Patch notes: No scaling option, inherited XP slider and more
[h3]2025-06-05.0[/h3]
- Added the "no scaling" option to the world options. You can now turn off world and NPCs scaling to your level. With this turned off, the world's challenge is going to be based on the distance from the starting location instead.
- Added a configurable player boost value to the world settings, allowing you to change how strong players are compared to NPCs.
- Added a configurable inherited XP value to world settings that controls the percentage of XP that can be inherited when buying a new ship. If set to 100%, your newly bought ships will have all your talent points available immediately.
- Added a tutorial message to the world settings explaining how to edit existing world settings in the future.
- Boosted the amount of Repair stat obtained from the Defensive talents.
- Boosted the amount of Water Barrel Repair coming from the Support tree.
- Reduced the soft cap on the Mortar Damage stat, bringing its damage down a bit from whats on public server right now, but still notably higher than what it was in 03.0.
- Useful Debris is now only 1/3rd of its effectiveness unless Commanding Presence: Defense is talented.
- Cheat Death's cheese mechanic (where it doesn't apply a debuff to yourself) is now tied to the 31-talent point Commanding Presence: Support.
- Commanding Presence: Offense (31 talent point talent in Offense) now also increases all backstab damage dealt by 50%.
- Fixed the lighthouse and tower building quests not showing markers on the local map if the town already had a structure.
- Made Field Repairs faster.
- It's no longer possible to swap ships while you have an active bounty quest.
- Fix for controller navigation on the world options when some options are disabled.
- Added controller-friendly tooltips to world options.
[h3]2025-06-03.0[/h3]
- Improved Armor's contribution to Toughness and reduced the base hull regeneration. Player ships are now much more durable if their armor is high.
- Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter.
- Made Useful Debris a lot stronger to help tanks do damage: +5% all damage, accuracy, sight, stacking 30 times.
- The updated Useful Debris is too strong to apply to NPCs, so NPCs can no longer benefit from it.
- NPCs will now do half the damage with their Volleys, but will also have half the cooldown (same DPS, just less spike damage for players to deal with).
- NPCs can no longer benefit from Cheat Death.
- The marked mortar (red swirly mark one) now always targets the farthest person on the threat list rather than the closest if none of the targets have Taunt.
- Bosses will no longer use fog on themselves.
- Warden's Protection has been reduced to 10% per stack to match other buffs.
- Improved the effectiveness of Bloodthirst heals 3-fold.
- The amount of damage toughness absorbs is now scaled by the ship's base hull, and penetration is scaled with the ship's mortar strength.
- Grog now burns observers away.
- It's no longer possible to hover over units in fog and see their target outline.
- Fixed mortar projectile not applying AOE damage properly on a miss.
- If a unit has the taunt skill, enemies will now tend to stay closer to that unit. Same if the unit is chained.
- If the target is chain shotted, it will now tend to come to a complete stop, unless burning.
- Taunt's duration changed to 8 seconds (from 5), and it will now also make enemies stop moving if they are close enough (while taunt is active).
- Top deck + buff haste now correctly applies to cannons.
- Crew skills now correctly visualize their 3 star tier.
- The status bar text will now fade out while the game is paused.
- Asking for a commodity by name will now prioritize answering where it's found over querying provinces that match that name.
- Made the world config screen show up for worlds hosted with the "open" option as well.
- Fixed inability to rebind certain buttons to D-Pad buttons on the controller.
- Noticeably reduced the amount of XP needed to level artifact item stats.
- Items that level to +7 will now get their stats capped first, and then scaled down (if needed), rather than the other way around. This way if one stat exceeds the limit, others won't be penalized.
- Added a steering type option (relative to cam or relative to ship) for controllers.
- Reduced the effectiveness of base hull regeneration now that toughness has been bumped up significantly.
- New town quest will no longer be given if there are no actual valid town locations, and visible markers for invalidated spots due to land excavation will no longer show up.
- Item stats will now be capped first before they get validated, so that items that level up and have stats exceed maximum will no longer bring other stats down.
- Tweaked the logic of how Cheat Death is applied and used, making it play better when multiple sources of it are found on the player.
- Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter.
- Increased the cap on Mortar Damage. It's no longer hard capped at +300%, which was reachable very easily.
[h3]2025-06-01.0[/h3]
- Death Ward and Cheat Death can now only save other player's lives once per 20 sec (reset by using cleansing blast or walk it off).
- Added the level indicator to unit nameplates.
- Players will no longer be concussed by non-bosses.
- Boss tier mobs are no longer affected by concussion.
- AI will now prioritize building extractor workshops for commodities more.
- Fixed the inability to join the attacking side in coups.
- Made it more obvious when the game is paused.
- Engaging in a conversation in singleplayer will now automatically pause the game as well.
- Team Survival quests now go to 4-skull as well.
- Editing existing world's options now loads the previously set values rather than resetting everything to default every time.
- Explored but unclaimed regions will now count as temporary and will no longer persist.
- Instance and hunt quests will now always generate on temporary region spots.
- Achievement associated with Death Ward will now also trigger on the buff applied by Cheat Death.
- Made most First Mate skills stack to 3-4, adding more variety to what can be done with them.
- Added a new First Mate skill that applies physical and fire resistance to water barrel heals.
- Bloodthirst now has a new additional effect: just like damaging enemies heals you, healing allies now will now also heal you.
- Acquired item popup now fades away properly while the game is paused.
- Reduced item leveling XP threshold to 75 XP (from 100 XP), and reduced XP items need to improve stats at artifact tier by 25%.
- Reduced the XP reduction for defeating enemies weaker than you by half.
- Luck modifier was applied to XP rewards twice instead of once. Now it only applies once.
[h3]2025-05-31.0[/h3]
- Added extra ramming colliders to both Xebec and SotL.
- Added the /rename command to allow renaming of your player file while in single player. Simply /rename
- Increased the allowed limit of guard towers and lighthouses, making it tied to the region's level instead of just the number of towns.
- If you happen to sail out of the region while in combat, you now have 10 seconds to turn around before you get zoned out.
- You can now fire volleys and mortars into the fog without the skill failing (manual targeting only).
- Fixed the item level-up code. You may notice your items will change stats a bit upon logging in as the negative stats get upgraded.
- All artifacts can now slowly gain experience, improving their stats until they reach maximum possible, not just leveled up non-artifact items.
- Prio self on water barrel will now always use it on yourself, never on others, since that's what you guys want. Shaking my head over here!
- Asking for a faction leader by their name in the gossip tab will now always show the closest province where they can be interacted with.
- Added the player limit setting to world options. You can revisit singleplayer world options by holding Shift (or left bumper) when clicking Continue.
- Added a piracy chance slider to the world configuration. You can revisit singleplayer world options by holding Shift (or left bumper) when clicking Continue.
- Fixed erroneous attempts to set the server data that were causing players to disconnect at times.
- Fixed the artifact level-up logic where the base stats slowly creep up towards absolute possible maximum.
- Setting /uisize is now limited between 720 and 2048 for sanity purposes.
- Buying and selling stuff no longer changes the province's influence.
- Added the "no scaling" option to the world options. You can now turn off world and NPCs scaling to your level. With this turned off, the world's challenge is going to be based on the distance from the starting location instead.
- Added a configurable player boost value to the world settings, allowing you to change how strong players are compared to NPCs.
- Added a configurable inherited XP value to world settings that controls the percentage of XP that can be inherited when buying a new ship. If set to 100%, your newly bought ships will have all your talent points available immediately.
- Added a tutorial message to the world settings explaining how to edit existing world settings in the future.
- Boosted the amount of Repair stat obtained from the Defensive talents.
- Boosted the amount of Water Barrel Repair coming from the Support tree.
- Reduced the soft cap on the Mortar Damage stat, bringing its damage down a bit from whats on public server right now, but still notably higher than what it was in 03.0.
- Useful Debris is now only 1/3rd of its effectiveness unless Commanding Presence: Defense is talented.
- Cheat Death's cheese mechanic (where it doesn't apply a debuff to yourself) is now tied to the 31-talent point Commanding Presence: Support.
- Commanding Presence: Offense (31 talent point talent in Offense) now also increases all backstab damage dealt by 50%.
- Fixed the lighthouse and tower building quests not showing markers on the local map if the town already had a structure.
- Made Field Repairs faster.
- It's no longer possible to swap ships while you have an active bounty quest.
- Fix for controller navigation on the world options when some options are disabled.
- Added controller-friendly tooltips to world options.
[h3]2025-06-03.0[/h3]
- Improved Armor's contribution to Toughness and reduced the base hull regeneration. Player ships are now much more durable if their armor is high.
- Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter.
- Made Useful Debris a lot stronger to help tanks do damage: +5% all damage, accuracy, sight, stacking 30 times.
- The updated Useful Debris is too strong to apply to NPCs, so NPCs can no longer benefit from it.
- NPCs will now do half the damage with their Volleys, but will also have half the cooldown (same DPS, just less spike damage for players to deal with).
- NPCs can no longer benefit from Cheat Death.
- The marked mortar (red swirly mark one) now always targets the farthest person on the threat list rather than the closest if none of the targets have Taunt.
- Bosses will no longer use fog on themselves.
- Warden's Protection has been reduced to 10% per stack to match other buffs.
- Improved the effectiveness of Bloodthirst heals 3-fold.
- The amount of damage toughness absorbs is now scaled by the ship's base hull, and penetration is scaled with the ship's mortar strength.
- Grog now burns observers away.
- It's no longer possible to hover over units in fog and see their target outline.
- Fixed mortar projectile not applying AOE damage properly on a miss.
- If a unit has the taunt skill, enemies will now tend to stay closer to that unit. Same if the unit is chained.
- If the target is chain shotted, it will now tend to come to a complete stop, unless burning.
- Taunt's duration changed to 8 seconds (from 5), and it will now also make enemies stop moving if they are close enough (while taunt is active).
- Top deck + buff haste now correctly applies to cannons.
- Crew skills now correctly visualize their 3 star tier.
- The status bar text will now fade out while the game is paused.
- Asking for a commodity by name will now prioritize answering where it's found over querying provinces that match that name.
- Made the world config screen show up for worlds hosted with the "open" option as well.
- Fixed inability to rebind certain buttons to D-Pad buttons on the controller.
- Noticeably reduced the amount of XP needed to level artifact item stats.
- Items that level to +7 will now get their stats capped first, and then scaled down (if needed), rather than the other way around. This way if one stat exceeds the limit, others won't be penalized.
- Added a steering type option (relative to cam or relative to ship) for controllers.
- Reduced the effectiveness of base hull regeneration now that toughness has been bumped up significantly.
- New town quest will no longer be given if there are no actual valid town locations, and visible markers for invalidated spots due to land excavation will no longer show up.
- Item stats will now be capped first before they get validated, so that items that level up and have stats exceed maximum will no longer bring other stats down.
- Tweaked the logic of how Cheat Death is applied and used, making it play better when multiple sources of it are found on the player.
- Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter.
- Increased the cap on Mortar Damage. It's no longer hard capped at +300%, which was reachable very easily.
[h3]2025-06-01.0[/h3]
- Death Ward and Cheat Death can now only save other player's lives once per 20 sec (reset by using cleansing blast or walk it off).
- Added the level indicator to unit nameplates.
- Players will no longer be concussed by non-bosses.
- Boss tier mobs are no longer affected by concussion.
- AI will now prioritize building extractor workshops for commodities more.
- Fixed the inability to join the attacking side in coups.
- Made it more obvious when the game is paused.
- Engaging in a conversation in singleplayer will now automatically pause the game as well.
- Team Survival quests now go to 4-skull as well.
- Editing existing world's options now loads the previously set values rather than resetting everything to default every time.
- Explored but unclaimed regions will now count as temporary and will no longer persist.
- Instance and hunt quests will now always generate on temporary region spots.
- Achievement associated with Death Ward will now also trigger on the buff applied by Cheat Death.
- Made most First Mate skills stack to 3-4, adding more variety to what can be done with them.
- Added a new First Mate skill that applies physical and fire resistance to water barrel heals.
- Bloodthirst now has a new additional effect: just like damaging enemies heals you, healing allies now will now also heal you.
- Acquired item popup now fades away properly while the game is paused.
- Reduced item leveling XP threshold to 75 XP (from 100 XP), and reduced XP items need to improve stats at artifact tier by 25%.
- Reduced the XP reduction for defeating enemies weaker than you by half.
- Luck modifier was applied to XP rewards twice instead of once. Now it only applies once.
[h3]2025-05-31.0[/h3]
- Added extra ramming colliders to both Xebec and SotL.
- Added the /rename command to allow renaming of your player file while in single player. Simply /rename
- Increased the allowed limit of guard towers and lighthouses, making it tied to the region's level instead of just the number of towns.
- If you happen to sail out of the region while in combat, you now have 10 seconds to turn around before you get zoned out.
- You can now fire volleys and mortars into the fog without the skill failing (manual targeting only).
- Fixed the item level-up code. You may notice your items will change stats a bit upon logging in as the negative stats get upgraded.
- All artifacts can now slowly gain experience, improving their stats until they reach maximum possible, not just leveled up non-artifact items.
- Prio self on water barrel will now always use it on yourself, never on others, since that's what you guys want. Shaking my head over here!
- Asking for a faction leader by their name in the gossip tab will now always show the closest province where they can be interacted with.
- Added the player limit setting to world options. You can revisit singleplayer world options by holding Shift (or left bumper) when clicking Continue.
- Added a piracy chance slider to the world configuration. You can revisit singleplayer world options by holding Shift (or left bumper) when clicking Continue.
- Fixed erroneous attempts to set the server data that were causing players to disconnect at times.
- Fixed the artifact level-up logic where the base stats slowly creep up towards absolute possible maximum.
- Setting /uisize is now limited between 720 and 2048 for sanity purposes.
- Buying and selling stuff no longer changes the province's influence.