Patch notes: bug fixes and SotL story
This week will be dry on patch notes as I'm going to be working on Steam Workshop/modding support. This means a good chunk of my time will be spent creating a modding guide, and there is a lot to cover... But in the meantime, here are the patch notes from the past few days:
[h3]2025-06-16.0[/h3]
- Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled.
- Removed bosses from co-op missions on lower tier difficulties in Solo mode.
- Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed.
- Boss tier NPCs will no longer have the ability to repair themselves out of combat.
- Fixed a bug in the networking code that was causing oddities, and was potentially the cause of the strange tower issues. (server admins should update their server executable)
- Made the /rename command work in multiplayer as well.
[h3]2025-06-14.0[/h3]
- The SotL unlock story is now in.
- Provinces under a trade embargo may now offer a quest to lift it.
[h3]2025-06-13.0[/h3]
- If the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship.
- Projectiles that explode near the ship can now be reflected by Giant Net as well.
- Instances will no longer show up for anyone until the owner has finished creating the region.
- Instances will no longer show up for anyone not on the same version as the host.
- Fixed the shipyard price not reflecting the ship's actual cost properly.
- Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it.
- Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state.
- All ships will now be removed at the end of coups.
[h3]2025-06-16.0[/h3]
- Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled.
- Removed bosses from co-op missions on lower tier difficulties in Solo mode.
- Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed.
- Boss tier NPCs will no longer have the ability to repair themselves out of combat.
- Fixed a bug in the networking code that was causing oddities, and was potentially the cause of the strange tower issues. (server admins should update their server executable)
- Made the /rename command work in multiplayer as well.
[h3]2025-06-14.0[/h3]
- The SotL unlock story is now in.
- Provinces under a trade embargo may now offer a quest to lift it.
[h3]2025-06-13.0[/h3]
- If the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship.
- Projectiles that explode near the ship can now be reflected by Giant Net as well.
- Instances will no longer show up for anyone until the owner has finished creating the region.
- Instances will no longer show up for anyone not on the same version as the host.
- Fixed the shipyard price not reflecting the ship's actual cost properly.
- Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it.
- Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state.
- All ships will now be removed at the end of coups.