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Milo Demo Update 0.18.6

Milo Demo Update 0.18.6

- lowered max alive zombies 20 -> 18
- removed ability to repair barrier, a special repair corpse can now be used in lieu of it for now
- added new body powerup that repairs all barricades fully, this body can be popped by the player
- adjusted kar98, trenchgun, and garand fire animation and their camera shake settings
- when bonus room is activated, all barriers will now repair fully
- added food gathering from bodies. bodies that have green stencils can be eaten and consumed for their powerup and food.
- added a throw food ability so you can feed your rats. rats will passively gather food while you are fighting.
- at the start of every round you are granted 1 stack of rat food
- a rat crate will now always spawn outside the door when using the Cream Machine, regardless of "Follow Orders" mission failiure
- updated some icons and ui stuff

*NOTES: *
!rat food currently has no benefit, right now i'm just ironing out a few things before it gets any kind of utility. thank you for your patience

! rats will prioritize food so be aware that eating the food you throw will keep them from prioritizing bodies

Milo Demo Update 0.18.4

NOTE: due to the difficulty changing recently I have decided to reset the leaderboard for highest wave earned. I'd like to be transparent about all of this so please forgive me for the inconvenience

- fixed some leaderboard issues, it's less wonk. I'd like to do a lot more with this
- added the bonus room rat spawns back
- reworked ADS
- trenchgun no longer automatically fires when holding mouse-click
- raised max living zombies 15->20
- raised cultist sprint scaling
- increased base cultist sprint speed
- increased base pistol damage 30.0 -> 34.0
- many small (mostly)cosmetic and quality-of-life tweaks

Milo Demo 0.17.9 Update

Milo Demo 0.17.9 Update NEW LEADERBOARD for Highest Wave Survived
NEW Balancing adjustments and map exploit fixes

- decreased base damage for pistol 40 -> 30
- decreased pistol base reload speed 1.5 -> 1.2
- fixed a map exploit that made cultists stop attacking player
- adjusted damage pop-up numbers so they have better visibility
- increased grenade blast radius 275 -> 335 and standard corpse explode radius 200 -> 250
- added leaderboard for Highest Wave Survived. You can view your ranking at the end-game screen
- added some adjustments to help eliminate an occasional crash

Milo Demo Update 0.17.6-8

Milo Demo 0.17.6-8 Update

- significant performance increase on all platforms (I'd like to get better performance on Steamdeck in the future)
- replaced the Kar98 wallbuy with the M1 Garand
- adjusted weather system for performance
- fixed weird behavior with weapon swap for Keyboard & Mouse users

- raised cultist sprint speed multiplier
- reduced visibility of wind debris FX
- increased sprint multiplier for cultist during failed "Follow Orders" mission
- melee knife attack now cancels reload
- cultists no longer slow the player when they attack
- replaced pistol wall-buy with the kar98
- fixed a visual bug when cocking the kar98 in ADS and switching to hip-fire

Milo Demo Update 0.17.1

Milo Demo Update 0.17.1

- reloading now cancels ADS
- weapon swap is now bound to gamepad Y(Xbox) & Triangle(Playstation) instead of D-pad
- grenade cooldown increased 20-30 seconds
- added "S.F.Sorrow" & "@ogzombieplayers" to the Special Thanks section of the Milo credits
- weapon swap is now blocked when sprinting
- lowered player camera FOV significantly
- lowered player camera height
- increased trenchgun spread, and adjusted damage fall-off values
- decreased knife attack distance 200 -> 150
- raised chance for ammo corpse to spawn
- cream added per kill increased 0.03 -> 0.045
- cultist hits now have a 10% slow the player
- some weapons can now be purchased at locations in the map
- increased chance for bomb corpse and gas corpse to spawn
- removed forced weapon spawns
- removed stun corpse
- increased base bleed damage 2.0 -> 5.0 (a significant buff)
- adjusted cultist grunt sounds to be more frequent
- increased the base sprint speed of cultists
- increase pistol base damage 35 -> 39
- reticle is now hidden by default
- sprinting now cancels reload
- reloading now doesn't punish you be removing remaining bullets in clip/magazine