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Tower of Babel: Survivors of Chaos News

Week 5 Patch 1.3.2 – Steam Deck Improvements & Bug Fixes

[p]🔧 Enhanced Steam Deck Support[/p][p]• Text size now auto-scales on Steam Deck for better readability[/p][p][/p][p]🐞 Bug Fixes[/p][p]• Fixed an issue where the legendary effect “Mana Eruption” would not trigger correctly[/p][p]• Fixed an issue where the legendary effect “Vampiric Instinct” was not reflected in the Stat Details panel[/p][p]• Fixed an issue where the “Prioritize Elite enemies” sub-effect of “Hammer of Justice” did not apply to Bosses and Mimics[/p][p]• Fixed scrolling in the item-detail view inside the STASH[/p][p]• Corrected several minor UI display errors[/p][p][/p][p]✨ Other Improvements[/p][p]• Increased font size in several UI elements for better visibility[/p]

Chaos Dungeon Patch 1.3.1

[p]Chaos Dungeon Patch 1.3.1[/p]
  • [p]CHAOS DUNGEON: Fixed incorrect Chaos Level display after a run[/p]
  • [p]STASH: Improved scrolling[/p]
  • [p]Enhanced game-data backup[/p]

Chaos Dungeon Update 1.3.0

[p]🗼 Chaos Dungeon Update[/p]
  • [p]Challenge a level-matched dungeon for bigger loot hauls[/p]
  • [p]Each run spawns a random, high-difficulty dungeon[/p]
  • [p]Select Play Difficulty, Time Limit, and Curse Level[/p]
  • [p]Choose Elite Enemy difficulty[/p]
  • [p]New elites can wield two special attacks at once[/p]
  • [p]Jewels drop more often than in normal stages[/p]
  • [p]How to enter: Clear Floor 12, then talk to the Beggar[/p]
[p][/p][p]🐞 Bug Fixes[/p]
  • [p]Dragon’s Breath no longer fails to activate[/p]
  • [p]Fixed rare bug where no enemies are spawned for 60 s+[/p]
  • [p]Fixed missing option info on some gear after enhancement[/p]
  • [p]Optimized save routine (reduces frame drops)[/p]
[p][/p][p]🔧 Balance Adjustments[/p]
  • [p]Exploding-type enemies now die and drop rewards instead of vanishing on explosion[/p]
  • [p]Other minor fixes[/p]

Chaos Dungeon Update 1.3.0

[p]🗼 Chaos Dungeon Update[/p]
  • [p]Challenge a level-matched dungeon for bigger loot hauls[/p]
  • [p]Each run spawns a random, high-difficulty dungeon[/p]
  • [p]Select Play Difficulty, Time Limit, and Curse Level[/p]
  • [p]Choose Elite Enemy difficulty[/p]
  • [p]New elites can wield two special attacks at once[/p]
  • [p]Jewels drop more often than in normal stages[/p]
  • [p]How to enter: Clear Floor 12, then talk to the Beggar[/p]
[p][/p][p]🐞 Bug Fixes[/p]
  • [p]Dragon’s Breath no longer fails to activate[/p]
  • [p]Fixed rare bug where no enemies are spawned for 60 s+[/p]
  • [p]Fixed missing option info on some gear after enhancement[/p]
  • [p]Optimized save routine (reduces frame drops)[/p]
[p][/p][p]🔧 Balance Adjustments[/p]
  • [p]Exploding-type enemies now die and drop rewards instead of vanishing on explosion[/p]
  • [p]Other minor fixes[/p]

Week 3 Patch 1.2.4 - Aim Tweaks, Bug Fixes & QoL

Week 3 Patch 1.2.4

📌 Quality-of-Life Improvements
• Improved Auto Aim and aiming direction (Warrior, Brawler)
• Increased data-save stability
• Added gamepad D-Pad support when selecting elevator floors

🐞 Bug Fixes
• Floor 3 Boss – fixed being untargetable or immune to damage
• Floor 12 Boss – fixed abnormal behavior that blocked attacks
• Miscellaneous bug fixes

⚙️ Gameplay Tweaks
• If no other skills are available, Gold Gain is now chosen automatically
• Enhanced instant-cast effects for certain skills (Dragon’s Breath, Fire Orb, Ice Orb, Summon Reaper, etc.)
• Blacksmith – clearer jewel-stat display
• Character Details – added Damage Bonus field

Miscellaneous
• Fixed an issue where the game would not launch on certain graphics cards

Next-Week Preview
• 1.3.0 Chaos Dungeon – planned for June 12-13