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Milo Demo Patch v0.20.12

Milo Demo Patch v0.20.12

- decreased trenchgun reload speed 1.15->1
- cultist health reduced significantly for the first 3 waves
- added some steam stats and session stats that are displayed at the end of the game
- minor UI and sound tweaks

Milo Demo v0.20.11 Update and Leaderboard Reset!

Congrats to the top scorers! Yay for me (ammoburger) for surviving to Wave 17, and @s.f.sorrow for getting the highest possible basketball score and the highest score on record

I know there was a leaderboard wipe very recently. But today I made significant changes that I think warrant another wipe. I apologize for any inconvenience this may cause. Thank you for you patience.

***Milo Demo v0.20.11 Update and Leaderboard Reset!***

- increase base kar98 reload speed
- increased base kar98 damage 145-155
- increase base kar98 crit multiplier 1.75-2.0
- lowered sunlight intensity
- decreased thompson reload speed
- adjust some first person animations and sfx
- physics force applied from weapon fire now has a 25% to spawn, from 100%
- adjusted pistol animation
- reduced cultist health scaling magnititude multiplier 1.15 -> 1.1
- raised chance to crit for thompson 0.085 -> 0.1
- increased pistol damage 34-37
- increased volume of headshot hit feedback sound
- decreased pistol reload speed
- adjusted lights in the level
- increased throw speed of grenade 1100.0 -> 1300
- increased base rat move speed 260-280
- chance for vanilla body raised 40-60%
- increased chance for ammo powerup to spawn
- decreased the chance for bomb bodies and poison gas bodies to spawn

Milo Demo Patch 0.20.7

Milo Demo Patch 0.20.7

- fixed concurrency settings for loud cultist groans and screams
- leaderboard UI tweaks
- you cant do throw rat food animation if you have no food
- sped up throw rat food animation
- tweaked thompson fire sfx
- lowered pistol fire volume

Milo Demo Update & Leaderboard Reset

Milo Demo v.0.20.02 Update & Leaderboards Reset

Congratulations to the top scorers @.thetrueginger for surviving 20 waves! @s.f.sorrow for get a score of 600 in the basketball minigame. I wonder if anyone can top these scores? :thinking:

- fixed cultist ragdoll collision to be more performant
- changed some physics actors to be more performant
- fixed issue with rat navigation query to thrown rat food
- fixed multiplayer crash from damage pop-up numbers
- reduced lifetime of some blood spatter fx
- reduced size of blood hit decals
- increased speed of ticket counter

- increased the speed of the throw grenade animation
- turned off nanite for meshes in the scene. redid LOD's for performance
- lowered cultist melee attack damage 50->48
- lowered cultist max sprint speed
- increase cultist health scaling magnitude 1.1 -> 1.15
- adjusted blood particle fx per weapon
- removed all cloth simulation for performance

Online Co-op Confirmed! Publisher Joins Forces!

I'm excited to announce that Milo is going to be published & co-developed by the talented team across the pond (Australia) at Yarrawah Interactive! This means that I will have a lot more support in areas like optimization, environments, characters, weapons, marketing etc. This will also enable me to focus more of my attention on fully implementing multiplayer and making concrete game design decisions for things like rat companions and mini-games in Milo.

This (formerly)potential partnership has been brewing for several months and after a lot of thought I am highly confident that with their help, Milo can become the game that I have dreamed of since I began development in September, 2021.

The tentative release date for Milo Early Access on Steam is now September, 2025. The release will include the option for offline single-player, and online/LAN co-op