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Milo Demo Update 0.16.10

Milo Demo Update 0.16.10

I also want to let you know that if you are playing on SteamDeck, I'm sure you've noticed a drop in performance in the past few months. I made an executive decision to limit the amount of time I spent optimizing for the Steamdeck, but my goal is to eventually have it run really smooth on it.

- increased cultist sprint speed scaling per wave 1.25 -> 2.2
- cultists now attack barricades faster as waves increase
- raised the speed of cultist barricade entrance animation slightly to offset a previous update
- increased brightness of night 2.0 -> 10.0
- reduced length of night 2.0 -> 1.25
- increased player flashlight intensity 500 -> 700
- increased player sprint speed multiplier 2.0 -> 2.5
- pop corpse by distance will not pop unless the player is a significant distance from the body
- icons that appear on corpses now magnify when player looks at them
- removed slow effect when player struck by cultist

Thank You for 1000 Wishlists & Milo Demo Update 0.16.8

**Thank you for 1000 Steam Wishlists!**

I would like to thank everyone for supporting Milo, giving feedback, playing the demo, and giving me a lot of inspiration in these past few weeks, especially since Milo garnered a lot of positive attention from places like Reddit, TikTok, and Instagram. I apologize to those who worked hard to earn the "Save the Rats" achievements, as they are now removed from the game. I removed it for a number of reasons but I do want to assure you that the skills you learned in earning those achievements will certainly pay off again in future build of Milo. Thank you for your patience and support, here's the changelog for this update:

**Milo Demo Update 0.16.8**

- removed basketball mini-game ticket prizes and changed it to a score. the mini-game no longer rewards players with tickets
- basketball mini-game can now be played as many times as you want for free
- removed "Save the Rats" update and attending Steam achievements
- fixed several issues with the collision on various static meshes
- altered the reticle to improve visibility
- altered other UI elements to be a bit more discreet and to just generally take up less screen-space

Changelog Milo Demo v.0.16.7

**Changelog Milo Demo v.0.16.7**

- removed flying particle tickets
- removed corpse target particle fx and light
- improved visibility of highlighted cultist in "Follow Orders" minigame
- increase zombie base health and reworked scaling health
- increased volume of plank sounds and miscellaneous foley sounds
- increase vision blur duration from nearby blasts
- reworked cultist sprint speed and scaling
- increased duration of nighttime
- adjusted Kar98 ADS FOV placement
- fixed (hopefully) some cultist outline bugs
- fixed (hopefully) annoying cultist sprint bug
- changed cultist sprint scream sound concurrency settings

known issues: player clipping, issues with navigation (especially with rats), collisions in environment affecting movement etc.

Milo Demo Update v.0.16.3

Milo Demo Update v.0.16.3

- fixed a bug where rats would get stuck in some geometry
- raised zombie health scaling magnitude from 1.25 -> 1.5
- fixed zombie sprint/walk bug
- fixed zombie animation bug
- fixed a bug where stun applied to zombie would not stop movement
- increased visibility, size, lifetime, and offset of damage number pop-ups
- temporarily removed zombie sprint speed scaling by level
- raised thompson base damage 28 -> 32
- raised thompson base crit multiplier 1.5 -> 1.7

Milo Demo Update v.0.16.2

Changelog Milo Demo v.0.16.2

- Ability Cream added per kill increased 0.5 -> 0.65
- Reduced scale of reticle
- Fixed a bug that caused critical strike bonus to not apply
- Chance for body to be poppable increased from 50% -> 60%
- Reworked Zombie sprinting