🛠️ Patch 1.3.0 - Patch Notes
🗒️Patch 1.3.0 is here!
[h2]🧑🔧 Changes[/h2]
Hi everyone, hope you are all having a good day! Here are the details for the latest 1.3.0 patch:
[h3]🥽 General[/h3]
• We have added a new screen to the mech stats panel! You can now see a list of all the upgrades you have acquired throughout your Run!
• We have improved stability across the board (We realize this is vague but it’s just code refactoring and guard clauses: most actual fixes were contained in the previous Hotfix patch.)
• Purchasing an item while having an empty equipment slot equipped now automatically equips that item.
• We have added lights to the mech’s headlights in the Hangar!
• Bugparts now no longer get collected if your tank is full, giving your partner a chance to pick more up!
• Made it possible to shoot through fences in maps that have fences.
[h3]🔼 Upgrades[/h3]
• Life Drain and Vampiric Damage have been fixed, we've tuned their numbers as well:
┗ Life Drain has a 50% chance to convert 3% of damage done to mech health. (aka: for each 1000 damage you deal you should heal 15 hp.)
┗ Vampiric damage has 100% chance to convert 10% of damage done to Mech health. (aka: for each 1000 damage you deal, you deal 900 damage and heal 100 health.) But enemies also do double damage to you. (NOTE: This is meant to give a “safe” and “unsafe” option, one that supports a little bit constantly, and one with high risk-reward.)
• The Grenade Launcher has been buffed from 160 to 210 (Note: We received feedback that the Grenade Launcher was quite underpowered compared to the Flak, especially after a few good upgrades. This should make the damage more reliable; from two grenades barely killing a 300hp Grunt to two grenades for sure killing a 300hp Grunt and heavily damaging the ones around it):
• Grenade direct hit damage has been uptuned from 60 to 80.
• Grenade AOE damage has been uptuned from 100 to 130.
[h3]🔊 Sounds[/h3]
We have added many more sounds in the hangar and in-game, so keep an ear out!
• Queen makes sounds when changing phases.
• Hangar buttons now make sounds consistently.
• Equipping weapons, cosmetics, and upgrades now make some noise!
• The mechs in the victory scene now make some noise!
• You will get a unique noise after picking an upgrade in-game, depending on their rarity.
• The Slicer and Droughtwave upgrades now have SFX!
• You now get a sound when invited to join a game and receive a friend request!
• We added a sound to our error pop-up, but hopefully you won’t hear that one a lot.
[h3]🛠️ Major Fixes[/h3]
• We have pre-emptively fixed an issue with the “Buy All Cosmetics” Achievement & Trophy. This should now work even if we remove and add items from the Cosmetics menu.
• We have fixed issues with the “Explode on Impact” and “Boobytrap” Grenade Launcher upgrades: these should now be much easier to use.
• We have resolved issues with the “Life Drain” and “Vampiric Damage” permanent upgrades!
[h3]🛠️ Minor Fixes
[/h3]• We have fixed issues with our enemy navigation, which was causing enemies to get stuck in place.
• We fixed an issue when equipping the “Empty” item: this should now be much easier to use.
• We have implemented various smaller UI fixes:
• The microphone icons have gotten an update.
• Fixed the Spewer boss missing SFX for their laser attack. • Fixed wall visuals in The Abyss.
• Fixed an issue with the slicer upgrades no showing particles correctly.
• Drastically reduced the the “Immune” text spam when hitting bosses with weapons like Laser and Flamethrower.
• Fixed some surplus text in subtitles.
• Downtuned the particles related to Lifesteal upgrades (they should now accurately convey the amount gained)
• We have fixed some floor colliders having the wrong mask causing loot to fall through floors (Tangled Nest).
• Removed a surplus spawn point in The Yard which causing players to spawn outside of the map.
Please keep the feedback coming on our Discord channel so we can always have a close look! We will continue to work hard to make BIG SHOTS the best experience for you :)