Patch Notes: First Two Days
Hella hectic two days. I've been online answering questions from those that were playing on the public server, dowsing fires wherever I could, fixing bugs and issues players have ran into... one thing I haven't been really doing is sleeping properly. But who needs that, right? Here are the patch notes from the last 48 hours:
[h2]2025-05-24[/h2]
- The game will now automatically pause when you open your inventory, town UI or world map in single player.
- Added a /limit # command that will limit the number of people able to enter your instances. Default limit is now 16, value 2 to 32.
- Added a ship sale confirmation dialog to prevent players from accidentally selling ships.
- Combat instance icons will no longer show on the world map if they can't be entered anymore (due to limit being reached).
- Added player count/max indicator to the combat instance tooltips.
- Increased quest reward monetary value for mid to high level players, making quests more lucrative.
- Grog effect particles now get automatically reduced when there are a lot of players to help improve performance.
- Added a /uisize # command, where # is a value you want your UI height to be. For example 1080 will force it to 1080p regardless of resolution. '0' to reset.
- Fixed 4-skull kings not spawning in higher tier ships, and instead matching your own.
- Fixed connecting to friend's game via P2P not working until you opened the server list, agreeing to the disclaimer.
[h2]2025-05-23[/h2]
- Players now start as Free Navy rather than Independent, so the FN faction rep buff will be applied properly.
- Starter regions now have base security of 80% instead of 0%, making them a lot more chill.
- Decreased pirate incursion chance by 75%, making all regions safer.
- Changed priority of non-essential sounds to remove them from audio queue. This should help audio work properly in high-pop instances.
- Fixed the Bilander quest not consuming gathered items.
- Added clarification to the starter dialog that the initial choice is for the starting location, not player faction.
- Possible fix for NPCs getting stuck on the world map.
- Galleon quest is no longer shared with others upon entering the province.
- Lani's lockbox fishing quest drop chance now goes up by 10% every time you fish/dive to help players find it faster.
- Increased the number of towns players can settle (towns, not provinces!)
- Starter regions in new worlds will now be large size rather than medium, giving you more space.
- Back-end network packet reduction for ships traveling the world and their pathfinding.
- Lani's quest now gives both fishing and diving skills for those doing it.
- Several story conversations will now automatically trigger follow-ups with the correct NPC without you having to seek them out first.
- Salvage recovery free ship reward no longer requires you to have an empty quest log.
[h2]2025-05-22[/h2]
- Fixed docked ships becoming invisible after logging out, with a chance of losing them later if relogged.
- Added a warning about Steam Cloud being disabled. Game needs it on to save properly.
- Fixed the steam migration not happening if you join by clicking on a friend instead of via the server select/singleplayer.
- Made the settle new province quest reveal all valid resources near you on the world map as you explore, not just those near the source province. Still only allows settling near a province of that faction though.
- If a player gets into combat while missing pieces of gear (such as after taking it off to move it to another ship), default gear will be instantly installed.
- Fixed selling ships not actually granting the sale value.
- Added more info to the loading screen to help track down where it gets stuck where some people try to connect. If you get stuck on the loading screen connecting, please submit what you see in the bug reports channel.