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Milo Demo v0.1.32 Patch Notes

*Milo Demo* *v0.1.32 Patch Notes*

- Pop Corpse ability modifications: Removed rat teleport, removed AOE rat ability during the buff to rats, raised the rat's movement speed modifier during the buff
- Non-food corpses now have visible stencil since they can be targeted by Pop Corpse ability
- Doubled the amount of rat damage scaling
- You can now purchase the Garand in the second room
- Modified the placement and FOV of the first person Garand/Arms to help strange behaviors on Steam Deck
- Modified the Offscreen Rats indicator graphic
- Rat food thresholds for Baby, Teenager, and adult size have been lowered. Eventually I will likely have separate thresholds for permanent and non-permanent rats.

**Milo Demo** ***v0.1.24 Patch Notes***

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**New Ability Added ** *** Pop Corpse***
- It's not clear yet, but kills charge the ability, when it's fully charged you hold the "Rat Call ( default is RMB)" input while looking at a corpse to instantly explode it and harvest any powerup the corpse has. Also damage all nearby zombies. It then will teleport you rats to the corpse and apply a temporary speed and attack buff to your rats for 7 seconds
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- You now start with three perma-rats, a commander and two lieutenants
- "Food" is now consumed by rats, which in turn changes their size over time
- Brief messages stay on screen longer (e.g. "+2 Tickets")
- Cultist stencil visibility and width changed to improve readability
- Rat nibble/harvest has a chance to dismember corpses. The benefit is currently cosmetic only
- Rat nibble amount lowered from 8 to 7
- Significantly increased rat damage scaling
- Reduced cooldown of cultist spawn points

Milo Demo v0.1.24 Patch Notes

Milo Demo** ***v0.1.24 Patch Notes

- Virtual Shadow Maps is actually ON now (I may add option to enable it or remove it entirely)
- Fewer corpse-ammo spawns
- Fewer corpse-bomb spawns
- Zombies move toward barrier even if they don't have an open slot (zombies that are occupying a barrier slot will sprint)
- Barrier light material appropriately turns off with the actual light
- Added a test day/night cycle to observe some things about the current environment
- "Fertilizer" message is now appropriately displayed as "Food"
- Corpse-food spawns are increased

`Known Issues: Rat balancing is whack. Cultists aren't attacking as expected when sprinting towards the player. And a whole bunch of other stuff not listed here.`

Milo Demo v0.1.23 Patch Notes

Milo Demo ***v0.1.23 Patch Notes***

- Updated Milo menu artwork
- Increased rat harvest speed from 3 to 7
- Tweaked cosmetic elements hanging flickering light blueprint

`Known Issues: Rat balancing is whack, cultist spawn and barrier acquisition is weird and not behaving as expected, Cultists aren't attacking as expected when sprinting towards the player`

Revised Milo Cover Art