Action Bar - Client Update 7/12/2019
Greetings! Today's update adds an RPG-style Action Bar that is customizable from the F7 Commands tab, and also addresses some issues with the launcher that users reported.

You can now set your keyboard buttons 0-9 to quickly perform any action from the Commands tab. First go to the Commands tab and set stuff to the buttons, then you can use them while walking around your arcade.
Note that when you have All Guns On enabled, keyboard buttons 1-5 are occupied by weapon slots. So be sure to bind your All Guns Off to a keyboard button higher than 5.
NOTE
At 11:47AM Pacific I pushed a hotfix to include the updated launcher assets.

Action Bar
You can now set your keyboard buttons 0-9 to quickly perform any action from the Commands tab. First go to the Commands tab and set stuff to the buttons, then you can use them while walking around your arcade.
Note that when you have All Guns On enabled, keyboard buttons 1-5 are occupied by weapon slots. So be sure to bind your All Guns Off to a keyboard button higher than 5.
Change Log
- Added an Action Bar that lets you bind commands to the keyboard buttons 0-9. Customize it from the F8 Commands tab.
- Added Tab Menu binds to F7 through F9. Added slot binds to keyboard buttons 7 through 0 for use with the new Action Bar.
- Added the following commands to the Commands tab: Object Move, Object Delete, Object Clone, Object Mirror Toggle, Painted Material Paint/Pick/Reset/Reset All, Pause AArcade.
- Added icons for every command in the Commands tab.
- Added the console command paint_menu, which opens up the paint tab.
- Added a basic way to favorite or hide sequence names on the Transform Menu. (Also added Sequence Names to the Main Menu > Settings > UI tab > Manage Hidden Library Entries menu.)
- Added Damage Enables Physics to the General tab of the Settings menu. When enabled, objects will automatically become physics-enabled when they take damage from weapons.
- Improved the Toggle Physics command to reset the object's position when toggled OFF.
- Improved the AArcade Launcher to more reliably save its settings & avoid false-positive AV issues.
- Fixed an issue that caused newly assigned Video Mirror objects to act buggy until the map was reloaded.
- Fixed an issue that caused the VGUI to sometimes not render when switching from ReShade to non-ReShade modes.
NOTE
At 11:47AM Pacific I pushed a hotfix to include the updated launcher assets.