte Motor Speedway - 2008 - Legends Oval, [Legacy] Kentucky Motor Speedway - 2011 - Legends, [Legacy] Texas Motor Speedway - 2009 - Legends Oval)
Hundreds of freshly crafted artisanal official iRacing vehicle setups


Visit our 2023 Season 1 features page here: https://www.iracing.com/seasons/2023-s1/


See the full 2023 Season 1 Release details on the iRacing Forums here: https://forums.iracing.com/discussion/32710/2023-season-1-release-notes-2022-12-06-01#latest

2022 Season 4 Patch 2 Hotfix 1 Release Notes [2022.10.25.02]

This Hotfix contains some fixes and updates for the 2022 Season 4 Patch 2 Release.

You can find the Release Notes for this Hotfix below, or on the iRacing Forums here: https://forums.iracing.com/discussion/31196/2022-season-4-patch-2-hotfix-1-release-notes-2022-10-25-02#latest



2022 Season 4 Patch 2 Hotfix 1 Release Notes [2022.10.25.02]

This Patch contains some fixes and updates for the 2022 Season 4 Release.


iRACING UI:
--------------------------------------------------------------
Create a Race
Resolved an issue where an incorrect time was being displayed in the time section of the date picker component. This is now fixed for Create a Race, Test Drive, AI Single Race and AI Seasons.

Team Racing
The Team Paint Shop button is now more prominent on the Teams modal window.

Dynamic Images
Fixed an issue where some dynamic interface images generated by the Simulator, such as helmets and car paints, could occasionally not load in the UI.


SIMULATION:
--------------------------------------------------------------
Race Control
Fixed an issue that could occur where the Race would not go green if there was no inside line leader for a rolling start.

Dynamic Track
On Dirt Ovals, fixed an issue with dirt heights along the track walls that led to excessive bumps and could cause snagging for cars utilizing the New Damage Model.

Spotter
Removed a confusing checkered flag message from the TJ and Steve spotter pack.


TRACKS:
--------------------------------------------------------------
Indianapolis Motor Speedway
(IndyCar Oval) - Fixed an issue where Time Attack was starting drivers on the Road Course stalls, causing an immediate black flag.


2022 Season 4 Patch 2 [2022.10.12.02]

This Patch contains some updates and fixes for the 2022 Season 4 Release.

You can find the Release Notes for this Patch below, or on the iRacing Forums here:
https://forums.iracing.com/discussion/30575/2022-season-4-patch-2-release-notes-2022-10-12-02#latest



2022 Season 4 Patch 2 Release Notes [2022.10.12.02]

This Patch contains a plethora of updates and fixes for the 2022 Season 4 Release.



SIMULATION:
--------------------------------------------------------------
Race Control
At small tracks with very slow pace speeds the calculated green flag zone has been extended further back from the Start/Finish Line, leaving more time for race systems to calculate correctly.
- - This reduces the likelihood of triggering issues that could arise when the calculated green flag zone was only immediately adjacent to the Start/Finish Line, meaning that sometimes on restarts the leader could have crossed the S/F Line prior to the green flag, which could cause problems with scoring of laps, especially with the “Do Not Count Caution Laps” option enabled.

AI Racing
Fixed an issue with AI aggression where sudden and large steering inputs could occur when two or more AI Drivers were side-by-side on Road Courses.
Fixed an error with some AI Drivers ability to estimate fuel consumption.

Audio
For the Low Frequency Effects system, fixed an issue that could cause the full engine explosion LFE effect to trigger when any car engine exploded, not just the player.

Pits
Fixed an issue where the auto pit speed limiter was not disabling correctly during parade laps.
The auto pit speed limiter is now considered active during Test Sessions.

Camera
A new Mark Mode has been enabled that turns the camera into a measurement device.
- - Position the camera at the start of your measurement, hit Mark, and move to the end of your measurement and read out the X/Y/Z or direct distance (D) the camera moved.

Sporting Code
Several updates have been completed to the Official iRacing Sporting Code, including:
- - Information about TTRating has been added.
- - Language has been added informing users that they need to be prepared to submit evidence with every protest.
- - Adjusted information location and details about “Tanking” behavior for clarity.


CARS:
--------------------------------------------------------------
Touring Cars
Brake bias adjustment range has been updated.
iRacing setups have been updated.

Audi 90 GTO
Fixed an issue with a duplicate car number on the hood for paint pattern #1.

Ford GTE
Fixed an issue where some headlight bulbs could go missing.

Honda Civic Type R
The units used to measure oil pressure on the dashboard have been updated from decibar to bar.

Lotus 79
iRacing setups have been updated.

Porsche Mission R
Brake Bias is now adjustable in the garage to the same degree in which it is adjustable in-car.

Skip Barber Formula 2000
For the New Damage Model, yield and break limits have been reduced for wheels and some body panels.
For the New Damage Model, tire tread and sidewall properties have been independently updated.


TRACKS:
--------------------------------------------------------------
Bristol Motor Speedway
Fixed an issue where cars in position 24 at this track can sometimes get black flagged for entering closed pits when leaving the pits for parade laps.

Circuit Park Zandvoort
Fixed a bad pit-out merge checkpoint.

Daytona International Speedway
(2008 Configs) - Fixed an issue with some terrain pieces poking through environment objects.

Lucas Oil Speedway
Patched a seam in pitlane.

Road Atlanta
Patched a seam in the grass near the short course exit.
Removed some snagging monsters from gravel traps.

Rudskogen Motorsenter
Functionality has been added to the caution lights.

Sonoma Raceway
Removed a landmine from the apex of Turn 4.


2022 Season 4 Patch 1 Hotfix 1 [2022.09.21.03]

This Hotfix contains some fixes and updates for the 2022 Season 4 Patch 1 Release.
You can find the Release Notes for this Hotfix below, or on the iRacing Forums here: https://forums.iracing.com/discussion/29670/2022-season-4-patch-1-hotfix-1-release-notes-2022-09-21-03




iRACING UI:
--------------------------------------------------------------

General
If iRacing detects you are using an unsupported version of Windows, or iRacing is currently set to utilize a Windows Compatibility Mode for an unsupported version of Windows, a warning message will be displayed as iRacing launches (if able).


SIMULATION:
--------------------------------------------------------------

Controllers
Support has been added for separating triggers on more XInput devices.


Race Control
Fixed an issue at tracks like Wheatland where the pace car pulls off immediately after the Start/Finish line after going “one to green”, so if the leaders haven't crossed the Start/Finish line yet, the race could immediately go green instead of letting them do the final pace lap.
Fixed an issue where cars involved in incidents that cause Cautions get marked incorrectly in the pace order. This could cause them to get a wave around at the “One to Green” right after they get shuffled to the back of the line, but then they are immediately slotted in behind the pace car ahead of the field, negating the wave around, and losing their position.
For the Tire Compound Change Rule, fixed an issue where the pace car indicated it needed to change its tire compounds, or it would be disqualified.
Split times are now using the correct precision to ensure the displayed values in the sim and the results match exactly.
Fixed an issue that could cause user laps to be marked as invalid if they ended qualifying in an unscored state. This could also impact future events hosted on that race server.


Spotter
Fixed an issue with the left/right calls in the Spanish language spotter pack.
- - Thank you, Ari Cejas!


User Interface
Fixed an issue with the F1 black box that caused the Driver Ahead/Behind lap times to not be reported.
In the Session Information tab, fixed an issue where the measurement units were not updating properly when their format was changed.


CARS:
--------------------------------------------------------------

NASCAR Classic 1987 Cars
The yield and break limits for most body panels have been reduced.


Aston Martin DBR9 GT1
Increased yield limits of roof mounts.


Chevrolet Corvette C6.R
Decreased yield limits for nose, hood, and rear mounts.


Dirt Late Model
(Limited and Pro) - Fixed an issue where these cars had the incorrect DIRTcar sponsorship.


Dirt Sprint Cars (All)
NDM material properties were updated for this vehicle.


Ford GT2/GT3
Increased yield limits of roof mounts.


Modified - NASCAR Whelen Tour Modified
iRacing setups have been updated with a road setup.


Super Late Model
iRacing setups have been updated with a Bullring setup.


Supercars Ford Mustang GT
iRacing setups have been updated.


Supercars Holden ZB Commodore
iRacing setups have been updated.


[Legacy] NASCAR Cup Chevrolet SS - 2013
iRacing setups have been updated.


[Legacy] NASCAR Cup Ford Fusion - 2016
iRacing setups have been updated.


TRACKS:
--------------------------------------------------------------

Circuit of the Americas
Track surface parameters have been adjusted slightly. This will result in a very minor grip reduction.


Fuji International Speedway
Track surface parameters have been adjusted slightly. This will result in a very minor grip reduction.


Hockenheimring Baden-Württemberg
(All PEC Configs) - Fixed an issue that would lead to an error message about BMX files.

2022 Season 4 Patch 1 [2022.09.14.02]

This Patch contains some updates and fixes for the 2022 Season 4 Release.

You can find the Release Notes for this Patch below, or on the iRacing Forums here:
https://forums.iracing.com/discussion/29283/2022-season-4-patch-1-release-notes-2022-09-14-02#latest



2022 Season 4 Patch 1 Release Notes [2022.09.14.02]

This Patch contains several updates and fixes for the 2022 Season 4 Release.


iRACING UI:
--------------------------------------------------------------
General
Fixed an issue where the UI Scale value was resetting to 100% regardless of what the real value was after reloading the iRacing UI.
The error message a user receives when attempting to launch iRacing using unsupported operating systems has been updated. iRacing requires Windows version 8.1 or newer.

Hosted Racing
An error message now appears when entering the incorrect password for a private Hosted Session.

Results
Fixed an error that could occur when downloading Results.

Paint Shop
Fixed an error that could occur when selecting to use a custom paint pattern.


SIMULATION:
--------------------------------------------------------------
iRacing Forums
Forum moderation tools have been updated.
- - All iRacing Members Forum protests should be handled through the official iRacing Protest System.

Servers
The "Race Farm" field on the Info tab of the Session and Replay screens now include the appropriate "ipv4" or "ipv6" prefix for the race server farm name, based on how the Simulator connected to the race server.

Race Control
For the Tire Compound Change Rule, fixed an issue where the pace car indicated it needed to change its tire compounds, or it would be disqualified.
- - Fear not, it is safe from disqualification for not changing its tires.

Engine
Reverted a change that was disabling the auto-pit-speed-limiter during gridding and parade laps.

New Damage Model
Fixed an issue where damage was being distributed incorrectly to nearby mounts.
Fixed an issue for when a structure yielded to impact forces it was incorrectly calculating the deflection, causing too much damage. In particular, deflection of the other stronger object was taking far too much damage.
- - This was especially noticeable for the front wings of the Mercedes-AMG F1 W12 E Performance.
- - As a result of this change, all vehicles using the New Damage Model have been rebalanced for improved performance and realism.

Audio
For the LFE system, improved the engine RPM effect.
- - A low-pass filter has been added to reduce noise and a graduated RPM scale has been added to help keep the frequencies in the range most shakers can operate at, while still remaining harmonic with the sound of the engine.

Virtual Reality
Fixed an issue where Varjo headsets were not working correctly with OpenXR.
Fixed an issue where the view could flip upside-down when tracking is lost for Varjo VR users.

User Interface
Fixed an issue that prevented text elements from momentarily blinking, such as the Best Lap indicator.


CARS:
--------------------------------------------------------------
NASCAR Classic 1987 Cars
iRacing setups have been updated.

ARCA Menards Chevrolet Impala
Engine sounds have been completely updated, for all camera views.
Cowl tape position has been adjusted on the custom paint template.
Fixed a texture issue with the grills on short tracks.
iRacing setups have been updated.

Audi RS 3 LMS
Rebalanced engine torque for within the Touring Car Class balance.

Dallara IR18
For the New Damage Model, increased break limits for wheels based on Members feedback.

Global Mazda MX-5 Cup
iRacing setups have been updated.

HPD ARX-01c
Fixed a texture issue with the fuel boom.

Hyundai Veloster N TC
Rebalanced engine torque for within the Touring Car Class balance.

iRacing Formula iR-04
Fixed an issue where the display was not working correctly when the New Damage Model was not in use.

Lotus 79
Glass has been added over some cockpit gauges.
Fixed a texture issue with the engine cover.
Fixed an issue where some cockpit switches appeared duplicated from some camera views.

NASCAR Buick LeSabre - 1987
Re-centered the Buick logo on the rear of the car.

Porsche 911 GT3 Cup (992)
Brake pressure bias adjustment range has been narrowed to between 40% and 60%.

Porsche Mission R
Some of the highest frequency engine sounds have been tuned down slightly.
For the New Damage Model, updated the nose, hood, sides, and mount break limits to prevent explosive collisions when impacting a barrier at maximum speed.
Fixed an issue where the brakes were incorrectly disengaged when no throttle was applied while in Drive gear.
Tire pit service duration has been reduced by about 7 seconds.
The rear wing outer parts have been moved to the “car_decal” layer so they may be edited in custom paint schemes.
Rear swing arm textures have been updated.

Williams FW31
Drivers of this car will now use the appropriate helmet style.

[Legacy] Riley MkXX Daytona Prototype - 2008
Fixed a texture issue with some pit crew gear.


TRACKS:
--------------------------------------------------------------
Hockenheimring Baden-Württemberg
The DRS Zone has been relocated from the pit straight to the straight after Turn 1.

Indianapolis Motor Speedway
(Road Course) - Turn 6 exit curbing has been updated.
Some environment textures have been updated.

Las Vegas Motor Speedway
Smoothed a bump at pit entry.

Lucas Oil Speedway
Barney, Legendary Flagman, has been rotated to face the correct direction.
Catch fences may now catch.
The pace car entry line has been shifted forward slightly.
- - This should alleviate an issue with an early green flag.

Nashville Superspeedway
Some painted lines have been updated.

Rudskogen Motorsenter
Tire walls, tree shadows, and rocks have all been updated for improved graphics performance.
A variety of glass textures have been updated for improved graphics performance.
Fixed an issue with shiny rocks at certain graphics settings.
Updated the draw distance for some tire walls.

Talladega Superspeedway
Fixed an issue with a stretched asphalt texture in the Talladega logo.
Fixed some issues with wall logos.
Fixed some issues with dashed pit road lines.