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Windward Horizon News

Patch notes: Mostly QoL improvements and bug fixes

[h3]2025-06-10.1[/h3]
- Fixed a long-standing bug that was messing up world map pathfinding and many other things (which was just the most obvious symptom of the bug).
- Greatly improved performance of the world map.
- Stratospheric clouds will now properly fade out in foggy conditions.
- You can now turn off error sound on use for your skills by right-clicking any skill.
- Server's admin can now rename provinces and towns at will.
- Dropped the quick-leave timer from 60 sec to 20.
- Items gifted to other players then passed back to the owner will now restore their vendor price value.
- Using /rename command no longer creates a different profile and will now keep your reputation, unlocks and story progress.
- Another fix for AI fog usage.

[h3]2025-06-08.2[/h3]
- Halved the amount XP needed to level up higher tier non-artifact items.
- Opening a UI window while in port will no longer anchor you if there is an active conflict in the region.
- While trying to settle a province, world map will now show actual resource icons rather than just (?) marks.
- The navigation dialog now has the option to remain in the region, and will also always show your home province as one of the choices.
- Added separate icons for different lumber types.
- Fixed the establish new province quest failing upon establishing a province if the limit is set to 1 province.
- Added a way to voluntarily reset your own stories for romance-able characters, in case you want to try different choices: /resetSonya, /resetAlvana and /resetLani.
- Reduced story progression wait timers down to 10 minutes at most.
- Fixed the dye mixer not working with click-and-move approach to moving items (it only worked with drag and drop).
- Tweaked Alvana's conversation a bit to make it more obvious that you're making the wrong choice and screwing up her romance.
- Reduced the amount of wrecks you need to salvage in order to get freebie late game ships.
- Limited AI to use fog only once every 30 seconds regardless of cooldowns.
- The game will now backup player ship saves every 30 minutes. Just in case.
- Battle progress timer should not advance while the game is paused.
- Reduced the snare effect on crit from offense spec talents.
- Added accuracy to being hit for basic Useful Debris.

2025-06-07.0

- Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots.
- Added the ability to mix dyes together to create new combinations.
- Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over.
- Fixed Summon Allies skill always being unusable after the world reset.
- World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open.
- Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do.
- Added an option to turn off ship debris in order to save on performance.
- Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented.
- Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however.
- Regional challenge level is now set when the region is created, and is only temporarily altered by coups.
- Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless.
- Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players.
- Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.

Patch notes: No scaling option, inherited XP slider and more

[h3]2025-06-05.0[/h3]
- Added the "no scaling" option to the world options. You can now turn off world and NPCs scaling to your level. With this turned off, the world's challenge is going to be based on the distance from the starting location instead.
- Added a configurable player boost value to the world settings, allowing you to change how strong players are compared to NPCs.
- Added a configurable inherited XP value to world settings that controls the percentage of XP that can be inherited when buying a new ship. If set to 100%, your newly bought ships will have all your talent points available immediately.
- Added a tutorial message to the world settings explaining how to edit existing world settings in the future.
- Boosted the amount of Repair stat obtained from the Defensive talents.
- Boosted the amount of Water Barrel Repair coming from the Support tree.
- Reduced the soft cap on the Mortar Damage stat, bringing its damage down a bit from whats on public server right now, but still notably higher than what it was in 03.0.
- Useful Debris is now only 1/3rd of its effectiveness unless Commanding Presence: Defense is talented.
- Cheat Death's cheese mechanic (where it doesn't apply a debuff to yourself) is now tied to the 31-talent point Commanding Presence: Support.
- Commanding Presence: Offense (31 talent point talent in Offense) now also increases all backstab damage dealt by 50%.
- Fixed the lighthouse and tower building quests not showing markers on the local map if the town already had a structure.
- Made Field Repairs faster.
- It's no longer possible to swap ships while you have an active bounty quest.
- Fix for controller navigation on the world options when some options are disabled.
- Added controller-friendly tooltips to world options.

[h3]2025-06-03.0[/h3]
- Improved Armor's contribution to Toughness and reduced the base hull regeneration. Player ships are now much more durable if their armor is high.
- Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter.
- Made Useful Debris a lot stronger to help tanks do damage: +5% all damage, accuracy, sight, stacking 30 times.
- The updated Useful Debris is too strong to apply to NPCs, so NPCs can no longer benefit from it.
- NPCs will now do half the damage with their Volleys, but will also have half the cooldown (same DPS, just less spike damage for players to deal with).
- NPCs can no longer benefit from Cheat Death.
- The marked mortar (red swirly mark one) now always targets the farthest person on the threat list rather than the closest if none of the targets have Taunt.
- Bosses will no longer use fog on themselves.
- Warden's Protection has been reduced to 10% per stack to match other buffs.
- Improved the effectiveness of Bloodthirst heals 3-fold.
- The amount of damage toughness absorbs is now scaled by the ship's base hull, and penetration is scaled with the ship's mortar strength.
- Grog now burns observers away.
- It's no longer possible to hover over units in fog and see their target outline.
- Fixed mortar projectile not applying AOE damage properly on a miss.
- If a unit has the taunt skill, enemies will now tend to stay closer to that unit. Same if the unit is chained.
- If the target is chain shotted, it will now tend to come to a complete stop, unless burning.
- Taunt's duration changed to 8 seconds (from 5), and it will now also make enemies stop moving if they are close enough (while taunt is active).
- Top deck + buff haste now correctly applies to cannons.
- Crew skills now correctly visualize their 3 star tier.
- The status bar text will now fade out while the game is paused.
- Asking for a commodity by name will now prioritize answering where it's found over querying provinces that match that name.
- Made the world config screen show up for worlds hosted with the "open" option as well.
- Fixed inability to rebind certain buttons to D-Pad buttons on the controller.
- Noticeably reduced the amount of XP needed to level artifact item stats.
- Items that level to +7 will now get their stats capped first, and then scaled down (if needed), rather than the other way around. This way if one stat exceeds the limit, others won't be penalized.
- Added a steering type option (relative to cam or relative to ship) for controllers.
- Reduced the effectiveness of base hull regeneration now that toughness has been bumped up significantly.
- New town quest will no longer be given if there are no actual valid town locations, and visible markers for invalidated spots due to land excavation will no longer show up.
- Item stats will now be capped first before they get validated, so that items that level up and have stats exceed maximum will no longer bring other stats down.
- Tweaked the logic of how Cheat Death is applied and used, making it play better when multiple sources of it are found on the player.
- Made it so that small numbers (less than 1% of the ship's health) won't show up on the UI, reducing the numeric clutter.
- Increased the cap on Mortar Damage. It's no longer hard capped at +300%, which was reachable very easily.

[h3]2025-06-01.0[/h3]
- Death Ward and Cheat Death can now only save other player's lives once per 20 sec (reset by using cleansing blast or walk it off).
- Added the level indicator to unit nameplates.
- Players will no longer be concussed by non-bosses.
- Boss tier mobs are no longer affected by concussion.
- AI will now prioritize building extractor workshops for commodities more.
- Fixed the inability to join the attacking side in coups.
- Made it more obvious when the game is paused.
- Engaging in a conversation in singleplayer will now automatically pause the game as well.
- Team Survival quests now go to 4-skull as well.
- Editing existing world's options now loads the previously set values rather than resetting everything to default every time.
- Explored but unclaimed regions will now count as temporary and will no longer persist.
- Instance and hunt quests will now always generate on temporary region spots.
- Achievement associated with Death Ward will now also trigger on the buff applied by Cheat Death.
- Made most First Mate skills stack to 3-4, adding more variety to what can be done with them.
- Added a new First Mate skill that applies physical and fire resistance to water barrel heals.
- Bloodthirst now has a new additional effect: just like damaging enemies heals you, healing allies now will now also heal you.
- Acquired item popup now fades away properly while the game is paused.
- Reduced item leveling XP threshold to 75 XP (from 100 XP), and reduced XP items need to improve stats at artifact tier by 25%.
- Reduced the XP reduction for defeating enemies weaker than you by half.
- Luck modifier was applied to XP rewards twice instead of once. Now it only applies once.

[h3]2025-05-31.0[/h3]
- Added extra ramming colliders to both Xebec and SotL.
- Added the /rename command to allow renaming of your player file while in single player. Simply /rename
- Increased the allowed limit of guard towers and lighthouses, making it tied to the region's level instead of just the number of towns.
- If you happen to sail out of the region while in combat, you now have 10 seconds to turn around before you get zoned out.
- You can now fire volleys and mortars into the fog without the skill failing (manual targeting only).
- Fixed the item level-up code. You may notice your items will change stats a bit upon logging in as the negative stats get upgraded.
- All artifacts can now slowly gain experience, improving their stats until they reach maximum possible, not just leveled up non-artifact items.
- Prio self on water barrel will now always use it on yourself, never on others, since that's what you guys want. Shaking my head over here!
- Asking for a faction leader by their name in the gossip tab will now always show the closest province where they can be interacted with.
- Added the player limit setting to world options. You can revisit singleplayer world options by holding Shift (or left bumper) when clicking Continue.
- Added a piracy chance slider to the world configuration. You can revisit singleplayer world options by holding Shift (or left bumper) when clicking Continue.
- Fixed erroneous attempts to set the server data that were causing players to disconnect at times.
- Fixed the artifact level-up logic where the base stats slowly creep up towards absolute possible maximum.
- Setting /uisize is now limited between 720 and 2048 for sanity purposes.
- Buying and selling stuff no longer changes the province's influence.

Captain's Log - May 2025 Recap & Post-Launch Blues

Windward Horizon set sail into Release on May 22, and iโ€™ve wasted no time responding to feedback, fixing bugs, and polishing core systems. Whether youโ€™ve been diving, questing, customizing your fleet, or playing with friends, youโ€™ve likely already seen some of the changes live.

[h2]Hereโ€™s a full breakdown of every patch shipped during May:[/h2]

[h3]๐Ÿ› ๏ธ May 16 โ€“ Version 2025-05.16.1[/h3]
  • Quest monetary rewards (and the associated value of quest reward items) is now scaled by the player's power rating, resulting in much higher value rewards at higher levels.
  • Added an indicator showing the expected combat power rating.
  • Combat power rating now includes the reduced item level based on highest combat stats.
  • Fixed P2P (multiplayer via Steam) not working unless the player went on a public server first.
  • Made Escape open up the menu.
  • Fix for importing docked ships resetting player gold (demo).
  • Fishing no longer generates items if the window is closed and re-opened without catching the fish.
  • Fixed a bug related to stored ships causing crowns to reset to 0.
  • Several other minor fixes.


[h3]๐Ÿ› ๏ธ May 17 โ€“ Pre-Launch Balance and Improvements[/h3]
  • Ships in provinces that differ too much from the player's current power rating will now be automatically despawned to offer a more appropriate challenge.
  • Starter quests will no longer generate quality 0 items. Instead, anything with a quality of 0 will be replaced with dye, sail pattern, or town supplies.
  • Reduced the number of guaranteed new province quests. They now require security of 75% or higher, and 2 guaranteed ones are only if the province is size 10 or higher.
  • Capped security at 95% in regions below size 5.
  • New player province choices will now be based on the highest security rather than influence of that faction so that new players begin in safe regions.
  • El Mitrini's quest can now be failed, since it can just be picked up again.
  • Reduced the price of the Sloop of War by 20%.


[h3]๐Ÿ› ๏ธ May 18 โ€“ Version 2025-05-18.1[/h3]
  • Added screen resolution and anti-aliasing options to the menu.
  • Province settling quests are now limited by the player's reputation with that faction. The higher the player's reputation, the more regions they can settle.
  • Demo is now correctly capped at +3 as the item quality from drops. This can be raised to +4 by gaining XP.
  • Fixed left/right trigger icons being backwards.
  • Added a star to the primary stat, given the chosen talents as a hint to the player.
  • Marked mortars (swirly red things on the water) now bypass one-shot protection.
  • Fixed slightly incorrect pricing when buying/selling ships.


[h3]๐Ÿ› ๏ธ May 22 โ€“ Version 2025-05-22.6[/h3]
  • Fixed docked ships becoming invisible after logging out, with a chance of losing them later if relogged.
  • Added a warning about Steam Cloud being disabled. Game needs it on to save properly.
  • Fixed the steam migration not happening if you join by clicking on a friend instead of via the server select/singleplayer.
  • Made the settle new province quest reveal all valid resources near you on the world map as you explore, not just those near the source province. Still only allows settling near a province of that faction though.
  • If a player gets into combat while missing pieces of gear (such as after taking it off to move it to another ship), default gear will be instantly installed.
  • Fixed selling ships not actually granting the sale value.
  • Added more info to the loading screen to help track down where it gets stuck where some people try to connect. If you get stuck on the loading screen connecting, please submit what you see in the bug reports channel.


[h3]๐Ÿ› ๏ธ May 23 โ€“ Version 2025-05-23.4[/h3]
  • Changed priority of non-essential sounds to remove them from audio queue. This should help audio work properly in high-pop instances.
  • Fixed the Bilander quest not consuming gathered items.
  • Added clarification to the starter dialog that the initial choice is for the starting location, not player faction.
  • Possible fix for NPCs getting stuck on the world map.
  • Galleon quest is no longer shared with others upon entering the province.
  • Lani's lockbox fishing quest drop chance now goes up by 10% every time you fish/dive to help players find it faster.
  • Players now start as Free Navy rather than Independent, so the FN faction rep buff will be applied properly.
  • Starter regions now have base security of 80% instead of 0%, making them a lot more chill.
  • Decreased pirate incursion chance by 75%, making all regions safer.
  • Increased the number of towns players can settle (towns, not provinces!)
  • Starter regions in new worlds will now be large size rather than medium, giving you more space.
  • Back-end network packet reduction for ships traveling the world and their pathfinding.
  • Lani's quest now gives both fishing and diving skills for those doing it.
  • Several story conversations will now automatically trigger follow-ups with the correct NPC without you having to seek them out first.
  • Salvage recovery free ship reward no longer requires you to have an empty quest log.


[h3]๐Ÿ› ๏ธ May 24 โ€“ Version 2025-05-24.0[/h3]
  • The game will now automatically pause when you open inventory, town UI or world map in single player.
  • Added a /limit # command that will limit the number of people able to enter your instances. Default limit is now 16, value 2 to 32.
  • Added a /uisize # command, where # is a value you want your UI height to be. For example 1080 will force it to 1080p regardless of resolution. '0' to reset.
  • Fixed 4-skull kings not spawning in higher tier ships, and instead matching your own.
  • Fixed connecting to friend's game via P2P not working until you opened the server list, agreeing to the disclaimer.
  • Added a ship sale confirmation dialog to prevent players from accidentally selling ships.
  • Combat instance icons will no longer show on the world map if they can't be entered anymore (due to limit being reached).
  • Added player count/max indicator to the combat instance tooltips.
  • Increased quest reward monetary value for mid to high level players, making quests more lucrative.
  • Grog effect particles now get automatically reduced when there are a lot of players to help improve performance.

[h3]๐Ÿ› ๏ธ May 25 โ€“ Version 2025-05-25.0[/h3]
  • Cannon projectiles will now harmlessly pass through allies. This should help in crowded instances.
  • Added a context menu option to Volley, Mortar, Rampage and Grog skills to always show their radius/firing arc.
  • The game will no longer pause on the world map if your ship has a destination set.
  • Ship customization screen needs the game to be unpaused for the preview to function properly, so the game will not be pausing while the your customization window is open.
  • FPS counter is no longer affected by paused time.
  • Fixed UI scaling not persisting after switching regions.
  • Whether the game will pause while in the inventory/town screen is now an option in the menu.
  • Setting /limit now works while already inside an instance.
  • Auto-shrinking windows on 1080p screens now work while the game is paused.
  • Made the game show a warning about steam cloud not being enabled.
  • Fixed one of Alvana's paths allowing you to skip a step.
  • Instance bosses will now always drop loot for players, even if the player is dead or far away.
  • Commodities dropped by ships will now always be something that the closest province wants.
  • Variety of network back-end tweaks.
  • Fixed explosion AOE damage not applying adequate damage.
  • Water barrel can now also be right-clicked to show its range.
  • Added new defensive type captains and mates.
  • Improved the Bilander's layout.
  • Fixed the power rating indicator's value and associated power calculations/logic.
  • Fixed one path where Alvana's story could get stuck, unable to progress.
  • Increased the chance of 3 and 4-skull challenge quests.


[h3]๐Ÿ› ๏ธ May 26 โ€“ Version 2025-05-26.0[/h3]
  • Fixed a bug that was saving players that join others via Steam's friends list under the wrong name (Guest), making it seem like the progress was not being saved. The game will rename the file for you automatically if it can.
  • Fixed the Galleon. Its mortar multiplier and cooldown was incorrect. It was erroneously set to 400% haste while doing 100% damage. It's now correctly set to double haste, half damage, which brings it in line with other ships in the game, rather than an overpowered god with magical unicorn powers.
  • Turned off HP and damage scaling of ships outside of instances. This was causing power balance to be completely out of whack in some regions on the server.
  • Once a player pings the map, the ping audio from that player will now be muted for 10 seconds, and the name of the player will appear in chat.
  • You can no longer swap ships while you have an active bounty quest.
  • Ships can no longer sell for more than the amount you've paid for them in the first place.
  • Added an in-game way of adding friends via /friends . Both players have to add each other to friends before they get the perks: see each other's sight on the world map, see each other's private instances, and a unique color on the minimap to help them stand out.
  • Added a /help command to chat listing available commands and what they do.
  • Added /limit and /scaling info to chat upon entering an instance in multiplayer.
  • Fixed the "primary stat" indicator not marking the stats properly when the player multi-classed and had more than one primary stat as the result.
  • Pirates spawned to attack the player (for quests and such) will now always be of the spec that's vulnerable to the player's current spec to make it more fun.
  • The chance for pirate attacks will now fall off more rapidly as the province's security goes up.
  • Removed code that was making pirates stronger as the player's item level was going up.
  • Fixed the combat power indicator being stuck around 1630.


That wraps up a busy and productive first week of Launch. Thank you to all captains sailing the open seas, and keep that feedback coming โ€” more is on the horizon. โ›ต

https://store.steampowered.com/app/2665460/Windward_Horizon/

Patch notes: Wrapping up the launch week

Ahoy, Captains!

Here are a few more days of patch notes that wrap up the launch week's progress with many changes based on your feedback! Some of the notable changes include the addition of challenge setting to world creation, allowing you to switch to a challenge scaling more suitable for solo gameplay, a change to cannons so that they harmlessly pass through allies, an in-game friend system for party-style adventures, and much more. In the coming weeks I will continue making changes based on your feedback, focusing on server stability, bug fixes, accessibility and quality of life features.

[h3]2025-05-30.0[/h3]
- Added the world creation options dialog. Currently only two options to start with: world size and difficulty (challenge).
- Quests accepted upon entering instances will no longer contribute towards bonus quests of influence gain in the nearby province.
- Fixed a case of when an item level-up was borking certain item stats when the player was in full artifact gear.
- Added a visible timer to the UI when a conversation with an individual is possible, but is waiting on a timer to expire.
- More changes to networking back-end.
- World map target ping will now work while the game is paused.
- Water barrel's HoT effect should no longer get applied to enemies again.
- Added two missing buttons to the Virtual Keyboard.

[h3]2025-05-28.0[/h3]
- Added a "prio self" option to the water barrel for those using auto-targeting with it (but why would you!)
- Fixed a case of where the server can get locked up after a player disconnects.
- Changed many instances of time polling to be unaffected by game pause state, which should address some oddities, like two music tracks playing at once at times.
- Added 'listen ' and 'close' commands to the stand-alone server. The 'close' option stops listening for incoming connections and removes the server from the public list, but doesn't shut it down.
- Tweaked who controls traders on the world map to reduce the number of packets.
- Added a way to explode yourself so you can respawn, in cases you get stuck (type /die in chat)
- SotL now has the ramming damage multiplier of 1.5 (was 1.0).
- SotL now is now slightly faster.
- Heal-over-time effect of specializing in Support is now 25% (was 10%).
- Failing Rowdy's quest after certain conversation choices will no longer block progression.
- Grog's periodic damage was not correct, both in tooltips and on the actual applied buff.
- Grog's damage over time effect can no longer inflict backstab type damage.
- Water barrel's healing amount was not visualized correctly, and its heal-over-time effect was only healing half the intended amount. I reduced its HoT's duration down to 4 (from 8), keeping the healed amount the same.
- Added a /get command that you can use to check your profile states, such as story flags. For example "/get romSonya" would check her romance status.

[h3]2025-05-26.0[/h3]
- Fixed a bug that was saving players that join others via Steam's friends list under the wrong name (Guest), making it seem like the progress was not being saved. The game will rename the file for you automatically if it can.
- Fixed the Galleon. Its mortar multiplier and cooldown was incorrect. It was erroneously set to 400% haste while doing 100% damage. It's now correctly set to double haste, half damage, which brings it in line with other ships in the game, rather than an overpowered god with magical unicorn powers.
- Turned off HP and damage scaling of ships outside of instances. This was causing power balance to be completely out of whack in some regions on the server.
- Once a player pings the map, the ping audio from that player will now be muted for 10 seconds, and the name of the player will appear in chat.
- You can no longer swap ships while you have an active bounty quest.
- Ships can no longer sell for more than the amount you've paid for them in the first place.
- Added an in-game way of adding friends via /friends . Both players have to add each other to friends before they get the perks: see each other's sight on the world map, see each other's private instances, and a unique color on the minimap to help them stand out.
- Added a /help command to chat listing available commands and what they do.
- Added /limit and /scaling info to chat upon entering an instance in multiplayer.
- Fixed the "primary stat" indicator not marking the stats properly when the player multi-classed and had more than one primary stat as the result.
- Pirates spawned to attack the player (for quests and such) will now always be of the spec that's vulnerable to the player's current spec to make it more fun.
- The chance for pirate attacks will now fall off more rapidly as the province's security goes up.
- Removed code that was making pirates stronger as the player's item level was going up.
- Fixed the combat power indicator being stuck around 1630.

[h3]2025-05-25.0[/h3]
- Cannon projectiles will now harmlessly pass through allies. This should help in crowded instances.
- Added a context menu option to Volley, Mortar, Rampage and Grog skills to always show their radius/firing arc.
- The game will no longer pause on the world map if your ship has a destination set.
- Ship customization screen needs the game to be unpaused for the preview to function properly, so the game will not be pausing while the your customization window is open.
- FPS counter is no longer affected by paused time.
- Fixed UI scaling not persisting after switching regions.
- Whether the game will pause while in the inventory/town screen is now an option in the menu.
- Setting /limit now works while already inside an instance.
- Auto-shrinking windows on 1080p screens now work while the game is paused.
- Made the game show a warning about steam cloud not being enabled.
- Fixed one of Alvana's paths allowing you to skip a step.
- Instance bosses will now always drop loot for players, even if the player is dead or far away.
- Commodities dropped by ships will now always be something that the closest province wants.
- Variety of network back-end tweaks.
- Fixed explosion AOE damage not applying adequate damage.
- Water barrel can now also be right-clicked to show its range.
- Added new defensive type captains and mates.
- Improved the Bilander's layout.
- Fixed the power rating indicator's value and associated power calculations/logic.
- Fixed one path where Alvana's story could get stuck, unable to progress.
- Increased the chance of 3 and 4-skull challenge quests.

-Aren