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Milo News

Milo Patch 1.5.21

[p]-wave will stop spawning when 'follow orders' is completed[/p][p]-barricade fully self-repair when gaining access to bonus room[/p][p]-winning follow orders grants tickets rahter than an extra coin[/p][p]-adjusted some weapon and grenade sfx[/p][p]-adjusted collision on cultists[/p]

Milo Demo Update v1.5.19

[p]**Milo Demo Update v1.5.19**[/p][p]- adjusted rat food collision to stop rats from bumping into them[/p][p]- adjusted cultist spawn system[/p][p]- bleed can no longer carry over after death[/p][p]- cultists now block eachother after barricade entrace[/p][p]- slightly lowered cultist health scaling magnitude[/p][p][/p][p](this update was in effect yesterday but I didn't post)[/p][p]**Milo Demo Update v1.5.14**[/p][p]-disabled 'Mega-lights' which massively improves performance for Steamdeck users [/p][p]-removed corpse powerups, all corpses can be eaten by rats[/p][p]-increased time corpses stay on ground[/p][p]-decreased chance for chaining corpse explode to spawn[/p]

Milo Demo Update v1.5.8

[p]Milo Demo Update v1.5.8[/p][p][/p][p]Good new and bad news...[/p][p][/p][p]Good news: Cultists no longer get stuck at the barriers. 'Milo' now has 15,000 wishlists on Steam. So, thank you very much! [/p][p][/p][p]Bad news: Repairing barriers has been removed from the game for now (including the repair-all-barricades corpse powerup) & the Early Access release of Milo has been postponed to 2026. It's disappointing that we can't deliver in September 2025 (the previous date). But I think this is a good plan to make sure we can really release something great (with multiplayer) when we throw a price tag on the game and release it. Thanks a lot for you support and patience. I love you.[/p][p][/p][p]Other minor changes in this update:[/p]
  • [p]Slightly lowered difficulty of "Kill In Order" minigames below wave 12 [/p]
  • [p]slightly changed sound mixer applied when in death screen[/p]
  • [p](as stated above) removed repairing of barricades from the game for the time being[/p]
  • [p]fixed a bug where cultists would be stuck at barriers[/p]
  • [p]fixed exploits where player could evade danger[/p]

Milo Demo Update 1.5.1

[p]Milo Demo Update v1.5.1 is LIVE![/p][p][/p][h2]🎯 Gameplay Changes[/h2]
  • [p]Leaderboard Reset - Fresh start for all players![/p]
  • [p]Cultist Balance Updates:[/p]
    • [p]Reduced sprint speeds across all cultist types[/p]
    • [p]Lowered special ticket corpse death chance from 0.5% to 0.03%[/p]
  • [p]Weather System: Increased intervals between weather changes for better pacing[/p]
[h2]🔫 Weapons & Visuals[/h2]
  • [p]New Models & Textures:[/p]
    • [p]Pistol - Complete visual overhaul[/p]
    • [p]Kar98 - Enhanced detail and authenticity[/p]
    • [p]Trench Gun - Improved textures and modeling[/p]
    • [p]Cultist#1 - Fresh new look[/p]
    • [p]First-person arms - Enhanced visual quality[/p]
[h2]🎵 Audio[/h2]
  • [p]Classic Vibes: Restored original main menu music[/p]
  • [p]Enhanced Audio: Improved VFX and SFX across the board[/p]
  • [p]Death Screen: Reduced audio volume for better experience[/p]
[h2]⚙️ Technical Improvements[/h2]
  • [p]NVIDIA DLSS Support: New graphics options for RTX users[/p]
  • [p]Corpse Targeting System: Enhanced functionality and reliability[/p]
  • [p]UI Improvements: Tickets now remain visible unless manually hidden in settings[/p]
[h2]🐛 Bug Fixes[/h2]
  • [p]ADS System Overhaul:[/p]
    • [p]Camera blending now works properly[/p]
    • [p]Fixed compatibility issues with Aim Assist[/p]
    • [p]Resolved long-standing attachment display bug[/p]
  • [p]Weapon Fixes: Knife attachment bug eliminated[/p]
  • [p]AI Improvements:[/p]
    • [p]Cultists no longer get stuck at barricades[/p]
    • [p]Fixed navigation exploits that allowed players to break AI pathfinding[/p]

Milo Demo 1.0.25 Patch

**Milo Demo 1.0.25 Early Access Patch Notes**

- change default to false for toggle sprint/ads setting
- you can no longer have two of the same weapon. if you buy or get the same weapon from a corpse, it will replenish the ammo for the existing weapon (whether it be equipped or in your off-hand)
- disabled many some ticking components and/or reduced tick interval (for performance)
- lowered max alive zombies to 15
- removed item bonus stack limit
- item effect gained from cream machine now can be stacked much higher with diminishing returns
- increased crit chance buff is slightly nerfed
- made weather system use more aggressive performance scaling based on the quality preset set in option menu