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Special Fx - Client Update 1/10/2019

Today's update adds some flashy light show & particle fx along with a slew of bug fixes & some requested features.


I meticulously hand-crafted these new props to go along with the new special fx that each one provides. Allow me to tell you about each one...

Lights That Dance

Audio-reactive effects respond to your system audio levels. This means the intensity & color of lighting effects respond to your music. Many of the new Stage Light props have this behavior, so be sure to have some music playing as you spawn them into your maps!

Smoke Out Fog Machine

What are fancy lighting fx without fog for them to pierce through? A new Fog Machine prop has been added to your library. The FogOff XP2000. It automatically spawns a smoke volume around it. Scale your fog machine to also scale the fog volume around it. The fog machines can be a little picky/buggy about creating their smoke, but are already good enough to start using.



(Screenshot taken on an addon map, but notice the sage lights & smoke effects.)

Projectors

You'll also find 2 new projector props in your library. These props will project what ever you are watching onto the wall in front of them, just like a video mirror. Note that good quality shadows only happen for the 1st projector you spawn into your map, so use them wisely!



Adopt-A-Prop

This new advanced feature is closely related to the upcoming Steam Workshop support soon to return to AArcade. The Adopt button makes an extra copy of the selected model & all of its related assets into your aarcade_user/custom/adopted folder for safekeeping, OR to make it easier for you to share your model. Use the adopt button to cherry-pick stuff you like from larger workshop subscriptions, or just to learn about what makes your favorite models tick.

Check the change log below for a list of all the other new stuff.

I hope you're having fun using your creations, and that these new special fx can showcase your collections better than ever before. Be excellent to each other, & party on, dudes!

Change Log
  • Added an Adopt Model button that makes a copy of the model & all of its assets into aarcade_user/custom/adopted.
  • Added Projector & Projector Ceiling props to the default library.
  • Added a Fog Machine prop to the default library.
  • Added various Stage Light props to the default library.
  • Added Object Shadows to the General tab of the Settings menu.
  • Added drag & drop local file spawning. (Only 1-at-a-time for now.)
  • Added drag & drop MDL spawning, if the MDL is in a valid engine folder. (Only 1-at-a-time for now.)
  • Added Smoke Out to the Commands tab (F7). It spawns a large temporary fog volume where ever you are standing.
  • Added the ability to access your Favorites menu even as a guest in an MP server. Note that, as a guest, the stuff that you spawn is local to you only. Only the host is allowed to make changes that
  • ALL* players see.
  • Added the convar projecto_fix 0, which can be used to disable some of the projector fixes for debug purposes.
  • Added dev console output of the model's full absolute file path when you go to the Model Properties menu.
  • Improved compatibility with Empires Mod addons and the cool new updates they are actively doing.
  • Fixed Autoplay Nearby.
  • Fixed the Stats & Achievements menu.
  • Fixed an issue that caused the NPC-related stats not to increment.
  • Fixed all issues with spawnable projectors.
  • Fixed importing all of your Steam games from your profile together.
  • Fixed a but that caused the Spotlight Always On prop to leave its lighting effects behind after it was deleted.
  • Fixed a bug that would sometimes cause "loopback error" to be printed to the console w/ the player frozen in place.
  • Fixed breakable in-map objects & debris from them.


Note that updates that add new items to the default library take longer to launch the 1st time as it adds stuff to your library, but are fine as normal after that. ːilyː

Note 2: At 9:36AM Pacific, I pushed a hot-fix so that object_shadows remains off by default, as it should.

Note 3: And another at 9:48AM to fixed an issue with the projector model.

And the last note: 12:28PM Pacific to *really* fix the object_shadows default value.