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Patch notes: Performance, Cross-play, Steam Deck improvements

[h3]2025-07-04.0[/h3]
- Campaigns and all associated data are now saved on the Steam Cloud.
- Changed the hierarchy of where all of the data associated with campaigns is stored. It's now together, rather than being split between My Documents and AppData.
- Deleting the campaign will now delete all of the associated data: history, ship preview textures, fog of war cache, etc.
- Options are now also saved on the Steam Cloud. This finishes the save functionality conversion, making the game store its data entirely on the cloud and allowing for cloud-based gaming like GeForce Now.
- Traders created at world creation will now spawn with factions of the province they get spawned at.
- Item pickup range is now configurable (Items.txt)
- Added options to turn off reflections and shadows.
- Fixed incorrect scaling of UI on screen resolutions below 1080p, such as that on the Steam Deck.
- Fixed slower than expected virtual cursor movement on the Steam Deck.
- Fixed the virtual cursor being behind popup lists.
- Newer build players can now join instances hosted by older build players (but not vice versa).
- Unified the town UI and player inventory. It's now one window.
- All influence rewards from quests and other actions now affect not just the source province, but also neighbour provinces (to a lesser degree). How far and how much is set by the config file (infSpread value in Province.txt).
- Coups now only require 20% influence by default (coupInfluence value in Province.txt).
- Player tax cut is now 25% by default, up from 20% (playerTaxCut value in Province.txt).
- Fixed blurry fonts on the Steam Deck.
- Resolved another issue with /renaming characters online that was preventing players from rejoining.
- Fixed the tutorial popup on the main menu not reacting to the close button binding on the controller (B).
- Steam friends can no longer have controller input if they are not interactable.
- Skill target will now consume the controller button event, and won't let it fall through to activate other skills anymore.

[h3]2025-06-29.0[/h3]
- You can now edit provinces created by NPCs as if they were your own if you're in single player (or server admin): rename them, manage workshops and modify terrain.
- Added support for localized conversations, and they won't mark the player file as modded.
- Loading the game with a previously set localization that's no longer present will now simply revert back to English.
- Fixed the rebound key notification not fading out.
- It should no longer be necessary to hold Left Shift to update mod settings/world config if you use the edit button instead of Continue on the main menu.
- Players in SotLs should now see greater enemy variety.